- Joined
- Nov 27, 2023
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System Name | The Workhorse |
---|---|
Processor | AMD Ryzen R9 5900X |
Motherboard | Gigabyte Aorus B550 Pro |
Cooling | CPU - Noctua NH-D15S Case - 3 Noctua NF-A14 PWM at the bottom, 2 Fractal Design 180mm at the front |
Memory | GSkill Trident Z 3200CL14 |
Video Card(s) | NVidia GTX 1070 MSI QuickSilver |
Storage | Adata SX8200Pro |
Display(s) | LG 32GK850G |
Case | Fractal Design Torrent (Solid) |
Audio Device(s) | FiiO E-10K DAC/Amp, Samson Meteorite USB Microphone |
Power Supply | Corsair RMx850 (2018) |
Mouse | Razer Viper (Original) on a X-Raypad Equate Plus V2 |
Keyboard | Cooler Master QuickFire Rapid TKL keyboard (Cherry MX Black) |
Software | Windows 11 Pro (24H2) |
@cal5582
It’s less incompetence (though plenty of that to go around) and more the fact that it’s been well known for a while that each new step in increasing graphics fidelity is less noticeable than the previous one while requiring progressively more computational resources. And monetary expense too. I don’t think that many game developers are actually all too enthused about this race, but the masses demand their ever “prettier” slop, however minor the improvement. I’ve been saying for years that a graphical fidelity freeze would probably do wonders for the industry, but that’s an unpopular opinion, so here we are with what we have.
It’s less incompetence (though plenty of that to go around) and more the fact that it’s been well known for a while that each new step in increasing graphics fidelity is less noticeable than the previous one while requiring progressively more computational resources. And monetary expense too. I don’t think that many game developers are actually all too enthused about this race, but the masses demand their ever “prettier” slop, however minor the improvement. I’ve been saying for years that a graphical fidelity freeze would probably do wonders for the industry, but that’s an unpopular opinion, so here we are with what we have.