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System Name | stress-less |
---|---|
Processor | 9800X3D @ 5.42GHZ |
Motherboard | MSI PRO B650M-A Wifi |
Cooling | Thermalright Phantom Spirit EVO |
Memory | 64GB DDR5 6600 1:2 CL36, FCLK 2200 |
Video Card(s) | RTX 4090 FE |
Storage | 2TB WD SN850, 4TB WD SN850X |
Display(s) | Alienware 32" 4k 240hz OLED |
Case | Jonsbo Z20 |
Audio Device(s) | Yes |
Power Supply | Corsair SF750 |
Mouse | DeathadderV2 X Hyperspeed |
Keyboard | 65% HE Keyboard |
Software | Windows 11 |
Benchmark Scores | They're pretty good, nothing crazy. |
Right but those have nothing to do with the RT performance hit. If you just remastered half life 2 with conventional lighting you could have essentially the same game with 5-10x the FPS. 90% of the visual quality improvement is coming from raster/asset improvements, not from RT.Did you not notice any of the remastered assets? This game looks like how I remember half life 2, but looking side by side today, it's evident that, lighting aside, this version looks considerably better. Some of the assets are stunning.
RT is a trojan horse. Nvidia has always wanted to make AI/GPGPU chips (ever since Brooks/ CUDA) - they're pimping AI boosted RT because it allows them to cover the cost in developing their AI chips by selling them to gamers, but in reality, if you look at it as an objective gamer, RT is a minimal improvement to a game, over say - remastered assets or higher quality raster.
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