- Joined
- Nov 13, 2007
- Messages
- 10,845 (1.73/day)
- Location
- Austin Texas
System Name | stress-less |
---|---|
Processor | 9800X3D @ 5.42GHZ |
Motherboard | MSI PRO B650M-A Wifi |
Cooling | Thermalright Phantom Spirit EVO |
Memory | 64GB DDR5 6400 1:1 CL30-36-36-76 FCLK 2200 |
Video Card(s) | RTX 4090 FE |
Storage | 2TB WD SN850, 4TB WD SN850X |
Display(s) | Alienware 32" 4k 240hz OLED |
Case | Jonsbo Z20 |
Audio Device(s) | Yes |
Power Supply | Corsair SF750 |
Mouse | DeathadderV2 X Hyperspeed |
Keyboard | 65% HE Keyboard |
Software | Windows 11 |
Benchmark Scores | They're pretty good, nothing crazy. |
Did you spot more shimmering with FSR? I think devs use negative LOD with FSR (which is the correct thing to do with FSR/DLSS) but it will cause more shimmering, not a problem with DLSS because of the inherent SSAA though.
its a weird combination of shimmering along with obviously lower resolution so it really brings out and highlights that lack or resolution instead of hiding it -- especially on leaves, clutter, pickups -- anything with a mixed combination of textures and geometry.
This combined with the edges being blurred creates a cocktail that basically has extra blurry screen edges that turns to low rez, over-sharpened and pixelated at the center of the screen.
Just running native and turning things to medium looks much better to me, on my setup.