The Turing generation is very disappointing, RT seems close yet far because of the huge performance hit and it still is a gimmick because it's not really full RT rendering, DLSS is even worse because it's just way too limited, it needs to be title Agnostic not depending on nVidia's supercomputers, it needs to be used locally something like a free 2x/4x MSAA like the 360 tried to achieve when it was launched.
The more I think about it the more I'm convinced that nVidia wasted silicon on Tensor cores instead of putting much more regular Cuda cores, which could've improved performance dramatically over Pascal, but to be honest AMD are to blame too, even 2 years after Pascal the 1080ti is still beating everything from them...
Unlike DLSS, raytracing is actually nice to have. The performance loss when playing at 3440x1440 using a 2080 ti and RTX low isn't that bad, being able to see around corners using reflections is quite useful (until your squad mate spawns on you and exits via the window) and the increased immersion from the reflections makes things really pretty. The global illumination in Metro Exodus looks great from the reviews that I have seen, it is a pity that I cannot experience it myself due to Epic's greed in charging me more for the game then what Steam was...