Which generation is this exactly? The one from the 70's or the one from the 00's? What use is books when you could be chopping firewood!
Anyway,
http://arstechnica.com/gaming/2015/11/stealth-in-fallout-4-is-like-a-developer-sanctioned-god-mode/
Everything I read about this game makes me hate it even more.
I think you're missing some more of the point here.
There is a mod for the chest piece of power armor. If you're crouched you don't use the fusion core, but can activate what is functionally a free stealth boy. Yes, the cost is huge (x4 science and x4 armorer) but it makes it possible (assuming you can tolerate that incessant beep) to run around with a character with a 1 agility in a power suit who is more ninja than a 10 agility build. Planning is either not Bethesda's strong suit, or they've not really concerned with high level characters because they believe their user base is not going to play that way.
I haven't invested anything in Ninja yet. I have invested in rifleman (x2 damage, increased limb damage). Right now, with the x2 stealth, x2 rifleman, and x2 instigation built-in bonus (x2 damage if enemy hit is at 100% health) the only thing that puts up a real fight are legendaries and swarms. That's with .308 rather than .50 rounds too. Heck, even the pipe rifle with these bonuses is capable of putting down a super mutant with half of the drum clip.
My issues with Bethesda are the usual. They seem to have no I in their AI. That extends to lots of the problems in game. Pathing is terrible, leading to the Brahmin and person issues where someone clips through things for no reason. Settler AI is....special. I watched as my laser turrets chewed through super mutants, and my settlers ran at them. I'd assumed that removing their pistols and ammo would have prevented anything but fleeing, but no. They tried to punch a super mutant to death and actually prevented the laser turrets from turning them into ground meat. What's worse, they're also surprisingly intelligent. I setup my power armor upstairs, and stored fusion cores next to them. During an engagement some settlers ran up, grabbed fusion cores, jumped into my power armor, and started running to the battle. Once the battle was done they promptly exited the power armor wherever they were, in several cases clogging stairways. The ones that didn't grab armor actually jacked weapons from my crates (and the ammo) and ran toward the battle. After the conflict they didn't return the weapons, I had to initiate a trade to return them to their storage. I had to fence my chests in to prevent them from stealing stuff. Worst of all, the occasional defenses of your bases are terrible. I have to drop everything and fast travel back to a place to watch my turrets obliterate the enemies. If you don't the game penalizes you and forces repopulation and rebuilding resources.
This is definitely a Bethesda game. They've got huge issues, the game itself is poorly documented, and they're expecting the community to fix their crap on PC because they always do. At the same time, it is fun. Get a full set of X-01 armor and you can actually feel like a badass. Want to screw with your enemy, take a sequined dress and mascot head into battle. Want all the perks, just grind away against enemies that occasionally get much more difficult (legendary), yet somehow don't feel like the bullet sponges of games past. Want a challenge, go back to the starting area and change weapons and play styles so that at level 50 the enemies are still challenging without being cheap (personally, I like the self challenge of going back to an area with only mines and grenades or with the flamer). Want to remember you're still playing a Bethesda game, go to the downtown area (east coast, near the airport) and watch FPS chug with the "default" settings that are detected (I've got a 7970 and the FPS is nearly unbearable on ultra, as detected).
The game has problems, but it's playable. It isn't being patched every two days (Skyrim), it isn't unplayable (3), and it's clearly a product of Bethesda rather than another developer dabbling in their world (New Vegas). It loses a lot of the RPG, but still plays very well. For every misgiving about the game there's a substantial improvement. Perfect, absolutely not. Immensely playable, absolutely. Worth the $70 (I got the season pass), more than any game I've bought in the last 5 years. I hate the game, I love the game, and it sucks more time than a black hole.
Pro-tip. Invest in Aquaboy (there's a lot more water in this game than any previous ones). Invest in Rifleman. Ammo scrounger feels necessary in the beginning, but I'm sitting on a giant pile of ammunition without any real investment in seeking it out (no scrounger, x1 on cap collector). The only time this has come back to bite me is ghoul hunting. As far as they go, they aren't zombies. Remove one leg and they're worthless. Same goes for the Assaultrons, though do mind the eye beam and them continuing to crawl at you. Invest in lock picking and science as early as possible, never leave a microscope or bioscanner behind, and you'll have fun later (Deathclaw vs. heavy laser turret bank is...I had to laugh because the caravan was running and suddenly it was like a disco show). Supply lines are total crap. They only share from point to point, so you'll have to have 3-4 hubs that the satellite settlements feed into in order to have crafting access to all your resources. I've put shy of 100 hours in, and have yet to go to Diamond City. The fatman is....truly a thing to behold. Once the MIRV upgrade is installed (and if you get the special double firing one) you basically don't have an enemy in the entire game that takes more than one shot to obliterate (without upgraded explosives stats). If you want to blaze through the main game, it's short. If you hoard, spend time developing all of your settlements, and search everywhere you'll have plenty of game.