- Joined
- Oct 28, 2012
- Messages
- 1,190 (0.27/day)
Processor | AMD Ryzen 3700x |
---|---|
Motherboard | asus ROG Strix B-350I Gaming |
Cooling | Deepcool LS520 SE |
Memory | crucial ballistix 32Gb DDR4 |
Video Card(s) | RTX 3070 FE |
Storage | WD sn550 1To/WD ssd sata 1To /WD black sn750 1To/Seagate 2To/WD book 4 To back-up |
Display(s) | LG GL850 |
Case | Dan A4 H2O |
Audio Device(s) | sennheiser HD58X |
Power Supply | Corsair SF600 |
Mouse | MX master 3 |
Keyboard | Master Key Mx |
Software | win 11 pro |
so far hairworks (and sometimes HBAO+) is the only part of gameworks that give a big performance drop for a result that isn't better than tressFx.
But I really doubt that stuff like real subsurface scatering, and global illumination are ever gonna come without performance drop. If it's doesn't it must be faked.
But then i wonder if it's not several decade too early to not faking those effects. I doubt that current games actually got sss on every vegetation, but i think they are doing a decent job at making them look translucent.
But I really doubt that stuff like real subsurface scatering, and global illumination are ever gonna come without performance drop. If it's doesn't it must be faked.
But then i wonder if it's not several decade too early to not faking those effects. I doubt that current games actually got sss on every vegetation, but i think they are doing a decent job at making them look translucent.