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S.T.A.L.K.E.R. 2's "Major Patch 1.2" Brings 1700+ Improvements & Fixes

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Unreal Engine is a curse upon gaming. Hope someone makes a better engine soon. Even the old CryEngine still looks okay today and runs 10 times better.

Every game that uses Unreal Engine runs like crap and demands huge system hardware. Basically everyone needed to upgrade just because of this crap engine.
This guy gets it. Horrid game engine.
 
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Context is not your strong suit is it? Maybe a bit of reading might help..
Seen enough reviews, and the game's overall state with bugs were a constant part of every single one.
That is my context, and the high number of fixes fits the early access narrative.
 
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I didn't have any main mission bugs that stopped progression, but there were bugs that caused unexpected/unwanted behaviors - regardless, you could still progress the main mission even with those bugs. I had a few side missions that couldn't be completed, so I just brushed them off and kept playing.

Certainly lots of graphical bugs - bodies floating, bodies not population and just floating heads, lots of pop ins, anomaly animations not showing up on screen until after you step on them or throw a bolt into them and so on. Nothing game breaking, but some were certainly more annoying than others.

I'm curious if they finally fixed NPC weapons dropping into your inventory when they're trying to spawn into the world....I think I found that one to be the most irritating, not only because it put in extra weight that could encumber you, but half the time one of those weapons was put in your equipped weapon spot. Then you end up swapping guns to realize that a) your weapon is unloaded and/or b) that the weapon is not the right weapon and you may not have ammo for it. Now you're left scrambling to drop/swap/reload in crucial moments.
 
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Seen enough reviews, and the game's overall state with bugs were a constant part of every single one.
That is my context, and the high number of fixes fits the early access narrative.
As someone who owns it and has played it, I can tell you that the glitches are purely graphical and I didn't even notice them until I read an article. You have to really be looking for them. In the hustle & bustle of normal game play, you're not going to see any of them.
 
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Game still need a lot of patches. Even today they released v1.2.1 patch.

Devs finally added features as NPC stalkers can heal each other and finally loot dead stalkers after fight.

Still enemy might spawn behind you (monolith, bandits, mercs, bloodsucker\s). I saved in front of one door and after i opened it - there was squad of monolith (4 or 5) which was total surprise for me and i lost. Loaded game and after i opened door again - no one. Few meters walk - two bloodsuckers.

In general game is beautiful. Decent graphics. But amount of small\tiny glitches and bugs just crazy. And open world don't make it easy and fast to fix.
 
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This Unreal Engine 5 version used by the game is absolute garbage to the gaming industry.
 
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But amount of small\tiny glitches and bugs just crazy.
Glitches, yes, bugs, no.

A glitch is a situation in a game or program where something happens that is not intended by the programmers but are harmless and do not interfere with the operation of the game/program.

A bug is a situation where something happens that not only is unintended, but is also detrimental to the operation to the game/program. They can range in seriousness from harmless, such as rendering a feature non-functional, to serious where the program code crashing completely.

These patches are fixing glitches. Yes, there are a lot of them. It's a huge game. However, there are no game breaking bugs currently known.

So can we ease up with the silly brow beating? We're talking about minor problems that don't break the game. We're not talk about the game break mess that GTAV started out as. And TakeTwo/RockStar STILL hasn't fixed all of them, 12 YEARS later.

This Unreal Engine 5 version used by the game is absolute garbage to the gaming industry.
No it isn't. It's actually a very GOOD thing.
 
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Lost Alpha DC remains the best.

And Shadow of Chernobyl, Clear Sky, Call of Pripyat much better with COMPLETE patches.
 
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Glitches, yes, bugs, no.

A glitch is a situation in a game or program where something happens that is not intended by the programmers but are harmless and do not interfere with the operation of the game/program.

A bug is a situation where something happens that not only is unintended, but is also detrimental to the operation to the game/program. They can range in seriousness from harmless, such as rendering a feature non-functional, to serious where the program code crashing completely.

These patches are fixing glitches. Yes, there are a lot of them. It's a huge game. However, there are no game breaking bugs currently known.

So can we ease up with the silly brow beating? We're talking about minor problems that don't break the game. We're not talk about the game break mess that GTAV started out as. And TakeTwo/RockStar STILL hasn't fixed all of them, 12 YEARS later.


No it isn't. It's actually a very GOOD thing.
Can you please stop talking out of your behind?

'Fixed over 100 EXCEPTION_ACCESS_VIOLATION crashes and other errors, including memory leaks.'
'Fixed an issue where relationships with NPC's didn't change'
'Fixed an issue where the player was teleported out of the playable area'
'Fixed an issue where the NPC could teleport out of the playable area'

These are not graphical glitches at all.

1739644036758.jpeg
 
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