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So who’s paying $100 for GTA 6 then?

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Rockstar has never gotten a single dollar from me and will continue not to get any money from me. Only games of theirs that look interesting recently have been the RDR games, but they're asking $60 for a 14 year old game on PC so that's a pass from me.

None of the GTA games look particularly interesting to me, and the whole genre is kinda stale honestly (I had the most fun with Sleeping Dogs purely thanks to its non-traditional narrative and location + decent h2h combat).

Usually when a series is on its 6th installment (7th if we want to say San Andreas was it's own thing) you're getting into EA Sports / Call of Duty territory of appealing to the lowest common denominator.
 
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Gaming seems more popular than ever but I legit don't know anyone spending money on real games (not fortnite or other online crap). Literally nobody. it's a big contrast to record profits..
Rockstar's revenue for GTA V currently sits at $8.6 BILLION . Now, if every copy of the 60 million sold was $60, that's only $3.6 billion. The rest is coming from GTA online, where RockStar is likely pushing over 90% profit margin at least.

So just off the profits from GTA online alone, they've likely made enough money to fund the production of 10 Concord level disasters and STILL have over a billion left over. Clearly, people are playing, and paying, and they dont need to charge $100. They want to, because greed. I cant say I blame them either, a sucker born every minute and all that....
 
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I doubt it'll be that expensive, they want people to play online and micro transactions.... Why put the user base off with a stupid price. Pure click bait?

I'll wait for the PC version and hope for one that's "less expensive" if it's really $100.
 
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RDR2 is a prequel. RDR1 is the sequel.

Funny, I was totally unaware of this. I played about 20 minutes of the prologue; the way the characters and situation was presented it felt like I should already know what was going on.

It would be 'ok' to play RDR2 first and it won't ruin RDR1 if I pick that up later? I still have no idea what happens in either one (apart from the aforementioned prologue were it seems like they're being pursued).

Thanks!

[sorry if a bit off-topic, try to avoid walkthroughs or even searching for stuff to avoid spoilers]
 
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I doubt it but I can see them trying to push $80. If they do I hope there is a big backlash. Over the last few years $70 has become the new $60. I can understand that, $60 became the new $50 around 2012 or so. Every now and then prices do have to increase to cover inflation but they are going to raise prices too much to account for that.
 
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Rockstar has never gotten a single dollar from me and will continue not to get any money from me. Only games of theirs that look interesting recently have been the RDR games, but they're asking $60 for a 14 year old game on PC so that's a pass from me.

None of the GTA games look particularly interesting to me, and the whole genre is kinda stale honestly (I had the most fun with Sleeping Dogs purely thanks to its non-traditional narrative and location + decent h2h combat).

Usually when a series is on its 6th installment (7th if we want to say San Andreas was it's own thing) you're getting into EA Sports / Call of Duty territory of appealing to the lowest common denominator.

GTA 6 is not he 6th or 7th installment. Though, also, no, 6 installments would be nothing like EA sports.

There are several non-numbered GTA games.

Vice City
San Andreas
GTA Advance
Liberty City Stories
Vice City Stories
Chinatown Wars

But this is nothing like COD or EA Sports titles. GTA came out 28 years ago. 12 games in 28 years, each with its own story, and predominantly being single-player games aside from GTA V, is absolutely not remotely similar to series that make minor changes every year and are predominantly competitive online games.

If you're going to stat a post saying you've never spent $ on a product, end it there. Continuing to talk about the product after acknowledging your lack of experience with it just makes you come off as a clown.
 
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12 games in 28 years, each with its own story
Every one of those stories is pathetic BS that exists merely to provide a thin veneer of justification for the gameplay, which is:
  • open-world
  • drive vehicles
  • shoot guns
  • make fun of American societal tropes because Americans think that is edgy and cool
  • black characters say the N-word excessively because Americans think that is edgy and cool
 
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Rockstar's revenue for GTA V currently sits at $8.6 BILLION . Now, if every copy of the 60 million sold was $60, that's only $3.6 billion. The rest is coming from GTA online, where RockStar is likely pushing over 90% profit margin at least.

So just off the profits from GTA online alone, they've likely made enough money to fund the production of 10 Concord level disasters and STILL have over a billion left over. Clearly, people are playing, and paying, and they dont need to charge $100. They want to, because greed. I cant say I blame them either, a sucker born every minute and all that....

Every copy of the 60 million? What 60 million? The game has sold ~210 million copies.

