T
TAViX
Guest
You probably heard about the hilarious story of OpenGL 3.0(massive plan-reality discrepancy), thanks to the committees in the Khronos Group. Or that in recent years OpenGL is more or less just matching D3D in headline features, which is predictable since major members have vested interests in D3D.
I don't know where you get your news, but OpenGL is the standard in professional 3D graphics industry. Starting with Maya, 3D Studio, SolidWorks, CATIA, ProE, and going with the proprietary software like the ones from PIXAR or Industrial Light & Magic, ALL are using OpenGL, not Direct3D.