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Awesome. Thank you sir. I still don't understand why AMD would spend that kind of money to develop and API just to give it away as open source. Just doesn't make sense. There HAS to be an angle to it I'm ignorant of. Where the hell is the old goat to simplify things for me?!
I think the reward for AMD would be the adoption of mantle by Nvidia and Intel itself, since at that point AMD will (probably) have the advantage of being the most experienced player using an API that is used by all, resulting in a competitive advantage by itself. The advantage will probably weaken over time, but it might just gain AMD some additional sales/marketshare.
Free licensing is Mantle's only hope for market wide adoption ... even with free license, I'm sure Nvidia will wait out a year or so to see how Mantle is working out for early adopters. But they will support it in 2015. Why do I think so? If AMD knew surely that Microsoft would push for Dx12 with optimized latencies and better mutithreading, they wouldn't invest in Mantle. So AMD knows that DX is at dead end, or Mantle is free byproduct of PS4 API development. Either way, nvidia, not being in the console business, will eventually have to decide to support Mantle after they see how "healthy" the development of DX12 really is.
I am positive I have read this is not opensource and is hardware specific, meaning it will take more then just a software licence to use.
It is hardware specific in this version, but it's not like that by design. Currently it's not supported by any other driver than AMD latest beta only for GCN cards.
nvidia Kepler and amd GCN chips are very similar from the outside (both adhere to dx11.1 specs) so technically mantle can be supported in drivers for any dx11 capable gpu.