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I think people always get confused about "end of support" notifications. NVidia ain't taking anything away, since all the games that had SLI support will continue to have SLI support. What Nvidia did, is simply give a heads-up that there will be no new SLI profiles on per-game basis (e.g. they won't be wasting time on optimizing SLI perf for each specific game individually, and put it all on shoulders of lazy game devs that should be doing it in the first place). That was the case pretty much for the past 3-4 years (e.g. since DX12 finally started to pickup)... now it simply became official.So it has use cases and nvidia is taking it away in 2021.
For the end-user it means.... khm... nothing.
For game developers it means 3 options:
1) Not to implement SLI support
2) Use UE4 or any other sli-capable engine
3) Move on to DX12/Vulkan and do explicit multi-GPU instead
...so, once again, the same thing as 2, 3 or 4 years ago.
IMHO, nothing is going to change from technical perspective - NVidia gave up on the old SLI implementation a long time ago.
DX12 is over 5 years old right now, Vulkan is formally a bit younger. Neither supports SLI or CF, but both can do mGPU just fine without proprietary interconnects and platform-restricted APIs.
Also, multi-GPU ≠ SLI... so the "hypothetical" end of one barely translates to the end of the other.