• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Nvidia's GPU market share hits 90% in Q4 2024 (gets closer to full monopoly)

Status
Not open for further replies.
It's debatable as to what is "great visuals" and whether or not some ridiculous impact to performance is worth it. I already gave the example of Avatar as having a lot of RT features and not running like crap.
Or Space Marine 2, in my opinion. You don't need to cram every single visual effect in existence into your game to make it look good.
 
They knew, they just screwed up the software to hide it properly like they did with the 970 which also had less ROPs than advertised.
I think that Nvidia doesn't even have to hide it anymore, the missing ROPs has been downplayed by Nvidia as only being a 2% performance impact and only being a small issue, even though missing ROPs affects laptop GPU's as well. Also no lawsuit like what they did with the 970 means they'll get away with it.
 
Compare to the same resolution - you're not getting a better image quality.

4K gaming is a different animal, that can't be done on most cards, and upscaling doesn't look as bad at 4K as it does at 1440p or 1080p.
Why would I compare to the same resolution? If I do that dlss will be a lot faster in performance, it's not a fair comparison regardless of the image quality (which even then can be better with dlss due to various issues with native rendering). Comparisons are done ceteris paribus, it's entirely pointless to compare image quality with wildly different framerates. At same framerates dlss looks better than native, in which case it makes no sense playing native unless you don't have access to dlss. Calling it a gimmick is wild.
 
Here's another one:
I wonder where the market data that underpins the claim is from, and it's a bit light on info for me. If they're at 45% now, it leads me to believe it's either a very small volume market to change so quickly or they were already drastically higher than the ~10% global share, making the jump to 45% relatively closer to where they already were.

Actual shipment numbers from both companies and their AIB partners would be good, or keeping an eye on steam long term.
 
It's debatable as to what is "great visuals" and whether or not some ridiculous impact to performance is worth it. I already gave the example of Avatar as having a lot of RT features and not running like crap.
In what planet is avatar not running like crap whatever that means. At the extreme "unobtainium" settings you can't lock 60 with a 4090 at 4k and dlss balanced. This is cyberpunk rt levels of performance
 
I can play the same game too. Amd knew the 7900xtx issues and the 7800x 3d self immolating issues. Nvidia at least acknowledged the rop issue and is offering rmas.

Dude, you are ridiculously biased and it makes it impossible to talk to you. Really, just calm down.
With the 7900XTX vapor chamber issue, maybe but I doubt it because factory accidents happen, vapor chamber coolers are much more complicated in design than a normal heatpipe cooler. The 7800X3D issues were Asus's fault for pushing voltages too high.
It isn't like missing ROPs, Nvidia can't just go oops and not know their chips are missing hardware, or with the power connector and not thoroughly test it before forcing it onto their partners and the market.
Nvidia isn't offering RMA's unless you have an FE model with missing ROPs for everything else you have to go through the AIB and possibly wait weeks or months because the AIB's don't have any supply.
The problem is you think I'm biased for bringing up much more serious issues because it involves Nvidia.
 
Why would I compare to the same resolution?
Because you bought a monitor to play at that resolution. Or at least I did. I never had any intention to play at 1800 something x 720 when I bought my ultrawide. No, I wanted full 3440 x 1440. That's why I don't compare to anything below. You do you of course.

Edit: Would you say to a 1080p gamer "hey, look at DLSS, it looks better than 720p native, doesn't it"? :roll:

I wonder where the market data that underpins the claim is from, and it's a bit light on info for me. If they're at 45% now, it leads me to believe it's either a very small volume market to change so quickly or they were already drastically higher than the ~10% global share, making the jump to 45% relatively closer to where they already were.
That's speculation. Unfortunately, I don't know anything more.
 
Last edited:
In what planet is avatar not running like crap whatever that means
Of course you'd say that, you're just proving my point, you couldn't even set it to "unobtainium" from the game as far as I remember, you had to do it from command line arguments, clearly not something the developers thought should be used. Once again absurd logic to justify that shit performance is actually normal and we're just crazy.
 
Yeah sure.
Rejecting someone else's experience is an extremely immature way to "win" an argument.

No. The game uses software RT as a fallback, obviously it has hardware RT. The point is RT doesn't have to be a frame rate annihilating experience in exchange for good visuals like Nvidia wants people to think it should be.
Tell me you don't understand how ray tracing works, without telling me you don't understand how ray tracing works.
 
Tell me you don't understand how ray tracing works, without telling me you don't understand how ray tracing works.
Trash comment, don't even know what you are trying to imply.
 
That's speculation. Unfortunately, I don't know anything more.
Yeah fair enough, I think we'll need to wait some time for good, robust data to come through, quarterly reports, steam, larger data gathering companies to catch up with it and so on.
 
Trash comment, don't even know what you are trying to imply.
There is no such thing as "software RT" that runs at a playable framerate, the fact you do not know this means you don't understand the fundamentals of how RT works, and if you don't understand something you are wholly unqualified to be commenting on it. So stop before you humiliate yourself even more.
 
Because you bought a monitor to play at that resolution. Or at least I did. I never had any intention to play at 1800 something x 720 when I bought my ultrawide. No, I wanted full 3440 x 1440. That's why I don't compare to anything below. You do you of course.

Edit: Would you say to a 1080p gamer "hey, look at DLSS, it looks better than 720p native, doesn't it"? :roll:
Exactly, when I was about to buy a monitor my card couldn't handle native 4k, so I had to choose between a 1440p monitor playing natively or a 4k monitor using dlss. The latter gives me the same framerate with much better image quality and it's better for actually working, but somehow to you thats a gimmick.

People buy monitors, the point is with dlss you can get a higher resolution monitor than you normally would and enjoy much better image quality with the same performance. It's a no brainer

Of course you'd say that, you're just proving my point, you couldn't even set it to "unobtainium" from the game as far as I remember, you had to do it from command line arguments, clearly not something the developers thought should be used. Once again absurd logic to justify that shit performance is actually normal and we're just crazy.
So because other games like cp have unlocked unobtainium settings without having to go to the txt that says what exactly?
 
Exactly, when I was about to buy a monitor my card couldn't handle native 4k, so I had to choose between a 1440p monitor playing natively or a 4k monitor using dlss. The latter gives me the same framerate with much better image quality and it's better for actually working, but somehow to you thats a gimmick.
And that's fine at 4K. But it seems our ways of thinking are the opposite. I spent more than 10 years on 1080p because I didn't have a GPU that could drive higher resolutions. Only when I bought my 7800 XT (which I sold last summer, unfortunately) did I buy a 1440 ultrawide with it (not at the same time, but you get the point). If ultrawides didn't exist, I'd probably still be on 1080p as we speak.
 
There is no such thing as "software RT" that runs at a playable framerate
Yes you can, you can do ray tracing using regular shaders just fine. UE5 has software RT options as well, stop being a clueless.

From TPU review :


So because other games like cp have unlocked unobtainium settings without having to go to the txt that says what exactly
What kind of question is that, developers can add the option to use 1 million samples per pixels instead of like 2 and now the game runs at 0.0001 FPS, does that mean this is normal and intended for use ?
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top