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SSD Becomes a System Requirement, 100GB SSD Required for WoW Shadowlands

Why would they need the faster access time? Is some disk thrashing incoming?

Realistically, it was needed before. Zoning into Dalaran without SSD during Legion was not nice at all, and it is only going to get worse during Shadowlands. Game is pretty big and the world is seemless unless you enter into dungeons or change continents, so there is nonstop loading when you move around.

Planned obsolescence.

Not sure how, exactly. :confused:
 
Realistically, it was needed before. Zoning into Dalaran without SSD during Legion was not nice at all, and it is only going to get worse during Shadowlands. Game is pretty big and the world is seemless unless you enter into dungeons or change continents, so there is nonstop loading when you move around.
For that you need the sequential transfer speed, not the access time ;)
 
For that you need the sequential transfer speed, not the access time ;)

Which means you should see a benefit on a PCIe 4.0 SSD.
 
Everyone is always like "lol WoW. Runs on a potato, old tech, etc etc" but dont bother actually try playing the game in it's current form. Yes that was the case until about 8 years ago. Now, the game is much more demanding, has swapped from a CPU overload to more of a GPU overload.
 
For that you need the sequential transfer speed, not the access time ;)

So you mean you need SSD to be able to load stuff fast enough without stuttering and access the right texture/model/sound file fast enough, too? :)

Because HDD looses in both ways there.
 
Which means you should see a benefit on a PCIe 4.0 SSD.
Not sure about that, it would be interesting to test out but I never saw a real life naked eye difference between SATA SSD and NVMe fpr WoW.

World of Warcraft
This World of Warcraft trace contains the start of the game, login in and starting a level. The trace contains 390 MB of reading tasks and 5 MB of writing assignments.


index.php
 
I only played WoW for 20 minutes back in 2004 and the rest of my knowledge are fragments of screenshots and Twitch streams, but what the hell do you need a SSD with 100GB space for with a game that has texture resolution of 256x256?
 
Yeah cause the i7 6700K & the 2700X are equivalent :kookoo:
 
Yeah cause the i7 6700K & the 2700X are equivalent :kookoo:
when you consider the 6700k and 7700k is basically the exact same chip, the 6700k has the edge. You can also OC the 6700k so it pulls further away.


relative-performance-games-1280-720.png
 
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when you consider the 6700k and 7700k is basically the exact same chip, the 6700k has the edge. You can also OC the 6700k so it pulls further away.


relative-performance-games-1280-720.png

Ryzen 3 3100/3300X would of been smarter choices.
 
PC oriented game so I see no reason for adapting it to an SSD... and don't forget it's 15+ year old so I'm not expecting some streaming issues.

The game has huge loading times and this is a move to modernize the game even more just cause it started in 2004 doesn't mean it's stayed at the same level of demand as it had then.

With more and more games moving to reducing loading times (as it's the next big feature in consoles moving forward)expect many many more games to not only start requiring it just to reduce loading but actually changing the way they design the game itself.

iirc, Star Citizen also recommends an SSD
You are correct and I fully expect more and more games to start doing thisb(with specific speed of i/o also happening with more demanding games eventually)

I predicted when the new consoles launched with the huge focus on loading speeds and new i/o tech that we would quickly see similar tech for pc along with requirements to keep the pc ahead of the consoles.

My predictions made last year are now finally coming to fruition (rtx i/o and then this) I can't see how any of this is surprising to anyone paying attention

Hmm.. i have a Athlon 64 x2 6000+ System. i could install the game on it just for fun. although i think it will probably eat more than 4GB of ram at this point so it might not even run properly.

My steam on M.2 SSD is 112GB, on the backup drive its 905GB, i also have 150-200GB of other games on the disk itself. so thats 1.1TB and my SSD has 200GB in use for games. so thats 1.3TB, if i would push it into the SSD itself. now the 2TB ssd is only 1.6TB in size so that means that i would only have 300GB left. so i would definately need more space for games.

I dont even play that much Triple AAA to begin with and i still have enough games installed to fill the SSD
Now with a normal game that is not modded you can uninstall it and install it again.although unless you have over 100mbs connection it will take a long time to download a big game like that.
With modded games it might take entire day to mod it back together so its better to keep thouse installed if you play them couple times a year.


no shade but storage is cheap (I bought 12tb hdd recently for $175 and even ssds can be had for relatively little compared to just a few years ago. (1tb drives can be had for less than $100 on sale) u can't see a reason unless you're a kid living at homes and not working that something more couldn't be done than what you're saying you need to do for a 100gb game.

[nQUOTE="delshay, post: 4338926, member: 171810"]
Sorry, HDD are very useful for backup. That is what I use it for here as my 2TB SSD is full. Can't install any more games so i'm having to de-install to make room for any new games that are released. My next upgrade will be 4TB SSD, 2TB is just to small.
[/QUOTE]
nothing wrong with a "parking system" for your games even the new consoles are going to be using something akin to that.

Not sure if it's a technical definition but it's what I call it when I "park games" I'm not playing regularly but don't want to uninstall on the hdd and keep my most played on my ssd if amd when I feel the need to play a game from the "parking lot" I just transfer it over to the ssd (and maybe move something I'm not playing off) and I'm back to playing the game with full ssd benefits.

