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NVIDIA Discloses Batman: Arkham Knight PC System Requirements

This amount of disk space requirement for a game is ridiculously high.

I highly doubt that we need uncompressed HD texture and sound out of the box when most gamers are using just 1080p monitors and onboard sound w/ sub $150 speakers/headphones.
 
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This amount of disk space requirement for a game is ridiculously high.

I highly doubt that we need uncompressed HD texture and sound out of the box when most gamers are using just 1080p monitors and onboard sound w/ sub $150 speakers/headphones.

I look for this trend to continue. 1 TB used to seem like enough for a game library now I need 2 TB to keep the games that I want to replay later on. Star Citizen developer is saying their game will require 100 GB. There's no standards for each developer to go by when making recommendations. What frame rates do they consider to be playable. Some might be looking at 30 FPS average to be playable. With 30 FPS average you're going to be dipping into the low 20s at times and probably at a time when you definitely don't want to be in the low 20s.
 
Seems the the game companies are now sharing a secret Occult pact with the SSD/HDD makers.
I remember the time when 1 game was less than one 1.44MB floppy drive, and still was a great game (Price, Prehystoric, Lotus, SimCity, Transport Tycoon - best game ever)
 
Rocksteady's next installment to the super-hit Batman: Arkham franchise, Arkham Knight, was disclosed by NVIDIA. The PC version appears to have some clear visual benefits over the console variants of this game, given its steep storage requirements. Given that it will get an NVIDIA GameWorks varnish, PC gamers can expect eye-candy
Re-write...
Ahead of the highly produced Arkham Knight being release through gaming house Rocksteady, the producer Nvidia has released their GameWorks eye-candy, varnish mandates.

I suppose there are those folks out their that enjoy being coated... :fear:
 
Seems the the game companies are now sharing a secret Occult pact with the SSD/HDD makers.
I remember the time when 1 game was less than one 1.44MB floppy drive, and still was a great game (Price, Prehystoric, Lotus, SimCity, Transport Tycoon - best game ever)

Well, we have large amounts of RAM available to consoles and PC's now, and HDD's are getting super large along with getting super cheap. If a game maker is no longer constrained by average storage media sizes being small, they can build huge games to take advantage of that space.
 
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