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Grim Dawn ( Titan Quest \ Diablo fans )

I've 4 characters in Ultimate and my druid has finished everything except the newest expansion
Let me know when you want to finish ashes then newest expansion :)
 
Inquisitor is absolutely mental for ranged builds. Lots of shreds including a permanent -% elemental aura shredder... and Demo is always that same ol' boring Fire Strike crap. You can even shred aether and chaos, its very easy to stack specific damage types too, from different sources (Word of Pain, Runes, your gun, aura).

Sure, but I meant the DOOMGUY thing. Commando is thematically better.
 
I haven't been in GD for almost two weeks, tied up with other things and playing another game I just recently picked up.

So I finally decided to launch GD and see what kind of mayhem I can bring....

WTF is up with the shitty looking monster HUD they threw in? Damn eye sore. It's so distracting that I actually hate trying to play the game. Sure, you can scale down your HUD and the monster HUD gets smaller.....but playing across 5760x1080, that makes the skill bar so small it gets hard to easily see what skills are setup and what buffs you have on.

I actually, in the first time (out of 700 hours of playing), don't want to play this game anymore. They took a crappy looking font, slapped it into the HUD and then made the monster HUD take up 25% of your screen. The monster HUD doesn't do anything different than it did before this last update, except now it's 3x as large and 10x as fugly.

If they don't change it back or give an option to use the old HUD, I won't play the anymore. And that makes me sad because I actually really enjoy the game play and how awkwardly you can build champs to see how far you can actually get through the game using them. It was a game I could drop 30 minutes into here and there when I didn't have much time to spend on games......guess I'll have to find something less fugly looking now.

So here's hoping they fix the atrocity they unleashed.
I haven't updated to 1.1.4 yet, but I did see some people talking about sticking with Grim Internals for the better health bars. You might try it, as it still has some Quality of Play improvements that Crate won't be introducing to the game.
 
I haven't updated to 1.1.4 yet, but I did see some people talking about sticking with Grim Internals for the better health bars. You might try it, as it still has some Quality of Play improvements that Crate won't be introducing to the game.

Thanks. I'll look into it, see if that makes any difference.

What Crate really needs to do is 1 of 2 things:
1) Revert to the original HUD
or
2) Make the monster HUD have its own resize slide bar so I can make it as a small as possible without making everything else on the player's HUD so small it's too hard to utilize.
 
Just got Forgotten Gods and honestly I don't see any difference to the HUD, @neatfeatguy .

Anyway, this is my "build". It's not a "build" as much as "assembly of random doodads". The only thing I actually grinded for was Avenger. It's obviously not that precise (the weapon has higher percenteges overall), but still. He survives and killed the end boss in Malmouth dissapointingly quickly.

 
Just got Forgotten Gods and honestly I don't see any difference to the HUD, @neatfeatguy .

Anyway, this is my "build". It's not a "build" as much as "assembly of random doodads". The only thing I actually grinded for was Avenger. It's obviously not that precise (the weapon has higher percenteges overall), but still. He survives and killed the end boss in Malmouth dissapointingly quickly.


The monster HUD (monster name, health and such at the top of the screen) takes up too much space with the 1.1.4.0 update they pushed out a few days back. I'll post a couple of screen shots (not my game play) that show the difference of the monster HUD.

Here's the original look:
ss-c4a64a13b0726655f74c447697b7ccd9d3f19bc0-1920x1080.jpg


Here's the new look:
609ea0c7e014435759914e952eb0b0531738b1d3.jpg



The updated monster HUD is just too large. It hides parts of the screen and you can't see monsters coming from the top part of the screen. It makes my eyes snap to the monster information and keeps causing me to look to it as I mouse over every new mob, thus I'm not able to keep focus on the actual game play.
 
...
The updated monster HUD is just too large. It hides parts of the screen and you can't see monsters coming from the top part of the screen. It makes my eyes snap to the monster information and keeps causing me to look to it as I mouse over every new mob, thus I'm not able to keep focus on the actual game play.
That's one big thing I like about Grim Internals; I turned the mob health bar off for anything under Hero
 
The monster HUD (monster name, health and such at the top of the screen) takes up too much space with the 1.1.4.0 update they pushed out a few days back. I'll post a couple of screen shots (not my game play) that show the difference of the monster HUD.

Here's the original look:
ss-c4a64a13b0726655f74c447697b7ccd9d3f19bc0-1920x1080.jpg


Here's the new look:
609ea0c7e014435759914e952eb0b0531738b1d3.jpg



The updated monster HUD is just too large. It hides parts of the screen and you can't see monsters coming from the top part of the screen. It makes my eyes snap to the monster information and keeps causing me to look to it as I mouse over every new mob, thus I'm not able to keep focus on the actual game play.