Every one of those stories is pathetic BS that exists merely to provide a thin veneer of justification for the gameplay, which is:
  • open-world
  • drive vehicles
  • shoot guns
  • make fun of American societal tropes because Americans think that is edgy and cool
  • black characters say the N-word excessively because Americans think that is edgy and cool
Nonsense. You don't like the games, which is fine. But as someone who doesn't like them and thinks they are without merit, you most assuredly haven't played most of them, and don't really know what they're about.
 
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Your ignorance and anecdote do not equate to facts.


The facts are that publishers, who often own developers, have basically been reporting record profits for the last several years. This has coincided with announcing that and immediately firing huge amounts of the actual programmers and people working on games. Basically terminating the people who made the management so much money, because they are treated as a commodity rather than a sustainable resource.

For examples see:
Blizzard
MS
Activision (yes, listing separately because they are the same company but act partially differently)
Ubisoft....yes, record profits and record expenses do demonstrably lead to failure

You should be able to search more...but it's a 20 second google search. Likewise, developers like RockStar sell a full priced game, then spend pennies installing gatcha mechanics that belong in free to play. It's basically printing nearly free money.



The bad decision, because you apparently cannot read, is that pricing everything at $100 is not sustainable.

You seem to be a bit thick, so let me explain this real simple. RockStar adding the free to play market to their full priced game is a bad decision. Despite this, they made a truckload of money. They support this by actively hunting down modders...something that Bethesda tried to introduce with paid mods in Skyrim and Fallout 4...that backfired spectacularly. If you miss the through-line, the problem is making a bad decision that will be used as the gold standard for the rest of the industry.

So you may also not be aware of this...but there are things called publisher. Publishers generally make a lot of money with little overhead...so they've taken to buying up companies that make games...because years between large cash infusions are very hard to sustain. If RockStar, owned by Take2, sets the industry standard at $100 being acceptable it'll be fine for Fallout 5, ES 6, Baldur's Gate 4, whatever Ubisoft open world is next, etc... to all cost that much, and it'll prevent people from buying. If instead people smacked a theoretical $100 GTA 6, RockStar would still print money from their gatcha shop and reprice the base game appropriately. That's what we like to call setting a sustainable precedent.



I'm betting in your world, because you seem to think things don't always come from somewhere else, that you believe tomorrow the next Basketball or Football game could suddenly raise its price and consumers would weigh whether or not to buy it. The thing is, that's not how average people work. Average people have a core set of things they purchase based off of interaction with other people, and will forego additional expenses if the core items become more expensive. IE, an increase in the price of eggs doesn't signal people will stop buying eggs, so much as they will go from buying steak to hamburger. This poisons the market for all steak producers. In this case eggs are the annual AAA releases, steak is a new AA game, and hamburger is deeply discounted games (or even piracy in the worst cases).


Let me not only provide you the above examples, but pull a direct comparison. Streaming was great with Netflix. They didn't have the newest shows, but they had no commercials and often cost less per month that two trips to a rental shop. Fast forward a few years, and everybody starts pulling the rights from Netflix to launch their own platforms. Prices remained low, because everyone wants market share. Fast forward again, and everyone is raising prices. Netflix set the precedent, so Disney, HBO, etc... all raised prices. Fast forward again and not only do we have price increases, but commercials. An idea from the age of the Wii was great, but constantly changing goals and bloated content creation budgets (sound familiar to video games?) have brought us to being more expensive than cable, with all its downside. Oh...and because you don't own anything the second you stop paying you lose everything. Every single step led to the next, because nobody pushed back. Now can you maybe see how RockStar pushing a $100 game might do the exact same? Bethesda did. Bethesda introduced horse armor, forcing you to download their creation club stuff but disabling it in your files, attempted to charge for third party made mods, and now will sell you back your achievements on anything you are willing to pay for on the consoles, including game breaking stuff that they initially said was the reason that mods disabled achievements.


Of course you're free to stick both your thumbs into your ears and yell that I'm wrong and not being fair....because I cannot spend the next several days documenting the slippery slope that this is, but I'll leave it to you. Care to join reality...or do you want to demonstrate that Idiocracy is prophetic rather than just a fun bit of movie? I'll wait for you Not Sure.
Cool story bro

Rockstar's revenue for GTA V currently sits at $8.6 BILLION . Now, if every copy of the 60 million sold was $60, that's only $3.6 billion. The rest is coming from GTA online, where RockStar is likely pushing over 90% profit margin at least.

