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Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive

In fact, as Richard Geldreich pointed out, Steam is becoming a place good games avoid because it's drowning in garbage.

You can thank the community and Indie Devs for that. Once upon a time Steam was a curated marketplace, and then people (Developers and Consumers alike) accused them of being bad faith gatekeepers to the PC Market. So they rolled out Green Light, and those people complained it wasn't good enough. So they relaxed their rules to the point where a lot of crap can now get on the platform, because that's what developers and consumers had consistently told them they wanted. Either you have an open marketplace and trudge through shovelware or you have a curated marketplace and accept that certain games aren't good enough to get on it. But people wanted schrodinger's marketplace, and that's just not practical.
 
More of along the lines of native support, like what Steam was promoting when they started working on their Steam Machines and SteamOS.
That's an uphill battle. Devs don't really like lower level APIs. They do complain when a higher level API isn't flexible enough for their needs, but won't really do the legwork required by a lower level API. If they did, we would have never moved past C/C++.
Getting things translated to Vulkan means at least a few developers will get first hand experience. It that goes well, they'll work from there.

But the real kicker is, it's not the PC that will push Vulkan adoption. It's Android. That's where you'll hit bottlenecks sooner and that's where I expect Vulkan will becme mandatory first. Still, it's going to take time.
 
Yup, UE4 supports Vulkan on Android...not Windows/Linux. It's been hacked in for the latter group but not an officially supported, "you should deploy this" feature.
 
That's an uphill battle. Devs don't really like lower level APIs. They do complain when a higher level API isn't flexible enough for their needs, but won't really do the legwork required by a lower level API. If they did, we would have never moved past C/C++.
Getting things translated to Vulkan means at least a few developers will get first hand experience. It that goes well, they'll work from there.

But the real kicker is, it's not the PC that will push Vulkan adoption. It's Android. That's where you'll hit bottlenecks sooner and that's where I expect Vulkan will becme mandatory first. Still, it's going to take time.

That is why I suggested he could use his Fortnite funds to help motivate the expansion into linux, Sweeney, like Gabe, was unhappy with the idea of a Windows UWP walled garden, seems like it would be a worth while investment.
 
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That is why I suggested he could use his Fortnite funds to help motivate the expansion into linux, for someone, who like Gabe, was unhappy with the idea of a Windows UWP walled garden, seems like it would be a worth while investment.
Yeah, I have no opinion on that.
I'm a developer and thus I love Linux. But how much someone ought to push gaming on Linux with its sub 1% of the desktop market share, is beyond me. Especially considering OpenGL gaming didn't go that far and OpenGL is much easier to do and much better understood.
Of course, the geek in me wishes all you have posted to have happened ;)
 
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