Ohh you mean that. Yeah I just saw that actually and yes it is ugly. The font is my problem with it.
 
Let me know when you want to finish ashes then newest expansion :)
Haven't picked up the latest expansion yet. Have a bunch of other games I'm playing and in September the new Borderlands launches.
 
finally got time to finish normal difficulty.
have to do elite now so i can unlock ultimate.
 
btw if anyone havnt figured out kill vet warden before your toon get to lvl 10 hit me with pm. i can provide hints
 
For those interested 1.1.5.0 has just been released.

To much to list here so
The moment has arrived at last. Grim Dawn’s largest free content update ever is here!

With v1.1.5.0, Grim Dawn has received a staggering update to itemization, over 6000 database changes. If that alone were not enough, v1.1.5.0 also features the Tomb of the Heretic roguelike dungeon for Forgotten Gods and a series of smaller dungeons that will lead you on a quest to uncovering its entrance. The claim that this is Grim Dawn’s largest update ever is no exaggeration. For just a taste of all that’s in store for you, you can read the changelog below.

We are beyond proud to get the culmination of many months work into your hands today and hope you all enjoy!

 
For those interested 1.1.5.0 has just been released.

To much to list here so



Don't you hate it when a developer gives such content several YEARS after original game release ... for free ...?

The nerve ...
 
Already cooking up something new in the grimtools builder... :D

btw if anyone havnt figured out kill vet warden before your toon get to lvl 10 hit me with pm. i can provide hints

Is this some sort of challenge? I usually have way higher level when I arrive there.
 
Don't you hate it when a developer gives such content several YEARS after original game release ... for free ...?

The nerve ...

Which is one of the reason i am willing to give the game a shot again. but did not work out to well last time for a few reason's but maybe stuff has changed enough over the last 6 months.

But tbh not seen any thing in the patch notes since then so not holding my breath. But yes it is nice as these company's i can count on a single hand.
 
Is this some sort of challenge? I usually have way higher level when I arrive there.
it's achievement. "i was not expecting you, human". and it is before lvl 11 not lvl 10 as i posted it before.
for this cant arrive there you have to run boy run :)

edit:
got new tool for mass destruction. 61k dps before savagery charges 17.6k hp with auras up. 6 digit crits are not rare.
on the way to warden at ultimate.
 
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few mins i've posted yesterday random mob in burrwitch dropped my new pants and from lab for first slith quest i got new armor.
with some enchants fiddling i got ~64k dps, 18khp at the price of a little armor rating.
at this point i fill almost like i am cheating through the game. will see how it will go with end game bosses and dlcs
 
Wouldn't soldier+demo be a better fit?
Inquisitor is absolutely mental for ranged builds. Lots of shreds including a permanent -% elemental aura shredder... and Demo is always that same ol' boring Fire Strike crap. You can even shred aether and chaos, its very easy to stack specific damage types too, from different sources (Word of Pain, Runes, your gun, aura).
few mins i've posted yesterday random mob in burrwitch dropped my new pants and from lab for first slith quest i got new armor.
with some enchants fiddling i got ~64k dps, 18khp at the price of a little armor rating.
at this point i fill almost like i am cheating through the game. will see how it will go with end game bosses and dlcs

The game is pretty easy once you get endgame gear. Well, most of it is, anyway. Unfortunately, there are a dozen or so bosses/encounters/etc that go from "this game is roflstompy" to "omgwtfbbq" in a hurry.

1. First step is reliably farming the older Nemesis monsters on Ultimate. Think fabius, Moosilauke, stuff like that.
2. Next step is reliably farming newer Nemesis. Kubacabra, Archmage Aleksander, Grava, maybe one or two others that may or may not show up depending on your choices in game.
3. Next step is SR 60, Crucible Ultimate 170, and the Celestials.
4. Last step is pushing as high as you can go in SR.

From looking at your build, it looks like you're on your first max lvl character. You have a long way to go still, but getting there, in my experience, has proven to be a ton of fun.
 
yap it's first toon that i got to ultimate. didnt had problems so far but i am still just at the entrance of old arkovia. a long road yet to go.
so far my biggest problem is missing 5-6 bag tabs and 2 more stashes. have to lvl up a bit lowbie toons so i can offload some gear to them.
 
I have a mule for each gear slot (just 1 for all jewelry). It gets to be a lot of potentially useful gear for numerous builds after awhile.

