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NVIDIA Works on Path-traced Audio, VR Works Audio

btarunr

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NVIDIA introduced a path-graced audio technology. Modeled along the lines of ray-tracing, this technology takes into account the 3D scene being rendered, and renders audio in an acoustically-accurate way by mapping the way audio interacts by objects in your 3D scenes, resulting in natural-sounding audio. This is the world's first physics-based acoustics simulation. More on this soon.



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1997 is here, and claims his rights back! :)
Another proprietary 3D sound?? Aureal3D, EAX, OpenAL, DirectSound3D, already were killed by Microsoft; this will be next? :)))
 
How does this compare to AMD's True Audio? A different league of its own? Is AMD True Audio propriety?
 
How does this compare to AMD's True Audio? A different league of its own? Is AMD True Audio propriety?

Well true audio was part of AMD Mantle which I think was open to use by all.
But Mantle is dead now, I dont know if Vulcan does anything of the sort.

But regardless, this is 3D positioning tech, I think True Audio was more about the quality of audio in games.
 
Welcome back to the 90's. We already had all this and they fucked it up.
 
They should definitely look into industry wide standard for stuff like this if they want it to work.
 
They should definitely look into industry wide standard for stuff like this if they want it to work.

Enter OpenAL, the only "open" thing Creative probably ever did. Too bad no one but creative worked on it, and thus it only works on creative cards well and is basically dead.
 
Enter OpenAL, the only "open" thing Creative probably ever did. Too bad no one but creative worked on it, and thus it only works on creative cards well and is basically dead.
Open software standards by hardware companies = proprietary. Normally no other HW company would adopt it. It's like slapping your own face in terms of Marketing, admitting that you either don't have the tech or your own tech is inferior. So no matter how open an API is, no competitor would adopt it. Unless it was released by a third party like Microsoft or entities like OpenGL and Vulcan. You're delusional if you ever thought NV would adopt Mantle or AMD adopt Physx(if it was open.)
 
Open software standards by hardware companies = proprietary. Normally no other HW company would adopt it. It's like slapping your own face in terms of Marketing, admitting that you either don't have the tech or your own tech is inferior. So no matter how open an API is, no competitor would adopt it. Unless it was released by a third party like Microsoft or entities like OpenGL and Vulcan. You're delusional if you ever thought NV would adopt Mantle or AMD adopt Physx(if it was open.)

It was open source. About as open as CUPS, which is everywhere in the unix world, despite being written by Apple.
 
It was open source. About as open as CUPS, which is everywhere in the unix world, despite being written by Apple.
Yes it's definitely open source. My main argument is that on a commercial level you rarely see competitors adopting each other's tech no matter how open it is. That's why you wouldn't see realtek support OpenAL or .... don't know who else still makes soundcards/chips.
 
Yes it's definitely open source. My main argument is that on a commercial level you rarely see competitors adopting each other's tech no matter how open it is. That's why you wouldn't see realtek support OpenAL or .... don't know who else still makes soundcards/chips.
Turtlebitch?? Assus? VIA ?
 
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