So just off the profits from GTA online alone, they've likely made enough money to fund the production of 10 Concord level disasters and STILL have over a billion left over. Clearly, people are playing, and paying, and they dont need to charge $100. They want to, because greed. I cant say I blame them either, a sucker born every minute and all that....
Yes, it's rather obvious the bulk of the income is from microtransactions and the online crap. It's why editors are so ravenous about microtransactions.

People should not forget to say the gaming industry generate record profits... From microtransactions and not unit sales of games. Real gamers are a small percentage of the total profits.
 
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Funny, I was totally unaware of this. I played about 20 minutes of the prologue; the way the characters and situation was presented it felt like I should already know what was going on.

It would be 'ok' to play RDR2 first and it won't ruin RDR1 if I pick that up later? I still have no idea what happens in either one (apart from the aforementioned prologue were it seems like they're being pursued).

Thanks!

[sorry if a bit off-topic, try to avoid walkthroughs or even searching for stuff to avoid spoilers]
Well it kinda expects you to know them a little but you really don't need to. Thats just for people that played RDR1 years ago, cherry on top for those ppl.
Every one of those stories is pathetic BS that exists merely to provide a thin veneer of justification for the gameplay, which is:
  • open-world
  • drive vehicles
  • shoot guns
  • make fun of American societal tropes because Americans think that is edgy and cool
  • black characters say the N-word excessively because Americans think that is edgy and cool
I'm more of a drive on the sidewalks in 1st person and see how many crowds of people it takes to crash or slow down kinda player, make the NPCs fight each other kinda player, walk along the beach and throw a gas can at the NPCs gathered around a fireplace kinda player. The kinda player that just selectively ONLY hits women waking down the sidewalk. I like to rob the fake 7/11s and yell at the cashier to hurry up then kill him in his shop and set the store on fire. Might pull someone out of their car stomp em out and stab the dead NPC then do a burnout on their head and leave with bloody tire tracks. Let the cops grab my car door then start driving off while they try to hold on kinda player.

No other game comes close to the sandbox empire that is GTA.

I think the 3 character story of gta v was cool but from here on out, I think the future gtas will be all about money in some fashion, which is the main bummer. Especially online. Gta 4 online was just pure mp fun. Gta v became a grind. So 6 will be a grind too. Pure gaming days are over.
 
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Every one of those stories is pathetic BS that exists merely to provide a thin veneer of justification for the gameplay, which is:
  • open-world
  • drive vehicles
  • shoot guns
  • make fun of American societal tropes because Americans think that is edgy and cool
  • black characters say the N-word excessively because Americans think that is edgy and cool

There are people out there who love this...and trying to argue with them about how flagship launches influence the industry is like trying to explain quantum mechanics to a particularly hyperactive chimp. I...stopped trying when I caught myself going back through the stories in my head...and discovered that my memory black-holed the BS from RockStar where they cancelled single player DLC because the profit margins weren't as large as more cosmetic garbage through Shark Cards.

Allow me to be truly angry for a bit, and ask where games like Bully, Manhunt, and anything without a 300% return on investment went....because the 2 billion that 6 is being projected to cost is a drop in the bucket when you consider from 2013 to 2024 their revenue was 8.6 billion....or 860 million a year averaged out with virtually nothing being released or developed in that decade beyond the shark cards content. This is while their parent company sued modders left and right (read: a 5 second google search will define my point Google search for "Take 2, sue, GTA 5") to protect their precious IP...because apparently releasing the railgun doesn't bork balance but a modder can cost them 500k in damages. All of this makes their fanbase too loyal to ever question their authority, and far too read to swallow whatever garbage they want to shovel out at whatever price. It can't hurt anybody else, right?



Yeah, not buying the game ever. GTA 5 can answer why, it starts with a full priced game charging for gatcha mechanics that belong in free to play, and ends with millions of dollars of hardware blowing up because somebody decided "f you in particular" whilst I decided to fly around for giggles. The legal vampires at Take 2 call that a balanced experience that needs legal protection from those nasty modders....who basically existed to remove the gatcha garbage and allow for enjoyment of the sandbox.

I'm tactically hiding all of this behind a couple of paragraphs, because most people who enjoy GTA don't have the attention span to read...so we should be good having a laugh now. Seriously though, GTA justifying a high price tag to a once in a decade release is entirely different than WB pushing out another Lord of the Rings game...but WB will justify their next thing costing $100 if RockStar does....and that's just bass ackwards and dangerous logic.
 

