• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

Silent Hill 2 Remake - Apparently really good

Called me jaded, but I'll wait for actual release and playthrough and reviews from some YT'ers I trust......
This is me, but I'm bypassing the YouTube reviews and playing it myself to decide.
Yeah... and then triple A studios/publishers whine that games are too expensive to make and they need even more money. Its a complete lie. The target audience is immense compared to back then. The profit and revenue of the gaming market globally has exploded and keeps exploding. Its a booming market, almost all the time, since its inception. If publishers cant make a profit you know what's really going on? There are too many releases.
I wouldn't say it's a complete lie. Companies are definitely greedy for profits as that's sort of their whole purpose, and especially once they get larger, they pander even more to shareholders and that becomes more true, but the statement that they are getting too expensive is often true. Game development costs and time-frames truly have gotten way higher in a lot of cases. Games are apparently taking up to 5 to 8 years to develop in many cases (and still often needing a year or two of post-release support to be good), and sometimes that's with much larger teams than they had back in the day.

Profits are up, but I imagine the losses with failures are also probably more harmful too, so you can have a failure, or at least a "not enough profits for the time frame it took us" situation, with something that sells millions of copies these days (look at Square Enix remaking that Final Fantasy VII Rebirth and Final Fantasy XVI not measuring up to expectations). This is probably why companies keep getting more risk averse and keep trying to get everything they can out of the successes.

I do partially agree that there might be some over-saturation, but at the same time, we often refer to years gone by where there were "more choice of X" and how we have less choice these days. I sort of see both sides on this one. Most of that over-saturation is probably indie titles, not triple A titles, because of the lower barrier to entry to game development and publishing these days.

Of course the market itself is much larger now than it was back then, but look at where much of that money is going. A lot of it is on mobile gaming, or games as a service, or multi-player games. Even accounting for those things, it's larger yes, but not by as much as the total would make it appear. And what growth it did have probably doesn't make up for the increased development costs and time-frames, I guess. I'm not sure I have an answer to this, so part of this is down to us as consumers demanding the best games possible. We can personally claim that we're individually okay with games that have smaller scopes, or lower development times, but the sales of the newest, flashiest, shiny thing all the time (despite being broken on release a lot of the time) are the things companies look at to gauge what the market wants.
 
This is me, but I'm bypassing the YouTube reviews and playing it myself to decide.

If i was you i'd wait until a few patchs, i'll wait last even if one year passes, it will be verry patched since it's only good reviews mean it will sold well, then will be maintained.
 
Game development costs and time-frames truly have gotten way higher in a lot of cases. Games are apparently taking up to 5 to 8 years to develop in many cases (and still often needing a year or two of post-release support to be good), and sometimes that's with much larger teams than they had back in the day.
Then it makes zero sense to keep releasing separate titles and much more sense to keep a single game updated over time. Its also financially possible because you can float on DLC and MTX. But instead, corporate wants the cake and more; they release yearly or bi yearly and then drip feed the rest of the game. And then they tell us they cant keep up. Lmao
 
Eventually, market saturation kicks in and putting extra effort into a title becomes less worth it (in their eyes) because you're not going to gain as many new users as you lose, so there comes a point where trying to coax consumers into the shiny new one becomes worthwhile.

If you mean keeping a given title alive longer should be the goal, that's sometimes what they do. Stuff like MMOs, League of Legends, or Minecraft come to mind as games spanning up to, or over, a decade of life and updates, sometimes free. Other multi-player titles (like paid for FPS games) probably get replaced quicker, but that's because they are also the ones that have shorter development time-frames and costs (think Call of Duty, which seems to be more or less refreshed yearly or bi-yearly and changes little, but I'm speaking as an outsider). if you were specifically referring to the latter, then yes, I agree with you. I don't tend to play those sorts of games anyway though, so... *shrugs*
 
Played a bit. I can't get over how slowly he walks now. Your in a creepy city and essentially crawling around. At least in the OG you could go much faster. I swear there was a run function too.

Anyways, I found a loophole. If your continually dodge, it's essentially the speed of a fast walk. Here I am dodging my way around everything. The bad part is he is grunting every time. Here is hoping they patch this slow ass dude or someone makes a mod where you can run again.
 
