No, I am talking about absolute numbers only when it's the case, like for instance when I am talking about resolutions. To be honest the only meme lord here is you, I said most games don't have more than about 10 graphics options. You then went like "hEreS oNe wItH mOrE tHaN tHaT". Good on you man.
Okay, so not conducting a study large enough to produce representative numbers is somehow a worse offense than tossing out baseless off-topic ad hominems trying to undermine the credibility of the person you are arguing against? Got you.
Oh, and since you apparently need more, here's the count from the first ten games I have installed in my Steam library. Again, not representative (though I would say it covers a broad spectrum of games, only really missing very new AAA games), but nonetheless it provides far more relevant insight than your entirely anecdotal "mostly less than five and maximum about 10":
Deus Ex: Human Revolution: 11
Divinity: Original Sin: 13
Life is Strange: 9
Rocket League: 14
Among the Sleep: 7, one of which is an otherwise unlabeled "quality" toggle
Rage 2: 19
No Man's Sky: 16
Prey: 11
Everything: 1 (resolution)
Giana Sisters: Twisted Dreams: 7
From my quick napkin math, that places most graphically intensive games (No Man's Sky, Rage, Prey, Deus Ex) at a minimum/baseline of "about 10" (your "maximum", for reference), with indies, platformers and the like fluctuating below, but even broad-appeal esports games like Rocket League can exceed 10 settings easily. One game had less than five settings. You're of course welcome to contest this, but the very least you have to do at that point is to provide some examples of comparable games with far fewer options. Even a non-representative selection of games is more data than a purely anecdotal statement, after all.
What a strange concept, so there are per GPU optimizations but then they are bundle together ? How does that work ? Why would a shader for instance behave differently on GPUs of the same architecture, they all share the same capabilities.
Ah, yes, because the only optimizations possible are to shader performance or other things that are generally applicable to an architecture. Of course. How about tuning the VRAM usage so that it fits wihtin the frame buffer of the most popular GPUs at each resolution? How about tuning the auto-settings algorithm so that it sets the best geometry/texture/shader settings for the particular balance of features your specific GPU has? All of this is very clearly done, yet never documented, and of course it is tweaked over time.
Genuinely can't tell what is that you mean.
Well, that's too bad. I would suggest rereading, but seeing how I've already done that, I'm at a loss. My points are quite clear.
And what is it that you are doing exactly ? You keep arguing for the past couple of pages that higher resolutions somehow don't always mean better visuals
Yes!
that it's about perceived and effective resolution
Yes!
it's about this and the other
Depends on what you mean, but sure.
and that it's all subjective.
.... no. Not whatsoever. Again: I have very specifically been arguing about non-subjective factors. Viewing distance and display size are not subjective factors, they are inherent factors that affect all viewing situations the same way, and as such they are intrinsic to the perception of resolution. There is nothing at all subjective about this, as there is no way to perceive resolution regardless of distance or display size.
Just stop already, if you think that you are going convince me that more pixels don't translate to a batter image quality you are wasting your time.
Well, that's your loss. If you're not willing to accept that more pixels don't translate to better image quality
when you can't tell that there are more pixels in the first place, then you have apparently hit some sort of mental block. I have never claimed that this isn't true when viewed at distances where one can actually tell the difference, yet you keep arguing that lower resolution will
always result in a worse play experience. This is, put simply, just not true. Even with effective resolution there are significantly diminishing returns as you go higher on the scale. And there always will be.
1080, 4K, they are all the same because you can just make the pixels bigger, got it. Who would have thought it's that easy ? What can I say, me and a couple of other million people must a bunch of blind idiots.
... and here we go again - rather than actually arguing a point in a reasonable and polite way, you're presenting a ridiculous caricature to yell at. 4k resolution clearly and obviously has its value in situations where display size and viewing distance makes the increase in sharpness and detail perceptible over lower resolutions. It is of course especially valuable at distances where one might experience a screen door effect at lower resolutions, though as I've said I've never come across that in an actually realistic usage scenario. You're welcome to provide an example of a realistic usage scenario to contradict that, but so far you haven't. The fact remains that at normal TV sizes and at normal TV viewing distances, the perceived quality difference between a 1080p panel and a 4k panel of the same quality (colors, contrast, etc.) is so close to zero as to make nearly no difference. Is there a perceptible difference? Sure, and if you're attuned to one, you're more likely to notice the differences (the 1080p panel might for example feel vaguely less sharp), but in common usage for people who aren't explicitly looking for these things, and instead for example focusing on playing a game, the difference is so small as to be irrelevant. This of course changes if your TV grows or viewing distance shrinks, but that is clear from how effective resolution works, and in no way contradictory to anything I've said.
The fact of the matter is, the XSS will likely be an excellent next-gen console option for the millions of people out there who don't (yet) have 4k TVs, and will serve them well (with a perceptible step up in quality due to 1440p rendering and upscaling) if they do upgrade later. And it will just as likely provide an excellent gaming experience that is entirely consistent with that of the XSX, despite the lower resolution.