- Joined
- Jan 1, 2012
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This is me, but I'm bypassing the YouTube reviews and playing it myself to decide.Called me jaded, but I'll wait for actual release and playthrough and reviews from some YT'ers I trust......
I wouldn't say it's a complete lie. Companies are definitely greedy for profits as that's sort of their whole purpose, and especially once they get larger, they pander even more to shareholders and that becomes more true, but the statement that they are getting too expensive is often true. Game development costs and time-frames truly have gotten way higher in a lot of cases. Games are apparently taking up to 5 to 8 years to develop in many cases (and still often needing a year or two of post-release support to be good), and sometimes that's with much larger teams than they had back in the day.Yeah... and then triple A studios/publishers whine that games are too expensive to make and they need even more money. Its a complete lie. The target audience is immense compared to back then. The profit and revenue of the gaming market globally has exploded and keeps exploding. Its a booming market, almost all the time, since its inception. If publishers cant make a profit you know what's really going on? There are too many releases.
Profits are up, but I imagine the losses with failures are also probably more harmful too, so you can have a failure, or at least a "not enough profits for the time frame it took us" situation, with something that sells millions of copies these days (look at Square Enix remaking that Final Fantasy VII Rebirth and Final Fantasy XVI not measuring up to expectations). This is probably why companies keep getting more risk averse and keep trying to get everything they can out of the successes.
I do partially agree that there might be some over-saturation, but at the same time, we often refer to years gone by where there were "more choice of X" and how we have less choice these days. I sort of see both sides on this one. Most of that over-saturation is probably indie titles, not triple A titles, because of the lower barrier to entry to game development and publishing these days.
Of course the market itself is much larger now than it was back then, but look at where much of that money is going. A lot of it is on mobile gaming, or games as a service, or multi-player games. Even accounting for those things, it's larger yes, but not by as much as the total would make it appear. And what growth it did have probably doesn't make up for the increased development costs and time-frames, I guess. I'm not sure I have an answer to this, so part of this is down to us as consumers demanding the best games possible. We can personally claim that we're individually okay with games that have smaller scopes, or lower development times, but the sales of the newest, flashiest, shiny thing all the time (despite being broken on release a lot of the time) are the things companies look at to gauge what the market wants.