- Joined
- Nov 13, 2006
- Messages
- 15,602 (2.36/day)
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- Mid-Atlantic
System Name | Desktop |
---|---|
Processor | i5 13600KF |
Motherboard | AsRock B760M Steel Legend Wifi |
Cooling | Noctua NH-U9S |
Memory | 4x 16 Gb Gskill S5 DDR5 @6000 |
Video Card(s) | Gigabyte Gaming OC 6750 XT 12GB |
Storage | WD_BLACK 4TB SN850x |
Display(s) | Gigabye M32U |
Case | Corsair Carbide 400C |
Audio Device(s) | On Board |
Power Supply | EVGA Supernova 650 P2 |
Mouse | MX Master 3s |
Keyboard | Logitech G915 Wireless Clicky |
Software | The Matrix |
I do not agree. It all depens on the games. Just look at what Battlefield games are doing with audio.
A lot of modern games have great audio. What I like the most is the quality of all the recordings and sounds. Old games had a lot of fancy effects, but overall sound quality and number of sounds was terrible
I am confused. Admittedly I don't know much about audio hardware acceleration. But can't the OS handle audio hardware acceleration if you have any sort of audio chip (either embedded or discrete) ? I am pretty sure then that this press release is merely for marketing purposes and with Windows 10 you will still have other vendors supply drivers for audio hardware acceleration. No?