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FSR 4 Support Arriving Day One for All Current FSR 3.1 Game Titles According to Leak

I think everybody should team up and create an industry standard like DirectX or OpenGL and call it OpenUpscale or something.

Hardware-dependent closed solutions are hurting gaming - they're only good for increasing mindshare and revenue of a single company.
Don't worry their will be a version of Windows Direct X that uses universal Upscaling. Maybe Windows 14.They would not actually use 13 would they?
 
They probably just intercept DLL calls, it's easy to do.
A driver hooking all executables (!!!) to then hijack loadlibrary, eh?

What could possibly go wrong, cough.

PS
I call bovine feces.

If FSR4 is a drop in .DLL, is there a technical reason AMD cannot enable it on any game that supports DLSS by replacing/hijacking the DLSS .DLL with their own FSR4 version?
If the inputs are compatible, it is doable more likely than not.

Ultimately, as with all TAA derivatives (RIP AI DLSS), you have motion vectors passed around.

Its a nice to have, and that is all it really is right now. People overvalue this shit waaay too much. Its a temporary thing.
It is overhyped, yes, but it is going nowhere.

If anything, we are going to get more of it.

I try to refrain from calling them fake frames and rather refer to them as interpolated frames although I still slip up from time to time.....
Bazinga frames.
 
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