So the PS5 version will run better overall than PC, the atypical issues of Unreal Engine. Mind you, it will eventually be patched. Too early for most people.

 
Played a bit. I can't get over how slowly he walks now. Your in a creepy city and essentially crawling around. At least in the OG you could go much faster. I swear there was a run function too.

Anyways, I found a loophole. If your continually dodge, it's essentially the speed of a fast walk. Here I am dodging my way around everything. The bad part is he is grunting every time. Here is hoping they patch this slow ass dude or someone makes a mod where you can run again.

He also runs slow !.. apprently, a mod can be made tho.

If you think grunt is bad, look at the animation you have to support by using dodging instead walking, no ?
 
Played a bit. I can't get over how slowly he walks now. Your in a creepy city and essentially crawling around. At least in the OG you could go much faster. I swear there was a run function too.

Anyways, I found a loophole. If your continually dodge, it's essentially the speed of a fast walk. Here I am dodging my way around everything. The bad part is he is grunting every time. Here is hoping they patch this slow ass dude or someone makes a mod where you can run again.
So he moves as fast as I do in real life?
 
So the PS5 version will run better overall than PC, the atypical issues of Unreal Engine. Mind you, it will eventually be patched. Too early for most people.


Yes, there is even as of now a engine.ini twaek to enable Ray Reconstrution, so to say it's not really fully integrated by the dev and will certainly, and others things btw.
 
Last edited:
@ir_cow
Dodging constantly to have higher movement speed sounds like absolute kino, I am sure it was part of the original Team Silent vision, it was just the technical limitations of the time that did not allow them to implement such a masterful game design choice into their psychological thriller experience.

I still have no idea why the hell Bloober decided that switching to a TPS perspective with RE2 Remake style combat was even a good idea. They have shown with the Medium (game itself being janky and mid aside) that they at least have a grasp on how fixed camera can enhance presentation and build tension. Just letting it all go, and in a SH2 remake no less, seems incredibly weird.

Also, “improving” combat and increasing the density of combat encounters is hilariously missing the point of the OG, but I guess that’s just what people expect nowadays.
 
So he moves as fast as I do in real life?
probably even slower lol. To cross the street it takes minutes. This dude is really taking his time. Since all the buildings are locked always, the forced slow walk for "spooky" aspect isn't that fun if like to explore. I guess this is another way to fake a larger map since you are unwilling to walk the wrong direction for secrets if its just a dead end. Now you have to walk 10 minutes (real-time) back the other way....
 
@ir_cow
Dodging constantly to have higher movement speed sounds like absolute kino, I am sure it was part of the original Team Silent vision, it was just the technical limitations of the time that did not allow them to implement such a masterful game design choice into their psychological thriller experience.

I still have no idea why the hell Bloober decided that switching to a TPS perspective with RE2 Remake style combat was even a good idea. They have shown with the Medium (game itself being janky and mid aside) that they at least have a grasp on how fixed camera can enhance presentation and build tension. Just letting it all go, and in a SH2 remake no less, seems incredibly weird.

Also, “improving” combat and increasing the density of combat encounters is hilariously missing the point of the OG, but I guess that’s just what people expect nowadays.

He can walk slow, but at the moment he encounters and fights the first monster i think he should instinctively walk faster, or he's at Silent Hill like at his home (in his mind).

BTW, more FPS in Videos :
 
I'd consider the game IF it were remade ad verbatim from the OG game, perhaps with improved mechanics, but IF uglification or any agenda driven content is added as 'bonus', then it's a hard pass.....HARD PASS!!! I did hear, can't say for sure, that some elements of horror in the OG game has been toned down from what I'd heard. Still, will wait and see what the excellent gamers here and other sites I go to have to say about the game.

I'm in no rush to garb any new game as I've my hands full with Space Marine 2, BM Wukong, Hogwarts Legacy, Lollipop Chainsaw Repop and The Forever Winter. As you can see, I have a problem with focusing on a single game.
 
