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Intel Exhorts Developers Towards Vulkan Usage as Graphics API of Choice

OS Support for graphics APIs:
- DX11 - Windows Vista/7/8/10
- DX12 - Windows 10
- Vulcan/OpenGL - open standard, so can work in any OS
Actual implementation of API support depends on both OS and drivers.
I just want to add, OpenGL support is really a mixed bag. To this date, AMD still don't have reliable support, OS X/iOS doesn't support any recent versions and will drop support soon, and even some Android devices lack support for OpenGL ES 3.x, despite having hardware support. Vulkan adaption is still very slow on Android devices.

When it comes to the improvements in Vulkan, most API overhead improvements have been added gradually in OpenGL 4.3-4.6, so developers can get the easy improvements of the new APIs. But what's lacking is most of the low-level control over memory etc. The benefits of this depends on the use case, and requires the game engine to be designed appropriately to do so.
 
That's a strange statement to make. Why is a developer, 'lazy ass' if the process used (DX11) provides, as you rightly say, 'extraordinary looking games'? A developer that doesn't do that would surely be a financial liability.
Fact is, most Devs knows how to utilise DX11 for maximum performance, why on earth would they risk using anything else, other than to pander to a hardware vendors self important interests?
Open standards are ideologically great but in practical terms, require far higher investment with lower returns.
thats exactly what I said! just not in these words. the lazy-ass part is from the lack of that higher investment.
 
thats exactly what I said! just not in these words. the lazy-ass part is from the lack of that higher investment.

Has nothing to do with lazy. Time is simply money and budget is limited. Would you prefer a shorter or less fleshed out game so that it has a proper DX12 or Vulkan implementation? I mean... this is the same flawed way of thinking where people put the API or the hardware ahead of the content they use both the API and hardware for. Its ridiculous. The only reason to whine about APIs is because the performance is horrible BECAUSE of the API when in reality, there are countless examples of games that use DX9 or DX11 and run perfectly fine AND even manage to use multiple threads quite well, alongside countless examples of DX12 implementations that offer equal or *worse* performance on those same games. Every game starts with the engine used and the quality of the code developers produce. The API just translates that.

I mean... yes, DOOM runs great on Vulkan and poops the same FPS regardless of CPU almost. So f'ing what... it also runs smooth on nearly everything else and is completely GPU bound anyway.
 
Against Nvidia xxxxx Stolen Vulkan and drivers support ended !!! Pass Message PLEASE

Against Nvidia xxxxx
*****Lets Protest Everywhere in the World in Person, in Nvidia events, at the mansion door of Nvidia chinese CEO xxxx Jensen Huang xxxx,
Lets Protest in the forums', posts, Internet emails etc.

Nvidia «stole Fermi´s millions costumers money» by lying about the official Vulkan support

The guy has mansion with Pool...lets buzz at his doorstep, take your dogs also

xxxxxNo more Fermi drivers support !!!! xxxxx
https://www.techpowerup.com/243163/nvidia-waves-goodbye-to-their-fermi-graphics-cards
https://www.techpowerup.com/245897/...owards-vulkan-usage-as-graphics-api-of-choice

https://virtualglobetrotting.com/map/jen-hsun-huangs-house/view/google/

Jen-Hsun Huang's house
Los Altos Hills, California (CA), US
Mansion.jpg
 
I tested Microsoft FORZA MOTORSPORT 7 DX12 and it runs perfectly on max settings, only many crashes because of 4 gb RAM cant say anything good for Vulkan
(Whit lowered vegetation and shadows).
 
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