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Nintendo Switch 2 Allegedly Not Powered by AMD APU Due to Poor Battery Life

Ruru

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A tablet should have a low-powered ARM CPU like the previous had.
 
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As long as it has games like zelda echoes of wisdom, it will sell.
 
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This is one area that Nintendo has locked down just like Apple. Closed ecosystem allows for tailoring the hardware to a price point for cartoonish games. Also pokes a huge hole in the need for ultra realistic graphics for games to be enjoyed
that's why they are the most emulated game library ever

stupid title, Nintendo wanted undocked mode to use 4-5 watts and AMD designed its APU to use 8-15W, nothing to do with battery life, actually do listen to the podcast

knowing Nintendo and Japanese business men, AMD never had a chance
 
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Nintendo seems to be running at full speed and following Ubisoft's path :sleep:
 
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It wasn't the PS2 that did it. It was the PS1.

In a hilarious turn of fate Nintendo was working with Sony to to build a CD drive for the SNES. But pulled out of it after seeing the disaster that SEGA ran into with the the SEGA CD and other items. This lead Sony to develop the Playstation as they had already put in the work. Sony then took over because the N64 stuck with carts where there simply wasn't enough storage and the Saturn was built for 2D games (and some of their Japan only ones are godly amazing) and then they had to rework it at the last moment once they realized things were going 3D which made it a mess to work with.

As for fighting games.... nah Sony lagged behind. In the PS1 era all the Capcom fighters ran much better on the Saturn and it had six face buttons. While the Saturn doomed the Dreamcast the Dreamcast was based of SEGA Naomi hardware. The trick here is that Naomi was also the arcade hardware games like MVC2, CVS2, and more ran on so Sega had arcade perfect versions of a lot of them. Sony's advantage was Bandai with Tekken and all their other stuff was using PS based hardware.

And for people who complain about lack of innovation in gaming the Wii, DS, 3DS, and Switch were all innovative and all outsold their competition at the time despite being weaker from the hardware side of things.

Clearly Nintendo knows what they are doing while the PS5 and XBOX SERIES mostly share the same multi platform games which are then half assed over to the PC.

Then there's the issue that PC gaming is going to be the first to be cloud based. There's no stopping that so accept it. PS and XBOX are clearly moving to digital distribution as well. Nintendo will be the last one selling physical games and the last one to move to the cloud.


Valve is making moves to ARM as well.

I know yes the PS1 was supposed to be a Nintendo machine but they said no the N64 had no library. Where I see the PS2 was the integration of DVD and the expansion of content. What you are not seeing is that I also modded my PS2. I used to love going to Chinatown in Downtown Toronto to buy Games released in Japan only. There is also the fact that all PS1 Games worked with the PS2.

Capcom make the best fighting Games, Konami made the best action Games, Tecmo were great for adolescent males with Dead or Alive and most Japanese Gaming houses were happier programming for PS2. When GT3 was better graphically than the sit down racer at Sega City it was really over. Button numbers is just an excuse Budokan worked on PC but Street Fighter on PS1 sold machines

The Dreamcast suffered from mediocre content but had some seriously good Games like Test Drive Le Mans and Record of Lodoss ARPG. I know Diablo was a PS1 Game but Baldur's Gate on PS2 are some of the best ARPGs on console.

You are right though that the Gameboy was uber successful as the Vita was too expensive so did not take off everywhere so nothing until the Steam Deck was released came close to repeating though I would use all handheld x86 Linux or Windows based handheld vs the Switch 2. They do own this space right now but the success of the Steam Deck is real in the narrative and the truth.

If it was not for that Pokemon Game that actually made people walk into traffic that kept them up anyway. Nintendo is a phenomenon but Gaming is clearly focused (narrative) on Steam and PS5 ports.
 
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that's why they are the most emulated game library ever

stupid title, Nintendo wanted undocked mode to use 4-5 watts and AMD designed its APU to use 8-15W, nothing to do with battery life, actually do listen to the podcast

knowing Nintendo and Japanese business men, AMD never had a chance
Nintendo and AMD worked together on three generations of Nintendo consoles. If AMD was the cheaper and better option, Nintendo would have taken it. Some try to mock how Nintendo operates but the company has been around since 1889* for a reason. Nintendo builds their console platforms to profitable. They don't take the loss leader approach that Sony and Microsoft have. Ironically, if any company could get away with losing money on hardware and making it up with game sales, it would be Nintendo.

*Nintendo's original headquarters looks like it belongs in a cowboy movie.

 
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stupid title, Nintendo wanted undocked mode to use 4-5 watts and AMD designed its APU to use 8-15W, nothing to do with battery life, actually do listen to the podcast
They are directly related, the less wattage you use, the longer the battery will last before being depleted. In order to compensate for higher power consumption, you have to get a bigger battery which means more weight, possibly larger dimensions, and money.
 
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First, the Switch doesn't run Android. Secondly, I have no idea why you think AMD APUs can't run Android. It's not some closed proprietary OS.
5 watts is the smartphone zone, so. the rest is your assumptions

Android on X86 exist, but Google and others dont use it as they use the ARM version.
That said, on Linux, which Android uses it for its kernel, AMD is one of the companies that provide almost if not all of their drivers as open source.
thanks for the AMD lecture, but you can't compare a smartphone to a laptop in terms of performance
 
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