I can also run games that would have no benefit at all from ssd from the hard drive but the rest would just cycle in and out when I want to play.


What I really would like to see from the consoles or even something on pc (maybe steam could implement) but a system where anytime you launch a marked game the system automatically makes room based on recent games played least played etc and automatically shuffles them around so that you can play any game you want with only a few mihutes of "valet" getting your game ready and you essentially having unlimited storage for your games that all run from ssd.
 
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I bought 12tb hdd recently for $175 and even ssds can be had for relatively little compared to just a few years ago.

For the price i paid for my 2TB M2, i could have bought a 8TB WD black for my game drive, but the WD would still have been tens of times slower.
 
Yes, SSD's recommended all round, but the high prices and my wallet say no.

The irony is, it's far more expensive to make HDD's and much heavier to ship, increasing shipping costs. :rolleyes:
Get the most decent one you can with the highest gb/$ and just get yourself setup for a "parking system" like I described above a 1tb ssd and a cheaper 8-12tb hdd together can be all you really need (that and a little patience for "unparking" games).

For the price i paid for my 2TB M2, i could have bought a 8TB WD black for my game drive, but the WD would still have been tens of times slower.
no doubt but the real solution is a combo of both as I describe above here with "parking system" I use and it works great.

consoles are also going to embrace this and in waiting to see which is first to steal my idea from above to automate the whole process.

I would love for steam to be first but I'm sure they'll only do it after one of the consoles pioneer it first.
 
Get the most decent one you can with the highest gb/$ and just get yourself setup for a "parking system" like I described above a 1tb ssd and a cheaper 8-12tb hdd together can be all you really need (that and a little patience for "unparking" games).


no doubt but the real solution is a combo of both as I describe above here with "parking system" I use and it works great.

consoles are also going to embrace this and in waiting to see which is first to steal my idea from above to automate the whole process.

I would love for steam to be first but I'm sure they'll only do it after one of the consoles pioneer it first.

so basically, you copy the game you are not using to your HDD, then back to SSD when you are. problem is that will rack up the writes on the SSD much quicker. Once a game is installed on my SSD i leave it there till i have finished it, then uninstall it.
 
Rejoice, for SSD is no longer a requirement (not that it technically was in the first place).

Blizzard
The text of the Systems Specifications for Shadowlands was updated a few minutes ago on our Support Site: https://us.battle.net/support/en/article/256565 2

The minimum requirements section for Storage now reads:
Solid State Drive (SSD)
100GB available space
Or
Hard Disk Drive (HDD)
100GB available space (depending on the performance of the drive, player experience may be impacted on HDD)

I only played WoW for 20 minutes back in 2004 and the rest of my knowledge are fragments of screenshots and Twitch streams, but what the hell do you need a SSD with 100GB space for with a game that has texture resolution of 256x256?

You do realise you just answered your own question?
 
Ryzen 3 3100/3300X would of been smarter choices.
from a performance standpoint, probably. You tend not to see the latest hardware posted in recommendations though
 
Rejoice, for SSD is no longer a requirement (not that it technically was in the first place).





You do realise you just answered your own question?
No I didn't. Screenshots from last year showed me a game just as crappy looking as back then.
 
No I didn't. Screenshots from last year showed me a game just as crappy looking as back then.

You may think it looks "crappy" but if you think it looks the same now as it does back 2004, you may want to invest in a new monitor.
 
You may think it looks "crappy" but if you think it looks the same now as it does back 2004, you may want to invest in a new monitor.
And a new set of lenses or prescription glasses. :p
 
Yeah yea, keep the insults coming. Won't change the fact it's 16 years old game with crappy graphics. Not even Elder Scrolls Online requires 100GB space, so your arguments are nul.
 
Yeah yea, keep the insults coming. Won't change the fact it's 16 years old game with crappy graphics. Not even Elder Scrolls Online requires 100GB space, so your arguments are nul.
what insults? and ESO takes up 85GB of disc space to WoW 70GB so...your point is....
 
Not even Elder Scrolls Online requires 100GB space

ESO's sitting on a 100GB of my poor drive (probably due some idiocy on Zenimax's end, but still).

That said, you viewing the game's current state as "crappy" doesn't necessarily mean there were no changes. Quality and cost don't increase linearly. Just look at Fallout 4's HD texture pack, nearly double the size of the base game, and you'd still have to hunt for changes and in many cases compare them side-by-side to note the improvement.
Of course, when we talk about MMOs, we are not just talking about improving existing models and textures, we're also talking about adding new ones as well.
 
I still have 500gb free on my 2TB, with over 70 steam games installed on it.
Prices need to come down before it’s an option for me. I’ve got almost 7TB of installed games.
 
Prices need to come down before it’s an option for me. I’ve got almost 7TB of installed games.
Whaaaaaat? :twitch::twitch::twitch:
How many games do you have installed really?
And even more so, how many do you actively play?
 
what insults? and ESO takes up 85GB of disc space to WoW 70GB so...your point is....
My point is there's no reason why WoW's inferior textures (resolution-wise) shouldn't take almost as much as ESO.
 
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