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It's a low resolution image, so we can't really see how much detail is missing. And on the topic of missing detail...
I marked the light sources that I was talking about in my previous post, and their reflections on the floor. The last picture seems to be missing them. It's easy to produce more frames per second with less detail.
View attachment 310841
You must be joking now...
When you walk in the game, you will definitely notice that the light bounces on the surfaces have latency. It's ridiculously obvious.
In this image it's more than obvious that the pavement does not reflect the lights above because it's some msecs behind in time.
The same happens with the reflections. The resolution is low or low and later gets better after it is rendered.
The problem is people do not realize how difficult it is for a hardware to process this in msecs and post bullshXts about RT.
A good CPU can render one, just one, frame in minutes while a GPU has to render 60+ frames in ONE second.
How can you say that nVidia, or even AMD, are not good enough for delivering RT?
Their GPUs, both radeon and geforce, are multiple years ahead of the CPUs.
If it weren't about RT, we would get the same oily shXtty plasticky graphics like all the console ports we got this year.
Increasing the texture resolution is NOT better graphics.