Thanks for the article. I'm seeing references to this in an attempt to understand the impact that new Thunderbolt 3 eGPU connections might have. Some laptops are wired with all x4 PCIe lanes while others only have x2 lanes. We have yet to see any tests for these.
More importantly, we should keep in mind and test for the fact that PCIe bandwidth has little to do with the GPU's output speeds (FPS). Once the textures, 3D models (map, characters), cameras, and lighting are all loaded into those 8GB of VRAM, very little PCIe bandwidth is required for the CPU to request an updated render with small changes in angles in positions.
However, loading a new map or region into VRAM may temporarily utilize all available bandwidth and take much longer. When traversing open worlds (map regions) like Far Cry, one might see this in-game. In games like Battlefield 1, this means you'll never start a match fast enough to jump in that plane. Certain games and maps may even timeout (e.g. Call of Duty: Advanced Warfare) before starting.
Any tests comparing PCIe lane scaling should really identify and report these differences by comparing map load times and by testing games in different video modes (DX11 vs DX12 vs Vulkan). With Thunderbolt 3 solutions, we should also expect an additional small loss from its own overhead.