well ... so, they added 64bit and DX11 code path but... the remaster, on many aspect, looks worse than even a vanilla Skyrim (C.F.: the comparative video), then actually it's a console update... (oh well what's free is free)
btw... unless you have a verrrryyyy "potato" PC, even heavily moded Skyrim was still running smoothly enough, my rigs is did play Skyrim range from the C2D E8500 4gb DDR2 800 7870 GHZ to my actual rig, passing by a diverse configuration like a Phenom II X6 955 8gb DDR3 1333 GTX 460, a FX6300 16gb DDR3 2400 R9 270/290 a i3-4130T (2c/4t 2.9ghz) 8gb DDR3 1600 GTX 860m (750Ti) and the older or weaker are even under the minima for the remaster... (talk about low IPC for some ...)
not a "granted" ... and if the author don't wan't to rework a non compatible mode, no biggies the remaster is not needed
i meant IF the remaster does not look better, as a DX11 64bit game compared to a DX9 32bit one, then ... what did Bethesda do... monkey work? if you look the screens i posted, i.e.: water rendering: from classic to remaster, they claim "new water shader" and you see some vapor added on the stream (actually the river look less ... "alive" in the remaster than in the vanilla) you actually see that the water on my shot looks better and also have vapor.
actually the remaster is like i concluded a little above in that post, a console update, to make it look almost as it is for PC since the beginning.
@Vayra86 actually most MMO are same type, boring gameplay (click monster=>activate skill/spell=>deal with the parry/dodge/resist/hit=>click new monster) and interesting lore/background (exceptions apply like Tera/Blade & Soul/Black Desert, i don't know what type of target system ESO use

).
If you play for gameplay, then maybe you played TESV wrong ... because even for Magic or close range there is more than what i described above, granted Archer is the most interesting play type, actually my only grief was the rendering in 1st person which can be corrected in some way, just as many other flaw (excepted the progression and experience, but that flaw is minor) can be corrected, and you don't need 19718579015681 mods, just the necessary up to 255 of them

for me it's an ENB (not counted into mod count) around 43 textures/shader/mesh mods (including npc and pc mesh/tex) 1 or 2 housing mod, ~10 armor/weaponry (new type, lore friendly or not and remodel) and ~200 follower mods

(standalone basic, fully custom voiced, story driven type... etc)
yep that game is not for you, tho that does not make it like you describe it, even Morrowind is "meh" today it was seeming it had more depth and mystic side because it was back in 2002,... Alduin versus Dagoth Ur? actually Dagoth was more looking like a marionette, than a actual boss.
bottom line: it's the community and the modders who make skyrim, not Bethesda (Oblivion was same and Morrowind too )