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Resident Evil 4 Remake: DLSS and XeSS Community Patch

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The price of these GPUs is excellent. You have no idea what you're complaining about.

With TSMC surfing without competition and inflation being the new rule, games demanding more Vram, Nvidia wanting to convince that playing with RT at 20fps is amazing, the price of GPUs is only going to rise. Sorry.

Anyone who calls either nvidia or amds 2023 pricing excellent is smoking some good $h!+ or drinking too much red or green coolaid.

Had nvidia charged 8-900 usd for the 4080 the price it likely should be guess what the meh AF 7900XTX would be 700 max or it would be DOA.

Amd basically looked at nvidia pricing and where like I guess we can rob gamers too.
 
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Anyone who calls either nvidia or amds 2023 pricing excellent is smoking some good $h!+ or drinking too much red or green coolaid.

Had nvidia charged 8-900 usd for the 4080 the price it likely should be guess what the meh AF 7900XTX would be 700 max or it would be DOA.

Amd basically looked at nvidia pricing and where like I guess we can rob gamers too.
This is just based on your perception, not data. Don't let your liver do the talking.

You should be annoyed with the 4070ti which is a mid-end chip and only 12gb selling for $800-900, not an XT with 20gb of vram and the best AMD chip available selling for similar price.

Manufacturing and development costs have doubled, and will continue to rise.
The price of Vram skyrocketed.
Don't expect cheap GPUs ever again, consider the current price of the 4080 and XTX as the best case scenario.
 
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This is just based on your perception, not data. Don't let your liver do the talking.

You should be annoyed with the 4070ti which is a mid-end chip and only 12gb selling for $800-900, not an XT with 20gb of vram and the best AMD chip available selling for similar price.

Manufacturing and development costs have doubled, and will continue to rise.
The price of Vram skyrocketed.
Don't expect cheap GPUs ever again, consider the current price of the 4080 and XTX as the best case scenario.

Trust me I think the 4070ti is just as much trash as the 7900XT due to pricing.

I'm annoyed I have to spend $1600 to not get a trash gpu.

I feel bad for anyone else that has to decide between trash and slightly less trash GPU's that cost 800+

My perception is the 7900XT and 7900XTX offer nothing in value over the 6800XT/6950XT they could literally be part of the same gpu family that's how underwhelmingly they are over their predecessors.

If you want to sip the red coolaid that hard maybe you should apply for their marketing department I'm sure you where a big enough sucker to believe their BS 50-70% performance increase with the 7900XTX over the 6950XT
 
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wolf

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FSR has the advantage that game development companies can implement FSR once and hit all three platforms in one fell swoop.

FSR is pretty good and DLSS isn't a sufficient improvement over it (to most people) to justify the labor expenditure
And once the work is done for one it's 95% done for the others. This trend of disallowing other vendor tech that's virtually a checkbox after implementing any of the 3 is childish. Give everyone the best option for their gpu. Good old anti consumer behaviour from AMD.
It's free for a reason
No doubt, you can't arrive late to the party, with a worse offering, having ~10% market share and make it exclusive. Free and totally open was literally their only play.

-----------------------

Modding in DLSS is something I wasn't sure I'd see, layer on that dropping in any DLL you want, what a time to be alive. Modders doing what AMDon't. As time goes on I'm happier and happier with my day 1 MSRP unicorn 3080, the experience just keeps getting better, fine wine even. Although I'm sure someone clutching their VRAM pearls would love to tell me otherwise.
 
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And once the work is done for one it's 95% done for the others. This trend of disallowing other vendor tech that's virtually a checkbox after implementing any of the 3 is childish. Give everyone the best option for their gpu. Good old anti consumer behaviour from AMD.

No doubt, you can't arrive late to the party, with a worse offering, having ~10% market share and make it exclusive. Free and totally open was literally their only play.

-----------------------

Modding in DLSS is something I wasn't sure I'd see, layer on that dropping in any DLL you want, what a time to be alive. Modders doing what AMDon't. As time goes on I'm happier and happier with my day 1 MSRP unicorn 3080, the experience just keeps getting better, fine wine even. Although I'm sure someone clutching their VRAM pearls would love to tell me otherwise.