Sorry, step .5 is finishing off campaign in ultimate. Most of the content when just progressing isn’t bad, though Father Kymon can get pretty hairy if you don’t have the dps to kill him quickly.
 
By request @ShurikN .. here is my current Dervish build.

For levelling just grab Slithtongues at 20/50/70 (guaranteed drop in act 1) and watch those poison dots fly. All you really need is Burst, Shadow Strike, and passive damage boosts (Repertoire, Path ot Three, etc.) Then, any greens that boost Burst or acid/poison, its pretty straightforward. Even just getting that Devotion tree as fast as possible is enough to push through Veteran/N and Elite. I'd suggest using Merit (from expansion, to unlock stuff unto Ultimate) so you can speed through those shrines and get rep fast.

Dervish, Level 100 (GD 1.1.2.2) - Grim Dawn Build Calculator
Apparently Grimtools is in maintenance right this moment probably because of the 1.1.6 patch, but link should work. Its ungeared but the devotion setup and skill set is the most vital part really. Due to that I can not make changes, because my current skill setup is different from this one due to gear drops, most notably the Crusher. Initially this build was meant to work similar but with Righteous Fervor as spammable single target. Thing is, Blade Burst with a Crusher is just better in every way. You only use Fervor now to get the DA and attack speed bonus. Because we know DA is the best defense stat really... Still, feels like 10~12 points that could be used differently if you'd want to.

Essential / BIS gear (or at least to my knowledge so far)

The whole thing begins and ends with Amarastan Crusher as seen in the other topic. The original build focuses on acquiring the Venomblade set, but I doubt its going to be stronger, have yet to find those pieces except the Fist (it drops like candy). I've compared both of my one handers with Fist of the Venomblade, but it doesn't even get remotely close in dmg output. Easily half or less.

Another staple is having Tainted Eruption tied to Ring of Steel. It will proc at 51% which is more than often enough and this way you can use Ring to get a controlled poison dot off after jumping in between a group of enemies. This defines the playstyle. We have two teleports, so its jump in, hit RoS, spam Burst until stuff dies, move on. The second teleport is either an escape or the way to travel to the next group; Dreeg's Vector is not targeted like Shadow Strike so its great for movement. As its a lifesteal build, anytime you can't hit something yourself, you shouldn't be getting hit either.

As for all poison builds, 2x Vitriolic Gallstone is great to have, aura's stack. The whole affair is pretty focused. You only need acid/poison and I'm sitting at 2400% damage for those types now. Can get a lot higher still.

The biggest DPS boosts do come from +skill Amarasta's Blade Burst. 26/16 puts you at 230% weapon dmg... in a huge area... on top of all that flat damage and with no cooldown.

One thing I'm still doubting is whether to keep those WPS skills. With spammable Burst, they barely get used, actually only if we spam Fervor.

- anything with flat damage to Burst. This damage barely gets reduced from Crusher (only 18% total dmg, easily balanced out by the +18% crit)

1582892644716.png


- More greens. Act 1 is a gold mine for this build which is great of course because you have access to damage early
This ring is farmable just under Devil's Crossing for example

1582894080598.png


And Slithtongue (x2 if needed) carries you until the end game; being stronger than its Coven Refuge rare/revered rep counterpart. You find this in an Act 1 cave the one with Slith and a combat shrine in it. (Foggy Banks waypoint, go west)

- Venomlash... ridiculous conversion as you can probably see, and a perfect match for all the other skill bonuses too, because we use them as well.

1582892753865.png


- Geared skillset (+2 all skills enabled)

grim dawn_2020_02_28_13_28_18_543.jpg
grim dawn_2020_02_28_13_28_14_906.jpg


- Also pick up this medal augment, its remarkably strong, the OA shred is even unique to the build, as in, you won't waste it by having another same OA shred that overwrites it. It stacks for example with Veil of Shadow. The net result is a high DA, (very) high OA character with 30% melee dodge and decent HP with 25% lifesteal. Its hard to die, except from onehitters.

grim dawn_2020_02_28_13_29_22_838.jpg


Last, this is probably the BIS relic... again, flat acid dmg.

1582893683852.png
 
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I need to get back to the game. Haven't played for a while.
 
I need to get back to the game. Haven't played for a while.

Well if you like cutting cookies, use the above, its very easy to level it self-found and ungeared.
 
Thanks for the build. Will give it a go in the following days. One of the main reasons why I asked for it was because I have A LOT of poison gear (probably the most of all dmg types). It was time to put it to use.
Cheers!
 
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