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NVIDIA DLSS 3.5 Ray Reconstruction

W1zzard

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Ah, will upload the new version tomorrow
 
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Just an update for those that are following Nvidia's ray reconstruction, HWUB just had a Q&A where Tim gave his long term review of ray reconstruction:

According to him, basing the original analysis on 4K was a mistake as when he played though the game at 1440p the number of artifacts as a result of ray reconstruction drastically increased. As a result he changed his conclusion from recommending using it to not recommending it. It should be noted this is with a 4090 as well. It looks like Nvidia still has work to do improving RR at lower resolutions.
 
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