Part of me kinda agrees, but I also don't want to see what 2 P-cores + E-core gang looks like in demanding games like MW2019 (probably Vanguard and MW2022 since same engine). Upon every reinstall/major update(?)/drivers change, it runs balls to the wall AVX on all cores possible (dual Ryzen will only fill 1CCD, but still ridiculous heat). Everything is a stuttery mess until it's finished after a few minutes. Should it be better optimized? Definitely, but you know it's not going to happen. BF1 and BFV (esp) are also aggressive on AVX past 2 cores, so BF2042 is surely going to continue that.
Ngl kinda frustrated the E-cores play the same role on desktop (ie. relied on for 90% of work until something "deserving" of P-core). Since 8th gen there's a huge discrepancy on Intel on MT perf between PL2 and PL1. The E-cores' should help bridge that perf gap - but they should be only a performance reserve, instead of this insane E-cores-all-the-time BS. It's the opposite of AMD - on the slightest twitch or click of the mouse Zen 3 will aggressively turbo for a responsive experience. And Intel also did the same, up until it suddenly decided we should pay P-core money for E-core usage
Even 14nm Intel had idle power better than
chiplet Ryzen (not APU), so chasing idle/low load power on desktop is a solution searching for a problem - it's the free MT perf that Intel's looking for with the E-cores. Mobile power obviously it's always important, but frankly, for a 12400F-class desktop chip, it's irrelevant. So, 6+0 is great.