I'd consider the game IF it were remade ad verbatim from the OG game, perhaps with improved mechanics, but IF uglification or any agenda driven content is added as 'bonus', then it's a hard pass.....HARD PASS!!! I did hear, can't say for sure, that some elements of horror in the OG game has been toned down from what I'd heard. Still, will wait and see what the excellent gamers here and other sites I go to have to say about the game.

I'm in no rush to garb any new game as I've my hands full with Space Marine 2, BM Wukong, Hogwarts Legacy, Lollipop Chainsaw Repop and The Forever Winter. As you can see, I have a problem with focusing on a single game.

Let's hope community behind SH2 Enhancements (or anybody else tho) mods the game to the point fans can't report anything bad about it anymore ;)

It will happen for sure, the base is good, if the character walk speed and this censor thingy are main problems, day1 mods can fix it.
 
Let's hope community behind SH2 Enhancements (or anybody else tho) mods the game to the point fans can't report anything bad about it anymore ;)

It will happen for sure, the base is good, if the character walk speed and this censor thingy are main problems, day1 mods can fix it.
Even if they do, it does not mean everyone who's gotten the game knows about such a mod. Also I'd like to see the spirit and 'feel' of the game is left untouched by the game dev without the need for any mod.
 
Even if they do, it does not mean everyone who's gotten the game knows about such a mod. Also I'd like to see the spirit and 'feel' of the game is left untouched by the game dev without the need for any mod.

That's a special gift for geeks, non-geek will always have dev's game with all their faults... i mod all my games asap, except Point n' Clicks (those have no mods (with some exception of course)).


First Person Mod
 
For anyone that cares, SH2 Remake was done in conjunction with consultancy by Hit Detection.
 
For anyone that cares, SH2 Remake was done in conjunction with consultancy by Hit Detection.

I guess we all saw that...

I hope the mod community will bring the rationale and aesthetics back.

Pretty much it.

1728411495971.png
 

Nice

Because it's ugly, well, even worst than ugly, in the remaster :

 
Last edited:
That's a special gift for geeks, non-geek will always have dev's game with all their faults... i mod all my games asap, except Point n' Clicks (those have no mods (with some exception of course)).
I'm not against mods per se, it's just that sometimes, mods that 'de-woke' a game or 'de-uglify' female characters are banned, I think Nexusmods is all in for banning such mods....
 
So the PS5 version will run better overall than PC, the atypical issues of Unreal Engine. Mind you, it will eventually be patched. Too early for most people.

You can't patch shader compilation and traversal stutter.
I'm not against mods per se, it's just that sometimes, mods that 'de-woke' a game or 'de-uglify' female characters are banned, I think Nexusmods is all in for banning such mods....
Ah yes, much woke:
1728457398064.png

Literal she was given a cleavage in 2024 version.

Ah yeah, it's so ugly now:
1728457482844.png


1728457548536.png


I guess you just can't criticize the game without saying "woke".
 
It looses a bit of the Silent Hill's character's "style", but SH1-2-3 are old enough to have been limited by their time's tech.

The studio is Polish, so the faces could be inspired by what they have there, and tell the faces are something/how is like to tell Polish is something/how !!

What i think is that the faces look "realistic", that old games looked like SH verry stylished faces :p

//

Now i have a question, what means this thing is "woke", what's the thing i should look at to see what they are talking about, bc since a few times all became "woke" in game's comments everywhere, and idk what to look at to check.
 

So the reviews are out. And apparently the game is amazing.

I guess I know what I am ordering.
PC, please!:rolleyes:
Always loved this more than RE.:rolleyes:
 
If the detail wasn't there in the original, it obviously needs to be invented. But in the screenshots above, while Maria looks exactly right, they changed Angela's face, the shape is different.
Not sure why they do it when it seems to be a net negative, doesn't matter to most players but some portion of a fanbase will grumble about it.
 
The studio is Polish, so the faces could be inspired by what they have there, and tell the faces are something/how is like to tell Polish is something/how !!

Utter rubbish... polish women are good looking...

My beef is that they look different, so it screws my perception what was and is... if it would be a new game with different chars, I would not care, but this is forced...
 
Back
Top