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S.T.A.L.K.E.R. Club House

imperialreign

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Its not a full blown fps.. It has RPG stuff like inventory management, radiation management, health(and bleeding) and alot of stuff like that. It is kinda hard till you find a good AK or a good smg tho. Don't give up early, it gets alot better later on :)

that's the half of it! :p

Anyone remember their first time running into a bloodsucker? :D
 

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In those tunnels.. I almost ran away cause I thought it was invincible.. Scared the piss out of me tho
 

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Anyone remember their first time running into a bloodsucker? :D
:eek:

I don't have very good nerves for creepy stuff so naturally I was following a guide to the letter so I knew the Bloodsucker was coming. I didn't, however, expect it to be so damn hard to kill, fast, and nearly invisible to see. I like how they made the eyes glow in Clear Sky--makes mutants easier to spot.

The thing I liked about Shadow of Chernobyl is that you could kill the Pseudogiants from far off. In Clear Sky, they made sure it got up close and personal--that was a tense two minutes (at least it felt like two minutes). I was back peddling and unloaded hundreds of 5.56mm ammo into it. Finally, I lost its attention and it went to go maul on someone else. I switched to a shotgun and gave it a lot of slugs before it finally died. Those things are insane.


And yeah, both games aren't too great until you get a scoped rifle. Shadow of Chernobyl especially seems that way. The game didn't get good for me until I got past Duty camp I think. Maybe it was called the warehouses? Anyway, there's tons of abandoned buildings and a large train yard. You eventually come across this structure that is basically the perfect sniping spot. Most of the guys up there, if you can kill them, have scoped TR-301s. The game got good after I got my paws on one of them. It got even better when I got an Exoskeleton from Freedom base and a G31 too. :D
 
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ShadowFold

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Thats why you need a GL or RPG :D only takes like 5 rockets and grenades!
 

imperialreign

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:eek:

I don't have very good nerves for creepy stuff so naturally I was following a guide to the letter so I knew the Bloodsucker was coming. I didn't, however, expect it to be so damn hard to kill, fast, and nearly invisible to see. I like how they made the eyes glow in Clear Sky--makes mutants easier to spot.

The thing I liked about Shadow of Chernobyl is that you could kill the Pseudogiants from far off. In Clear Sky, they made sure it got up close and personal--that was a tense two minutes (at least it felt like two minutes). I was back peddling and unloaded hundreds of 5.56mm ammo into it. Finally, I lost its attention and it went to go maul on someone else. I switched to a shotgun and gave it a lot of slugs before it finally died. Those things are insane.


And yeah, both games aren't too great until you get a scoped rifle. Shadow of Chernobyl especially seems that way. The game didn't get good for me until I got past Duty camp I think. Maybe it was called the warehouses? Anyway, there's tons of abandoned buildings and a large train yard. You eventually come across this structure that is basically the perfect sniping spot. Most of the guys up there, if you can kill them, have scoped TR-301s. The game got good after I got my paws on one of them. It got even better when I got an Exoskeleton from Freedom base and a G31 too. :D



SoC for me kinda opened up after I reached the bar - that's where the game really goes from semi-direct storyline to free-roaming . . .

if you stay friedly with everyone, there's a constant supply of side-quests and mini-tasks to do, items to sell off, mutant camps to exterminate . . . I spent almost 2 months roaming through between the warehouses, yantar, dark valley, agroprom, cordon, etc - before I finally decided to proceed on to the lab at Red Forest and then to Pripyat; even then I stoped for countless treks back and forth before going on to the NPP.

CS, though, seems a bit more choked than SoC. Sure, the graphics are a major improvement, but there isn't as much to do - mini-quests dry up, faction wars end, mutants don't spawn as frequently . . . we need a really good *major* CS mod like Oblivion Lost was to Soc.
 

FordGT90Concept

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Yeah, Clear Sky definitely felt more like an expansion than something that should be marketed separately. I mean, they added very little new content and actually removed somethings like the G31 rifle and exoskeleton. Even though, early on, you could see other guys running around in exos. Kind of a disappointment actually.

Shadow of Chernobyl also had several endings compared to Clear Sky's one.
 

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There are exoskeletons and G31's in clear sky.
 

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ShadowFold

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I forgot where I found mine.. I just use a burlat combat suit tho so I can sprint.
 

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Heh, I got too much crap in my inventory to sprint for very long in the first place. XD

There was a few times where I missed the ability to sprint in SoC--failed a few missions because of it but it's worth being able to carry 10kg extra (that's a lot of wammo :D).
 

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I have a 500kg mod.. I hate rpg's with limited carry space :p plus where am I gonna store the 10k rounds I have for my ak's...
 
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Yeah it took me seven times to get through the first mission:roll:

Having lots of fun though.........Lots to see and do. Is there a SoC mod for the G15?
 

imperialreign

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Yeah it took me seven times to get through the first mission:roll:

Having lots of fun though.........Lots to see and do. Is there a SoC mod for the G15?

I think there is . . .


oh, if you haven't patched your game yet, I highly recommend it. The early version were quite buggy at times, and patching from v1.01 -> 1.03 will bork your save games.

If you're lloking for proper 16:10 widescreen support, you'll need patch 1.06.
 
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I patched to 1.05; I'll look into the 1.06 as I didn't see it.
 

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Hrm....this Fox guy wont talk to me; just lies there grumbling.
 
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Give him a medkit.
 
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So I have officially decided I've never died so much in my life.:laugh:

And I'm only playing on STALKER difficulty (my pride won't let me turn it down to novice); I hate to see the two harder difficulties!
 

imperialreign

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So I have officially decided I've never died so much in my life.:laugh:

And I'm only playing on STALKER difficulty (my pride won't let me turn it down to novice); I hate to see the two harder difficulties!


'master' difficulty is labeled incorrectly - it should've be 'pwnt'

in CS is shoulda been 'pwnt^2'



Thing is, what really makes the game a challenge - aside from the typical less damage dealt out, more damage taken rhetoric we see in all other FPS, I think higher difficulty changes AI behaviour, medkits don't heal as well, more "difficult" enemies are spawned more frequently. Plus, the weapon fire dispersion . . . it's not like other games where you can always hit your mark - the only weapon in SoC that is ALWAYS 100% accurate is the gauss rifle.

STALKER is one of the few games I know that not only relies on a good bit of skill, but also a bit of luck as well . . .
 

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The 1.06 patch.. can I jsut dl it or do i have to have 1.05 in order to use it?

By the way.. i just bought Chernobyl on steam for 19.99 .. so yea.. im a newb.
 

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The 1.06 patch.. can I jsut dl it or do i have to have 1.05 in order to use it?

By the way.. i just bought Chernobyl on steam for 19.99 .. so yea.. im a newb.

s'all good . . . better a little late than never :toast:


IIRC, 1.06 needs 1.05 patched first. It's not a major patch, but if you use a 16:10 aspect monitor, you'll need it for proper viewing support.
 
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Hooray for 1680x1050!:laugh:
 

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Clear Sky Update 1.5.07 ready for download

Here is the latest Patch for S.T.A.L.K.E.R.: Clear Sky. There is a download for the digital version and the retail version. This update doesn’t have any compatibility problems with the previous patches 1.5.06 ,1.5.05 and 1.5.04.

Patch V1.5.07

Patch V1.5.07 for the retail version (56 MB)

Patch V1.5.07 for the download version (55 MB)
 

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Case Fractal Design Arc Mini
Power Supply Corsair HX750W
Software 64bit Microsoft Windows 10 Pro
Benchmark Scores *@ 4.6GHz **@ 2133MHz
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