Frick

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Every one of those stories is pathetic BS that exists merely to provide a thin veneer of justification for the gameplay, which is:
  • open-world
  • drive vehicles
  • shoot guns
  • make fun of American societal tropes because Americans think that is edgy and cool
  • black characters say the N-word excessively because Americans think that is edgy and cool

..... so it's like America: The Game then?

A lot of people think Breaking Bad is like one of the best TV shows ever made and personally I wasn't interested at all because it's literally just about a man too insecure to ask for help combined with a failing medical system. The way people talk about GTA (San Andreas and up anyway) is kinda reminiscent of that. They are set in america and even the first game (even though made by scots) is as american as monster trucks and pro wrestling (or the unholy combination of the two). Criminals being heroes is an old tale but there is nothing quite like the american crimedude being the hero of a movie. I mean heck, look at Dexter (the serial killer, not the boy genius). That show could not have been made outside america. I may have more to say on this subject if I think about it for a bit.
 
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..... so it's like America: The Game then?

A lot of people think Breaking Bad is like one of the best TV shows ever made and personally I wasn't interested at all because it's literally just about a man too insecure to ask for help combined with a failing medical system. The way people talk about GTA (San Andreas and up anyway) is kinda reminiscent of that. They are set in america and even the first game (even though made by scots) is as american as monster trucks and pro wrestling (or the unholy combination of the two). Criminals being heroes is an old tale but there is nothing quite like the american crimedude being the hero of a movie. I mean heck, look at Dexter (the serial killer, not the boy genius). That show could not have been made outside america. I may have more to say on this subject if I think about it for a bit.
It's the freedom within the simulation that makes it appealing. Nothing else comes close to that.
 
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So who’s paying $100 for GTA 6 then?​


At the very least I think it would include a lot of kids with big allowances. :rolleyes:
 
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I'm starting to think @Assimilator doesn't like Americans.
 
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I will, unless its contents are too questionable (i.e. politicised).

I rarely buy games, so it's not like jumping from an average 60€ to 100€ will make any meaningful difference to me.
 
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I'm not, but it's not because of the price, but because I'm not interested in that particular game.

I'm probably opening myself to ire here, but I'd have little room to criticize a $100 price for Grand Theft Auto VI, a game that will sell unimaginably well, when I'd spend that much (or more) on a truly good Final Fantasy IX remake. I've also collectively spent over that much on some single games. Well... single games if you count expansion content (Sims 3 comes to mind with expansion packs, stuff packs, and store content), but that might be because I sometimes spend my time with fewer games than most people? I don't "buy all the triple A games" like some people so I am more willing to spend a little more for the games I do spend time on.

And it's true that inflation has effectively made games cheaper. The counterpoint to this is... purchasing power hasn't exactly kept up, and games are more often sold less complete, with micro-transactions, less optimizations and more bugs. I'd be willing to spend more if games were being sold in better states and with less cut content.

At the end of the day, if this occurs, people might have to be more choosy with what games they do buy since they can afford fewer. In an era where people have backlogs full of incomplete games and cheap games are as plentiful as ever, I'm not sure we have too much to worry about. Not unless you're someone who tends to buy a whole lot of triple A games all the time. But if this occurs is a big if, because even if Grand Theft Auto asks for $100, it doesn't mean all triple A games will be able to. At least not as successfully. Some may try, but then they'll continue down that self-harming path of not paying for themselves. In a way, maybe this what the triple A sector needs to "heal" itself; sometimes corrections occur because things keep pushing until they crash.
 
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GTA 6 is not he 6th or 7th installment. Though, also, no, 6 installments would be nothing like EA sports.

There are several non-numbered GTA games.

Vice City
San Andreas
GTA Advance
Liberty City Stories
Vice City Stories
Chinatown Wars

But this is nothing like COD or EA Sports titles. GTA came out 28 years ago. 12 games in 28 years, each with its own story, and predominantly being single-player games aside from GTA V, is absolutely not remotely similar to series that make minor changes every year and are predominantly competitive online games.

If you're going to stat a post saying you've never spent $ on a product, end it there. Continuing to talk about the product after acknowledging your lack of experience with it just makes you come off as a clown.

-Bruh this is the Internet we're all clowns here. Don't take it so serious.

I think GTA Online is another non-numbered entry...
 
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