- Joined
- Nov 11, 2016
- Messages
- 3,325 (1.17/day)
System Name | The de-ploughminator Mk-II |
---|---|
Processor | i7 13700KF |
Motherboard | MSI Z790 Carbon |
Cooling | ID-Cooling SE-226-XT + Phanteks T30 |
Memory | 2x16GB G.Skill DDR5 7200Cas34 |
Video Card(s) | Asus RTX4090 TUF |
Storage | Kingston KC3000 2TB NVME |
Display(s) | 48" LG OLED C4 |
Case | Corsair 5000D Air |
Audio Device(s) | KEF LSX II LT speakers + KEF KC62 Subwoofer |
Power Supply | Corsair HX850 |
Mouse | Razor Death Adder v3 |
Keyboard | Razor Huntsman V3 Pro TKL |
Software | win11 |
DLSS and FSR are sharper than SMAA T2X while giving 50% higher FPS, there is no point to stick of TAA or SMAA T2X in GoT
DLSS2 vs FSR2 vs SMAA T2X
(on the left side of the main character DLSS actually reconstructed the thin branch much better than FSR and SMAAT2X)
FSR2 still has disocclusion artifacts when the main character running past objects
DLSS vs FSR
(objects behind the main character become pixellated with FSR2)
Gotta say the worst thing about FSR2, which is shimmering on vegetation, has largely been fixed
DLSS2 vs FSR2 vs SMAA T2X
(on the left side of the main character DLSS actually reconstructed the thin branch much better than FSR and SMAAT2X)
FSR2 still has disocclusion artifacts when the main character running past objects
DLSS vs FSR
(objects behind the main character become pixellated with FSR2)
Gotta say the worst thing about FSR2, which is shimmering on vegetation, has largely been fixed
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