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Quake II RTX Updated with More Sharper Textures and Better Lighting Effects

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Agreed. Especially AO is far from perfect and feels weird. I usually use it because it does give the picture more definition, but yea.
yup.
play rotr and enable vxao+.holy crap.makes you realize how bad other ao is.
imo shadows are just as bad.the tendency is to give us more crisp and datailed shadow which is not even remotely the point IMO,it should be soft and dynamic to feel relistic.
 
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DM-Phobus or DM-Morpheus? :)

Both of those are great maps, but I'm talking about DM-Morbias; I think it was made from a Duke Nukem or UT map.

It's also in my UT3 map collection, but it's too small for the Giant size powerups in UT3, lol.
 
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A 22 year old game might not be the best place to look for realism ;)
This just got RTRT slapped onto it because it's one of the most beloved games of all time, not because it has a great lighting model.
Exactly, it's a proof of concept effort, showing off the tech with a well known and well loved existing title. If they were going to do a title that had a good lighting model, FarCry or Crysis might have been a better choice.

As for the differences between version 1 and this update, I can say that the game looks better and I can see a measurable smoothness improvement.

Everyone who has an RTX card needs to grab this!
 
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This is a retrofit game. Quake 2 was one of the first games in my memory to use lighting sources like that. I’m think extra tricks had to be used at times in the original game, so it won’t be a perfect example, but still a good proof of concept. The downside is, Q2 is not a complex game in terms of detail. It could be run on my old Pentium 166 without a graphics accelerator, and a K6-2 and Voodoo3 was more than enough for what, 800x600 glide acceleration?
 
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That's what I like about Q2; it will run on anything, any laptop, any desktop; even a raspberry pi.
Raspberrys have little keyboard/mouse lag, compared to win7, btw.

If you bitch about game lag on a lan, or even modern broadband, it's YOU, lol.

I still remember the first time I saw a BFG rendered on a TNT card; it was F'in beautiful. :)

I'm banned (in our group) from using the railgun in Q2, Q3, and some games with the sniper rifle.
Low rate of fire guns aren't slow, if you have timing, lol.
 
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Quake 2 was one of the first games in my memory to use lighting sources like that.
Actually, the OGL version of Quake 1 was the first, followed swiftly by Unreal for 3DFX. Those two games set the standard for
I'm banned (in our group) from using the railgun in Q2, Q3, and some games with the sniper rifle.
Low rate of fire guns aren't slow, if you have timing, lol.
My family/friends have the same rule for me. Any of the Quakes or Halo...
 
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Quake 2 is great but QUAKE 1 and UNREAL 1 are the best. If somebody would remaster those with 4K textures and also polly count x1000 fold, that would be a child dream come true. :toast:
 
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