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Sony Announces PlayStation VR2 Specs and Horizon VR: Call of the Mountain Game

Raevenlord

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Sony today has confirmed the first specs for its upcoming update of the original PlayStation VR hardware. The PlayStation VR2, as it's (predictably) named, will feature an entirely new display array consisting of dual OLED panels (2000 x 2040 per eye), enabling 4K HDR content to be directly beamed into the users' retinas. The panels enable a 110º field of view and up to 120 Hz refresh rates. The PS VR2 headset will now feature inside-out tracking, which means there's no need for external accessories: four cameras placed on the headset itself will take care of hand and positional tracking, with some help from the new Sense handheld controllers (which integrate the haptic feedback and adaptive triggers of the PS5 DualSense controller).

While wireless VR technologies have become more common, the PlayStation VR2 will require a single, USB Type-C physical connection with the PS5 console - and it's unlikely it will ever properly work outside Sony's ecosystem. This is partly due to Sony listing a number of new sensory technologies that are being integrated into its VR2 headset such as eye tracking, headset feedback, and 3D Audio (processed via the company's Tempest technology). Sony describes the eye tracking implementation as serving as a new possible input for game experiences, whilst also enabling technologies such as foveated rendering to enable higher performance to be extracted from the PS5 hardware. Allying foveated rendering and eye-tracking should bring about a much-needed breakthrough for VR performance - theoretically, the system can apply Variable Rate Shading (VRS)-like technologies according to the user's eye position, reducing rendering quality in line with the less detailed captures of humans' peripheral vision compared to the pupil's central focus point.





Headset feedback should also bring about new integrated ways to experience VR; Sony integrated a single built-in motor on the headset that "amplifies the sensations of in-game actions from the player". Sony say that pairing headset feedback with its Tempest 3D audio system will enable gamers to feel, for instance, "a character's elevated pulse during tense moments, the rush of objects passing close to the character's head, or the thrust of a vehicle as the character speeds forward."

All of this tech should get its time in the sun as soon as the PS VR2 products launch, right alongside the first confirmed VR experience for the PS5. Horizon VR: Call of the Mountain is expected to place players in Horizon: Zero Dawn character Alloy's shoes, as she explores a forest environment packed with saurian robots. What gameplay and interaction mechanics will make it unto the game are open questions as of now, but this seems like an incredible place to play with the headset's feedback and Tempest audio features, as well as eye-tracking.


Sony gave no information on pricing for its new PS VR2 headset and Sense controllers; however, a Chinese publication claimed that Sony was in the final throes of starting production of its new hardware as it scales production to meet a "end of 2022" release date.

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It will probably be shown in time for E3. Hopefully they will have some very good launch games day 1.
 
Much needed resolution increase. PS VR is blocky cack.
 
Much needed resolution increase. PS VR is blocky cack.
Not so much that it was low resolution as much as PS4 couldn't run many games even in that native resolution. For example Resident evil 7 runs in 540P on Base console and 720P on PS4 Pro. And even with that they still had to cut down on some graphical settings to keep it running smoothly.
 
How much time will it take for the PSVR2 to be usable with PC?
 
RIP Valve Index.
 
For all the talk about Valve pushing VR, they've been sitting on Index a long time without an update. I guess when you sell out every unit you make, there's little incentive to make meaningful progress though.

Is it a sad state of affairs when it's Sony pushing the format forward and Valve's doing the milking?
 
For all the talk about Valve pushing VR, they've been sitting on Index a long time without an update. I guess when you sell out every unit you make, there's little incentive to make meaningful progress though.

Is it a sad state of affairs when it's Sony pushing the format forward and Valve's doing the milking?
Well that's not fair to say. Index is not on the market as long as PSVR. So let's say that Sony has been milking its PSVR for a lot longer. Do you want a new VR headset every 2 years with some incremental updates, or a real generational step?
 
Well that's not fair to say. Index is not on the market as long as PSVR. So let's say that Sony has been milking its PSVR for a lot longer. Do you want a new VR headset every 2 years with some incremental updates, or a real generational step?
PSVR is nearly twice as old as the Index, and yet Valve is the one milking it! What a statement lol

I would be fatigued af if they did annual or bi-annual releases of HMDs, I can tell you that. It would be nice to see something new from Valve this year tho, preferably both software and hardware. If we get thru 2022 without any launch of solid info/date, I will change my tune. There is also the 12K Pimax (which will prob be delayed) that I will buy if nothing new comes out from Valve thats a worthwhile upgrade.
 
I recently got a PS5, if the price is right I may bite, the Horizon game definetly catched my attention.
 
Wasted money on a PSVR and wasted money on an Oculus, barely used them. Did RE7 and Until Dawn with the PSVR, may get out the Oculus when RE4 reaches a more reasonable price. Will have to think long and hard and getting this too.
 
Not so much that it was low resolution as much as PS4 couldn't run many games even in that native resolution. For example Resident evil 7 runs in 540P on Base console and 720P on PS4 Pro. And even with that they still had to cut down on some graphical settings to keep it running smoothly.
Pretty much all those games ran in higher res on PS4 Pro. But still looked like ass having 960x1080 per eye looking like a giant screen right in front of you. The res sucked bro. Even for VR videos n stuff.
 
Pretty much all those games ran in higher res on PS4 Pro. But still looked like ass having 960x1080 per eye looking like a giant screen right in front of you. The res sucked bro. Even for VR videos n stuff.
Well, it was the poor man's VR when it came out and it has been around for ages.
 
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