- Joined
- Feb 11, 2009
- Messages
- 5,587 (0.96/day)
System Name | Cyberline |
---|---|
Processor | Intel Core i7 2600k -> 12600k |
Motherboard | Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4 |
Cooling | Tuniq Tower 120 -> Custom Watercoolingloop |
Memory | Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz |
Video Card(s) | AMD RX480 -> RX7800XT |
Storage | Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD |
Display(s) | Philips 32inch LPF5605H (television) -> Dell S3220DGF |
Case | antec 600 -> Thermaltake Tenor HTCP case |
Audio Device(s) | Focusrite 2i4 (USB) |
Power Supply | Seasonic 620watt 80+ Platinum |
Mouse | Elecom EX-G |
Keyboard | Rapoo V700 |
Software | Windows 10 Pro 64bit |
another fail by AMD.
they really should have never put so many resources in trying to match DLSS, and instead focused on optimizing and more raster performance. FSR has been junk for awhile now.
Dont agree at all, looking at the screenshots there is a noticeable difference, but when I look at the video, cant see a damn thing different, its one of those "when not pixel peeping and actually playing the game" it works perfectly fine.