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Ghost of Tsushima: DLSS vs. FSR vs. XeSS Comparison

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DLSS and FSR are sharper than SMAA T2X while giving 50% higher FPS, there is no point to stick of TAA or SMAA T2X in GoT

DLSS2 vs FSR2 vs SMAA T2X
(on the left side of the main character DLSS actually reconstructed the thin branch much better than FSR and SMAAT2X)

FSR2 still has disocclusion artifacts when the main character running past objects
DLSS vs FSR
(objects behind the main character become pixellated with FSR2)

Gotta say the worst thing about FSR2, which is shimmering on vegetation, has largely been fixed
 
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wolf

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oddly AMD is the one who is giving me the Frame Gen option, not Nvidia.
It's not that odd, like DLSS Nvidia makes a high quality method requiring a certain standard of hardware to ensure the quality target, then AMD gives us a free, lesser looking version later for free. Nvidia knows this as the market leader, that it's competitors are reactionary, and has no incentive to lower the standard and thus perception of its features to a lower level (think XeSS where the majority of perception is based on the inferior DP4a codepath). Not to mention, we wouldn't even have FSR FG if Nvidia didn't do it first, so thanks to them both from my perspective.

Also, credit where it's due, DLSS FG vs FSR FG is very close, close enough to me to personally negate that as a consideration when buying new hardware. DLSS SR vs FSR SR is sadly not the same case, FSR SR is still leagues behind DLSS SR in everything but forcing a higher sharpening level, if you count that as a plus, personally I like to apply my own sharpening tuned to my taste. Hopefully FSR 3.1 narrows or even closes that gap, but it remains to be seen outside of marketing material.
 
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I found this one a bit shocking after seeing well chosen evidence. The video below is by no means a widely applicable example since it was chosen specifically to show the extreme end of contrast.

Every review/video setup is different - yada yada - so your system and your monitor may perform differently etc and so on. :)


Time cued so you only need to watch about 10 seconds of relevant video.




I think the correct conclusions were drawn even where they appeared to contrast with the specific utility of stills. Which I do appreciate having simply because stationary objects you move around are now very obvious. As are textures and models of the very actively moving items that distract from stationary or less obvious elements.

There are tons and tons of videos but this interactive still format really shines through when your aptitude isn't directed towards pass/fail analysis of images in sharp detail as opposed to best capturing the natural and atmospheric. These latter are parts that make a game interesting and replayable even if the mechanics don't exceed expectations or offer something overly unique.
Thanks, great video post showing differences. I think the XESS has the best particle effects overall and yes there are a bit less than the DLSS on the FSR. I will watch more to see which I overall like!
 
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FSR 3.1 has not been released yet.
You are right, it is not released to the public, but devs might have it. Decoupling Frame Gen is part of the 3.1, from which I assume this game has FSR3.1. Otherwise, It would make allowing FG to work with other tech a very simple change. Or they didn't get FSR3.1, but go just the FG part upgrade, which is strange.
 
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DLSS clearly looks more blurry than FSR (XeSS is not even worth comparing) in both the stills and the video, it's crazy to me Nvidia fans will look at this and insist that you're just blind and DLSS looks much better.
Because DLSS DOES look much better. If you move the camera a little quick right and left, the image gets pixelated, very noticeable in areas with a lot of vegetation. (Probably not that noticeable in 4K but lets be real, 4K makes everything trash look good. For example, even FXAA will look amazing in 4K so its not really fair)
What's funnier is that FSR 2.1 did NOT have this issue. FSR 2.2 is a straight downgrade from 2.1. AMD messed up big time.

Evidence:
 
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So DLSS wins again. Poor AMD. Now imagine the top RDNA 4 card (slower than XTX) vs 512-bit bus 5090.
 
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Got the game and fiddled with the Xess.

The config settings are in the system REGISTRY. Crazy. Anyway when you change the settings in the launcher you can see them switching back and forth when switching tabs or refreshing.

There is a specific upscalingsharpen option that for my Radeon stays on 0 no matter the Xess or FSR setting. I suspect it's for the dlss only because it doesn't have an integrated sharpen feature. So I can't tell you what it's normal value should be.

I set Xess to ultra plus (1.3x same as quality for others) then set the upscalingsharpen to 1. It seems to look a lot sharper. I haven't bothered to test other values but usually ps sharpen is applied in 0.1 amounts. I've done video projects in the past that's how I know. Less is more or else you get big shadowing.
 
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