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Samsung Confirms RDNA2-based Exynos 2200 iGPU Will Support Ray Tracing

btarunr

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Samsung appears to be in a hurry to beat Apple and Qualcomm at bringing real-time ray tracing to the smartphone space, with its next-generation Exynos 2200 "Pamir" SoC. The chip integrates a graphics processor based on the AMD RDNA2 architecture, codenamed "Voyager." Samsung all but confirmed that the compute units of this will feature Ray Accelerators, the hardware component that performs ray-intersection calculations. The "Voyager" iGPU, as implemented on the Exynos 2200 SoC, physically features six RDNA2 compute units (384 stream processors), and hence six Ray Accelerators.

Built on the 4 nm EUV silicon fabrication process, Exynos 2200 will feature not two, but three kinds of CPU cores—four lightweight efficiency cores, three mid-tier cores, and one ultra high-performance core. Each of these three operate in unique performance/Watt bands, giving software finer-grained control over the kinds of hardware resources they want. Samsung is expected to debut the Exynos 2200 with its next-generation Galaxy S and Galaxy Note devices.



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Hi,
So now it's time to tank game streaming on cell ?
 
RIP battery life. 120hz screens with ray tracing, gee wiz mister, I bet that battery life going to last a long time
 
Can you hear it ? It's the scream of marketing about to sell this as a killer feature, even though ray tracing and RDNA2 aren't really a good mix. I'm really curious to see the what the first ray traced mobile game will look like.
 
I wonder if they're orienting the Galaxy Note towards "high end mobile (phone) gaming" now that they have the Fold to represent the next step in "phablet" design, and when they also have the recent Galaxy S Ultras being about 95% the same size, only slightly smaller due to lacking the integrated smart pen (but now including support for said pens, sold separately). As well, here's to hoping we get some next-gen tablets with those chips too.

On the other end of things, I wonder if ASUS could convince Samsung to share the chips for their next Gaming Phone (which has active cooling options).

That aside, the only other reason besides gaming, I could think of to use raytracing on a phone would be for the fancy, graphically intensive 3D-like UI replacers that some phone users download because the default is too boring. But that would still end up tanking battery life if it's always on.
 
They better figure out how to deploy DLSS on RDNA 2 hardware...
 
Phones need to keep creating new problems otherwise there is no need to upgrade. Quite similar to GPUs, really.
 
Candy Crush and CoC in ray tracing!!! Ghek!
 
They better figure out how to deploy DLSS on RDNA 2 hardware...

DLSS is nvidia tech, for AMD it's FidelityFX Super Resolution.
 
Soon you can throw your PC out of the window and is a super smartphone all you'll be using...
 
Soon you can throw your PC out of the window and is a super smartphone all you'll be using...
Hi,
I could of saved a lot of money that way :cool:
 
Soon you can throw your PC out of the window and is a super smartphone all you'll be using...

And get beaten on productivity every day ;)

PC is going nowhere...
 
And get beaten on productivity every day ;)

PC is going nowhere...
I don't know. Phones vibrate and you can choke the chicken while holding a phone. Can't do that with a PC can ya?
 
Backpack 100k ma/h battery back up ftw :laugh:
Hi,
I see lots of people doing this for cellphone blasters in them to so this isn't a new concept just a loud one :D
 
Thats just a PR Stunt just like on the consoles, its there, its capable, but nobody will buy this phone b/c of this feature.
 
Thats just a PR Stunt just like on the consoles, its there, its capable, but nobody will buy this phone b/c of this feature.
I have my doubts about this "capable" bit. RDNA2 isn't particularly good at RTRT in its desktop form, it's hard to imagine it doing a better job on mobile, where it has to push the resolutions. With far fewer watts.
 
Um why?? If they want to they will deploy FSR
Ultimately, it was a joke. We know DLSS works better at lower resolutions, something that FSR does not. Hence the joke.

DLSS is nvidia tech, for AMD it's FidelityFX Super Resolution.
Next time I will place a funny face or something because the joke didn't land well at all.
 
Thats just a PR Stunt just like on the consoles, its there, its capable, but nobody will buy this phone b/c of this feature.
Hi,
Maybe they mine well too :)
 
If they want to beat Apple, they should stop copying Apple and be more original, bring back the headphone jack (superior sound quality), stop including screens with dead pixels (true fullscreen experience), add features.
 
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