If I can get better at my career, I plan on developing a game purely scalable to multiple gpus in both rendering (multiple cameras, 1 camera per screen segment) and physics (3D FFT based force calculation to use 100 million particles).
This may take 5 to 10 years. But if its completed it will be like GT1030 + RTX5090 level of freedom for scalability with any card combo and any number of cards, even the cpu will help the tasks.
The frames will be real and lower latency than 1 gpu. The engine will also support both temporal load balancing for high 0.1% frame performance and compression tech to not need high video memory and to use pcie more efficiently with no extra connection required.
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If the above idea works, I will step up the game and run it in cloud so that 1 big chonky datacenter GPU will be able to render for 90 players at once by just reusing the same geometry data on different angles, and stream the frames to players with smart phones or whatever wearable nonsense they wear in future. This may take another 5 years.
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Approaching to death, I want to upload my brain into datacenter and continue coding in there.
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Some info about the game in mind:
- rpg elements, tuned for space combat, trading, smuggling, mining, bounty hunting and piracy.
- some players will be commanders and start doing strategy stuff from top-down view by clicking on other players in battle.
- players wil design their own space ships and experiment various doctrines for space combat.
- some players will just be a mayor, commanding economics of a planet.
- only 5-10 players will be supreme commanders for a few empires in the map.
- everything in the game will be destructible and explosion effects will be satisfying so people will not explode things in real life -> peace in the world
- some player classes will be about ship design, to unlock unprecedented ship optimizations for trading, hauling, mining, logistics and combat.
- players will be able to multi-class like a miner admiral, a design-master bounty-hunter, a trader smuggler or even a pirate mayor.
- the ship design will be totally modular with interiors to allow NPCs or players as crew to work inside the ship for various tasks like boarding, security, research, production, fighter fleet commanding, and even repairing the ship in combat. Yes, technician class can repair fast. Engineer class can produce fast. Scientist class can research fast.