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Considering that their implementations are closed source we have no idea whatsoever if this really is true or not. My guess is that it more than likely isn't, there is nothing about frame interpolation that requires any kind of special hardware, computing motion vectors is something people have done for at least a decade on normal shaders and it's plenty fast.DLSS3 uses hardware fourth generation tensor cores and Optical Flow Accelerator that do not exist on 3xxx series, it's not just software
I have been skeptical about Nvidia's claims ever since Remedy spiled the beans that the version of DLSS they used didn't even use the RT cores in Control. Intel's XeSS doesn't need ML accelerators either.