- Joined
- Dec 28, 2012
- Messages
- 4,138 (0.94/day)
System Name | Skunkworks 3.0 |
---|---|
Processor | 5800x3d |
Motherboard | x570 unify |
Cooling | Noctua NH-U12A |
Memory | 32GB 3600 mhz |
Video Card(s) | asrock 6800xt challenger D |
Storage | Sabarent rocket 4.0 2TB, MX 500 2TB |
Display(s) | Asus 1440p144 27" |
Case | Old arse cooler master 932 |
Power Supply | Corsair 1200w platinum |
Mouse | *squeak* |
Keyboard | Some old office thing |
Software | Manjaro |
Would you rather have no AA on textures or shading, or TAA producing visual fidelity on par with beer goggles?The problem with MSAA is it only works on polygons, not texture or shader aliasing. It also doesn’t work with VRS, or anything that’s not update
You can make the next mona lisa, but when you rub vaseline all over it and call it TAA, it makes it rather difficult to appreciate the art underneath.Well then whole current rendering pipelines need to be changed to the old ways.
Also I would love to see how that MSAA would look on those Stalker 2 screenshots with all the alpha vegetation. But tbh some people would still claim it looks better.
I mean how many videos are out there comparing modern TAA games to older games without TAA, showing a remarkable regression in visual quality?