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Far Cry 6 Features DirectX Ray Tracing, FidelityFX CAS and Variable Rate Shading

I hope it will have a benhmark included like 5

Will be fun to see AMD vs Nvidia in this game on RT



FidelityFX is pretty garbage like DLSS 1.0 - blurry and much worse image quality overall

DLSS 2.0 is black magic, it allows you to use full ray tracing without performance hit or just enable DLSS 2.0 for massive fps boost, up to 100% depending on game. WHILE EVEN IMPROVING ON IQ.

DLSS 3.0 will be even more insane, because it will support all games that has TAA option.

AMD's hope is DirectML but Nvidia supports this too, since it's DX12 spec and Microsoft worked with Nvidia on this tech. DirectML will never reach DLSS 2.0 levels of performance improvement tho, fully software no dedicated hardware like Turing and Ampere has.

FidelityFX is a suit of graphics technology, not a DLSS equivalent. You seem to be confused.

FYI, given that AMD doesn't even have a single tech in it's FidelityFX suite that involves lowering the resolution and then upscaling it via AI (at least that's released currently), I have to wonder where you are getting the idea that something is "blurry and much worse". If you are referring to CAS, you'd be wrong as that's simply sharpening.
 
optimization for their tech? this is Microsoft's tech homie, AMD just utilizing it instead of creating it's own proprietary bs like nvidia has done. next gen consoles will win out the day and more games will focus on directx 12 ray tracing as the years go by, so meh.
Am I missing something?, Nvidia call their RT capable hardware "RTX", but it uses the Microsoft DXR API and Vulkan RT to actually work in games. DLSS is a unique proprietary tech, but RTX is just what they've named their hardware implementation that works with standards anyone can work with. I mean I'm happy to be corrected, but I''m pretty sure that's how it works in principle.
 
Am I missing something?, Nvidia call their RT capable hardware "RTX", but it uses the Microsoft DXR API and Vulkan RT to actually work in games. DLSS is a unique proprietary tech, but RTX is just what they've named their hardware implementation that works with standards anyone can work with. I mean I'm happy to be corrected, but I''m pretty sure that's how it works in principle.

I must have misunderstood, thank you for clarifying... I wonder why cyberpunk 2077 can't use AMD ray tracing then? If both companies are using Microsoft's own tools...
 
I must have misunderstood, thank you for clarifying... I wonder why cyberpunk 2077 can't use AMD ray tracing then? If both companies are using Microsoft's own tools...
I’m going to guess it is because there were no AMD cards with RTRT. Nvidia has had them available for two years basically. I believe it will change eventually.
 
I must have misunderstood, thank you for clarifying... I wonder why cyberpunk 2077 can't use AMD ray tracing then? If both companies are using Microsoft's own tools...
Echoing what rtwingjunkie said above, AMD released compatible HW very recently, near the end of 2020. Nvidia released compatible HW in 2018, then released a software update to expand RTX compatibility to 2016 hardware. That is a 2 years lead in development time (with an install base stretching back into 2016).

The HW implementation between AMD and Nvidia is also quite different, so SW has to be adjusted to work (and QA).

Just like x86 Wintel. Sure, a 486 or a Pentium Pro has some meaningful similarity to an AMD Ryzen 5950X. Some. But Windows 98 software made for the Pentium II is not guaranteed to run on the 5950x + Windows 10 and even more so vice versa.
 
dude is the bad guy in every show, movie and game.
 
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