Gamers appreciate DLSS, while hardware enthusiasts appreciate VRAM :D.
 

wolf

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Gamers appreciate DLSS, while hardware enthusiasts appreciate VRAM :D.
I certainly appreciate both, I mean clearly it's hard to argue that more VRAM isn't better, it's just funny to see people talk about it as if it's the only thing that matters. I stand by my choice and would make it again 100x for the RT experiences I've had and fine wine DLSS, so damn good at 4k *chefs kiss*, the card paying for itself and then some is the gravy I got once in a lifetime too.
 
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The game not only looks much better but runs like butter @4k138hz with Ultra/Max settings using DLAA native res and increased FoV (the ultrawide fix is better since it doesn't mess with UI elements but it's very costly with VRAM, I set it at 1.0000 default on a 42" 4k 16:9 OLED monitor which looks like 100 FoV to me). DLSS Quality lets me increase my image quality to 2x surprisingly for the most part, textures look great especially models and guns but it makes everything look a bit unnatural if that makes sense.

FWIW I used to crash regularly at launch with fatal D3D errors (never in game though once I'm in) prior to using REF (my build is a standard 4090 OC/i9-13900KS/64GB DDR5-6400/990 Pro m2 nVME boot drive). I've had to turn off RT unfortunately after realizing how poorly implemented it is at this point in time (Village had the same issue at launch but it's arguably the best looking title with HDR/RT and 2x image quality @4k120 IMO). It actually makes everything look worse except for certain reflections during specific segments in HDR (DF analysis video goes in-depth about this but they use a poverty 2070 for some reason).
 
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Freesync vs Gsync was much the same, quality vs compatibility, and Freesync mostly won in the end.
That is quite inaccurate. Freesync started winning when its quality improved to the same level as Gsync. At least partially, there were and still are crappy Freesync displays but at least there is now Freesync Premium or whatever it is called these days. Pretty sure the DLSS vs FSR vs XeSS will go the same way - open/free solution will win (or the proprietary one will be opened) when quality of the open one improves to comparable level.

@W1zzard - any chance of getting comparison of different XeSS implementations that you mentioned, in terms of image quality, performance etc?
 
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And once the work is done for one it's 95% done for the others. This trend of disallowing other vendor tech that's virtually a checkbox after implementing any of the 3 is childish. Give everyone the best option for their gpu. Good old anti consumer behaviour from AMD.

I agree 100% on siloing vendor tech. Ironically, in the past the main way things got "standardized" was when they were ingested into the OpenGL or DirectX specifications. Today it isn't so clear what's going to happen and we don't have someone like John Carmack around to keep tech companies honest.

I am curious about how a FSR implementation can be leveraged to implement DLSS or XeSS in code with only 5% additional LOE. I think this would be useful information for folks who are curious about how the various upscaling methods are implemented from a software engineering perspective.

Give everyone the best option for their gpu. Good old anti consumer behaviour from AMD.

I think freely offering FSR is AMD's long game, similar to how they've reduced demand for G-Sync with Freesync.
 

wolf

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I am curious about how a FSR implementation can be leveraged to implement DLSS or XeSS in code with only 5% additional LOE. I think this would be useful information for folks who are curious about how the various upscaling methods are implemented from a software engineering perspective.
They all use the same inputs to get their results, motion vectors, frame jitter and temporal accumulation, so once those are mapped to any upscalers inputs, they can similarly map across multiple with the bulk of the extra effort in changing the options menu. iirc this is what Nvidia's Steamline is supposed to, well, steamline. You give streamline those inputs and any/all upscalers added to it become little more than a box to tick.
I think freely offering FSR is AMD's long game, similar to how they've reduced demand for G-Sync with Freesync.
Freely offering any of their software stack is about their only option with so little market share, if the roles we're reversed I'd bet my house they'd vendor lock innovative new things they invent. You can't exaclt arrive late to the party, with a conclusively inferior solution... and lock it to the 10% of your own cards in the market, the only reasonable option they had was open source and broad compatibility. FSR in it's current state is absolutely not a selling point for their GPU's, as you can use it no matter what, but DLSS's superior IQ (and performance gains), is - the amount to which that matters will vary from nothing at all to a lot, depending on the individual.

