I remember fighting the good fight all over the corners of the internet like it was yesterday, trying to get this to happen, explaining it literally was free money and no reason not to do it; PS audience only so big. While it appears obvious now, I personally believe Sony was hesitant bc if you look at them as a company, they're very protective. Not just of IP, but also of proprietary standards and/or quality control.
I made it my mission to explain that the PC community were in-fact not competition, but rather that the PS community was only so large with so many sales to be had; that the PC community could not only lead to more sales without threatening their ecosystem, but perhaps reinvigorate some properties (and first-run sales of sequels on their platform) if given features/upgrades our community appreciates.
While I was hoping they would eventually understand, their eventual response exceeded my expectations.
I'll always see it a victory, although I know
many others spoke up about it and clamored for it as well, and thank Shou for making it happen.
I'm also thankful for many other things that man has done, even in recent past. For instance he was also instrumental in co-opting Stellar Blade.
As a fan of Korean entertainment,
that meant more to me than you can ever know. Not only to see a mainline console game from a Korean studio, but the cooperation (with people like Keiichi Okabe).
Very cool guy, and ofc we'll always have
moments of levity from him as well. He is one of the few execs that truly understands and/or understood the greater picture and the community, imo. Flowers.
The most interesting part of the PC equation will always be the acquisition of both Blue Point and Nixxes, which showed both foresight and that they are not screwing around; they know what's up.
Both of them are for obvious reasons, but let me explain it to you like you're an assimilator. Surely no pun intended.
Blue Point are *the* premiere remake studio. Shadow of the Colossus, Demon Souls. Surely more to come. This puts less strain on the original studios (and leaves them to create more original IP) while knowing they can trust a group of individuals that will honor every conceivable detail of the original work, while updating it to modern standards with exceptional quality. They do not need to farm it out and worry, like say Square/Nintendo have/do for some of their properties; they know that they can keep feeding them old classics and it will return them with either monetary gains and/or prestige. If need-be, they are an excellent support studio, such as helping with God of War: Ragnarok. This aligns so incredibly well with Sony, and you love to love it.
Then we have Nixxes. They are *the* premiere PC port studio, generally making the most out of the superior hardware. This one is perhaps slightly more interesting; for similar-but-different reasons. While some think of them for things like working with Crystal D on things like the newer Tomb Raider franchise on PC (a staple of most-everyone's benchmark routine at one point or another), their use to a company like Sony goes so much further beyond that. While a tech-wise studio like Insomniac can jump from working on a property like Ratchet & Clank to Spiderman, and then perhaps back, a studio like Nixxes can further develop/expand their engine, tools, and featureset; test and create the boundaries porting one title as the original studio begins work on the next. This potential sharing of technology not only helps expand what's possible technologically for sequels and further iteration on the current platform,
but also the next. You've seen this with Ratchet, you've seen this with Spiderman, you've seen this with Horizon, you've seen (and will see this) with Ghosts of (Tsushima), and now we're waiting on The Last of Us Part II; which surely will be a much-better experience than what originally launched on PC wrt the earlier entry in the franchise (no offense to Iron Galaxy). All of these properties can be expected to be of even higher quality in their further PS iterations, be it on the PS5 or beyond, thanks to Nixxes.
I'm not a blind follower of any company, and Sony has made some questionable decisions at different points, but with regards to bringing their IP to PC and how they're going about it, I think they've set themselves up for greatness. Not only to expand their properties, but also to create a cycle of technology that can translate to better experiences for players on both platforms.