No you're not saying it's perfect AsRock, you're doing MUCH worse than that, and in doing so, pointing out more oddities, whether you realize it or not.
First off, it's extremism to imply anyone wanting the combat refined = them wanting it to play like a typical shooter.
Secondly, making such a correlation is to indirectly imply that FO is weak on RPG features.
A true RPG, as I said above, relies on the many role playing features to make it an RPG, NOT the combat. It's as if you're saying VATS is FO3/NV's only link to a role playing structure.
It borders on lunacy to imply such things, but again, maybe you aren't aware it sounds that way.
I also didn't say it SHOULD be removed, I said I don't mind if it is. It's just that FO3 and NV's shooting was so bad, it left me feeling they'd be better off with refined shooting vs a combat crutch in VATS.
Personally if they adequately refine the shooting in 4, I don't really care if VATS is still around, because that would obviously mean people won't have to use it as much.
I get the feeling though if rumors of real time vs turn based for 4 are correct, we'll be seeing a LOT more people using shooting than VATS, maybe even no VATS, or not really
needing to use it all all, but just an option instead.
Fallout 4 shouldn't be CoD, it shouldn't be Fallout 3, and it most definitely should learn from both. Competent shooting can be done in an RPG, look at Mass Effect. If Fallout 4 could do a decent job with the shooting mechanics you could completely remove VATS, and lose nothing.
Really, who liked VATS? Why does Fallout even need VATS? The truth is that it is a crutch, and incorporating the better parts of an FPS into the RPG of Fallout would suit everyone much better.
Completely agree, which is why I think 4 very well could end up being real time vs turn based, because a LOT of people share this sentiment.
Mass Effect was the primary title I was thinking of too when people kept insisting no VATS means shooter vs RPG. In fact I'm sure without VATS FO would still be even more RPG than ME. I mean look how much more complex a skill system Bethesda uses than Bioware does. There's no comparison.
There's no reason combat oriented RPGs have to have clumsy combat, none whatsoever. If the horror genre fans are demanding more refinement, I would think there's no reason the RPG fans can expect and want it too. It doesn't have to mean compromise.