One thing is for sure, they're here to stay. I hope for continued evolution like
  • Keep the pedal to the metal on IQ/perf improvements
  • All major upscalers in any game that will have at least one
  • mandatory sharpness sliders for all solutions - where zero actually is no added sharpening at all
  • Native res + FSR/DLSS/XeSS as just the AA pass, DLAA style basically
  • Use Upscaling to underpin dynamic resolution scaling (like DOOM Eternal) - just choose an output resolution and FPS target, and let the upscaler do the heavy lifting.
 
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I did everything right downloaded DLSS 3.1.11, copied respective files (for DLSS no XeS) into folder with RE4.exe. Adjusted 2 values with Nvidia Profile Inspectors for "Resident Evil 4/Biohazard 4" which is how it is names in NVCP! When I launch the game all is fine, but after initialization either when game starts into menu, or probably after DLSS upscaler initialization: text is blurred like on super low resolution (same in game looks awful)!!! While Graphics settings is fine. I head into menu of DLSS in the game and it was already set to DLSS (I chose quality yet) but it didn't help! Both FSR are also not enabled! I have Steam standard version. What is wrong? I followed pretty simple instructions don't think i messed up somewhere... Nvidia drivers 531.79, RTX 3070, Windows 11! Only thing I can think of is that i am already using like 6.93 from 7.09 VRAM, couldn't this pose issue for DLSS, but then i am not sure if lowering memory usage I would achieve better result with DLSS in the end. This game looks so fucking beautiful, i want max quality if possible!

PS: I have chronic pain, i wasn't hyped by any game this much very long, can someone help me to fix this? I would appreciate it!

EDIT: I just found 1 from 2 comments on steam to use DLSS 2.5.1, because 3.1.11 is too blurry LOL will try

Nope even 2.5.1 is blurry AF! It looks better on some places, like planks and has more details, but it is also blurry AF (the worst is GUI, or text)! Garbage DLSS :( Never mind, it doesn't even look better with DLSS in any way! I tried both 3.1.11 and 2.5.1... It looks already gorgeous so it is not big deal, i wanted absolutely best quality to enjoy atmosphere!!!
 

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I did everything right downloaded DLSS 3.1.11, copied respective files (for DLSS no XeS) into folder with RE4.exe. Adjusted 2 values with Nvidia Profile Inspectors for "Resident Evil 4/Biohazard 4" which is how it is names in NVCP! When I launch the game all is fine, but after initialization either when game starts into menu, or probably after DLSS upscaler initialization: text is blurred like on super low resolution (same in game looks awful)!!! While Graphics settings is fine. I head into menu of DLSS in the game and it was already set to DLSS (I chose quality yet) but it didn't help! Both FSR are also not enabled! I have Steam standard version. What is wrong? I followed pretty simple instructions don't think i messed up somewhere... Nvidia drivers 531.79, RTX 3070, Windows 11! Only thing I can think of is that i am already using like 6.93 from 7.09 VRAM, couldn't this pose issue for DLSS, but then i am not sure if lowering memory usage I would achieve better result with DLSS in the end. This game looks so fucking beautiful, i want max quality if possible!

PS: I have chronic pain, i wasn't hyped by any game this much very long, can someone help me to fix this? I would appreciate it!

EDIT: I just found 1 from 2 comments on steam to use DLSS 2.5.1, because 3.1.11 is too blurry LOL will try

Nope even 2.5.1 is blurry AF! It looks better on some places, like planks and has more details, but it is also blurry AF (the worst is GUI, or text)! Garbage DLSS :( Never mind, it doesn't even look better with DLSS in any way! I tried both 3.1.11 and 2.5.1... It looks already gorgeous so it is not big deal, i wanted absolutely best quality to enjoy atmosphere!!!
did u enabled debug option in the REframework hook?
enable debug and turn off "TAA from the game"(..something like that)
 
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For fuck sakes do not host mods in Nexusmods only! Please provide at least one other alternative link!

Why do people have to register and log in somewhere in order to download a simple dll file!? This is really unacceptable!

Can someone provide a link to ''UpscalerBasePlugin'' that would not be in Nexusmod?
 
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