- Joined
- Feb 11, 2009
- Messages
- 5,572 (0.96/day)
System Name | Cyberline |
---|---|
Processor | Intel Core i7 2600k -> 12600k |
Motherboard | Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4 |
Cooling | Tuniq Tower 120 -> Custom Watercoolingloop |
Memory | Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz |
Video Card(s) | AMD RX480 -> RX7800XT |
Storage | Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD |
Display(s) | Philips 32inch LPF5605H (television) -> Dell S3220DGF |
Case | antec 600 -> Thermaltake Tenor HTCP case |
Audio Device(s) | Focusrite 2i4 (USB) |
Power Supply | Seasonic 620watt 80+ Platinum |
Mouse | Elecom EX-G |
Keyboard | Rapoo V700 |
Software | Windows 10 Pro 64bit |
Alex is honestly a tool... you can clearly see in the osd that the game is using the e-waste cores all the time... if he disabled the e-waste cores (which you should regardless, unless you're using a laptop) most of the stuttering would be gone...
I have no stuttering issues with my 7800x3d.
im sorry but that is an incredibly uninformed remark, E cores are always busy doing background stuff, they basically never get used for games and he also specifically showed the 3600 which does not even have e cores AND that has nothing to do with the shader compilation issues.
"I have no stuttering issues" is just a complete lie, its impossible for you not to have them, its a problem with the unreal engine, you at most just dont have the ability to see them because you are not sensitive enough for that sorta thing...
there is a tool here yeah, but its not Alex....