- Joined
- Nov 13, 2007
- Messages
- 10,347 (1.70/day)
- Location
- Austin Texas
Processor | 13700KF Undervolted @ 5.6/ 5.5, 4.8Ghz Ring 200W PL1 |
---|---|
Motherboard | MSI 690-I PRO |
Cooling | Thermalright Peerless Assassin 120 w/ Arctic P12 Fans |
Memory | 48 GB DDR5 7600 MHZ CL36 |
Video Card(s) | RTX 4090 FE |
Storage | 2x 2TB WDC SN850, 1TB Samsung 960 prr |
Display(s) | Alienware 32" 4k 240hz OLED |
Case | SLIGER S620 |
Audio Device(s) | Yes |
Power Supply | Corsair SF750 |
Mouse | Xlite V2 |
Keyboard | RoyalAxe |
Software | Windows 11 |
Benchmark Scores | They're pretty good, nothing crazy. |
Did you spot more shimmering with FSR? I think devs use negative LOD with FSR (which is the correct thing to do with FSR/DLSS) but it will cause more shimmering, not a problem with DLSS because of the inherent SSAA though.
its a weird combination of shimmering along with obviously lower resolution so it really brings out and highlights that lack or resolution instead of hiding it -- especially on leaves, clutter, pickups -- anything with a mixed combination of textures and geometry.
This combined with the edges being blurred creates a cocktail that basically has extra blurry screen edges that turns to low rez, over-sharpened and pixelated at the center of the screen.
Just running native and turning things to medium looks much better to me, on my setup.