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NVIDIA GeForce RTX 5050, RTX 5060, and RTX 5060 Ti Specifications Leak

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I'm fuelled by coffee: what is the TPU measured difference between 8GB and 16GB?

RTX 5060 Ti is likely aimed at solid 1440p performance across most titles

From 5070 FE review: Ray Tracing performance at 1440p is 73.1 FPS (averaged all results in tables), so working that backwards:
  • 4060 Ti 16GB = 47.5 fps
  • 4060 Ti 8GB = 36.5 fps
-23% reduction in performance for 8GB

Several of those RT benchmarks are in the 30fps range, even the 16gb model, so I'd argue most gamers will not accept that.

So there's three options:
  1. Don't use Ray Tracing. Average jumps up to 70 FPS at 1440p and we get these results: just a1% difference between 8GB and 16GB with 4060 Ti.
  2. Drop resolution to 1080p with RT enabled. 16GB will have a 3% advantage over 8GB.
  3. Deploy DLSS. But I can't find TPU performance data comparing 4060ti 8GB to 16GB with DLSS 3.5 or DLSS4.
Obviously there are lots more games out there, plus the mods people do, and most gamers run background apps that can consume VRAM...

But TPU data is clear: 16GB only offers advantage in unique (RT) situations, and not across the spectrum of performance analysis. I don't expect that to be different with 5060 Ti variants.
 
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I think the above analysis is fine but I'll chime in as the owner of a 4060 Ti 8GB. Some games I play:

• Minecraft with Path Traced Shaders and a realistic texture pack (SEUS PTGI and Patrix 64 or 128) - this will fill the 8GB buffer quickly and severely degrade FPS and frametimes. So I keep Path Tracing and revert to the default textures as Path Tracing is so goddam the future, even in MC. RT looks like regular lighting in CP2077 so I find it useless, but Path Tracing in CP2077. Effing fantastic.
• Hogwarts Legacy - this game wants more than 8GB and fails back gracefully when only given 8GB, but many textures will load slowly which is distracting
• Ark SA - this game wants more than 8GB but will play mostly OK at 8GB with texture pool set to low. But with flaws— OK amazingly with even more flaws than the typical sh**fest that Ark always has been. So maybe not the best example but I do play the thing and it needs more VRAM.

The 4060 Ti is in the kid's PC now and doesn't do VRAM-heavy games so it's perfect, but then I use a 3070. Which is functionally the exact same card with 50% more power use, so all the experiences are the same. But with a warmer room!

I would enjoy all 3 of these more with 12+GB and my B580 does the latter 2 very well. However those Path Traced MC shaders only work well on Nvidia so I have zero cards that can truly let those shine with a good texture pack, sigh.

For this reason alone I may find myself buying the 16GB 5060 Ti at some point when I find a tolerable price.
 
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16GB only offers advantage in unique (RT) situations, and not across the spectrum of performance analysis
Despite being painfully close, Ada and Blackwell are different architectures. VRAM speed has also been vastly increased for the latter.

4060 Ti at 8 GB is bad not because of 8 GB but because of how much it costs.
5060 Ti at 8 GB will be bad for BOTH reasons and not because it's 2025 and 8 GB is questionable but because 5060 Ti has enough muscle to meaningfully enable more VRAM. This means we will have more than 1% difference between 8 and 16 GB SKUs even without any RT whatsoever. This means we'll have two inherently terrible SKUs: one hampered by its low VRAM capacity (and questionable price); another twisted by its beyond insane pricing.

Both NVIDIA and AMD want to make a whole circus of all this. BUY ABSOLUTELY NOTHING, UNLESS YOU REALLY, REALLY NEED THIS OR THAT EXCRUCIATINGLY OVERPRICED PIECE OF HOT SILICON TURD.
 
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My 3060 ti stays relevant longer then ... the castrated 128 bit bus is just insulting...
Who cares about 128bit
it gives good memory bandwidth 448 GB/s

Just like 3060Ti whit 256Bit = 448 GB/s

What's insulting is that this has still less RAM than a plain 3060 that came out 4 years ago. Even more insulting for the 8 GB Ti because the 3060 was a lower price tier.


Actually the 192-bit bus would at least give us 12 GB of RAM, which would be the minimum decent amount for the $400-$500 Ti models.
(Sure, they could also do 12 GB with the 128-bit bus now that 3 GB modules exist, but I assume that they're too expensive)
5060Ti = 16GB vram so what is a problem

u get insulted if there is 8Gb GPUs even u dont need to buy those (Buying is optional) if u didint know

And 5060Ti 16Gb is more than 12Gb

16-12 = 4 so 4Gb More Vram

Let's see how long the "there's no bad card just bad prices" argument still holds for 8 GB cards.
And still 8Gb vram Gpus is most used, ppls are not like us in forums who whining and crying prices,vram and whatever they see..
 
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The die sizes of the chips on these cards is probably similarly small to their Ada predecessors, so the bus width isn't really a surprise. Because of how the memory controllers are laid out along the edge of the dies, it's less of an added cost to fit a larger bus on a big die than it would be if trying to shoehorn one onto a small die.
 
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