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OFFICIAL Strategy Gaming Thread

Edit: Anyone try the C&C copies from here: https://cncnet.org/tiberian-sun

Downloading Tiberian Sun now... looking forward to the OpenRA version in the future after watching the first 10 minutes of the above video...but the CNCNET.org version appears to be a community modded 2016 release...so gonna see what its about.
CnCNet is nowadays practically the place for playing classic C&C online. They have modified versions of the original games (TD, RA1, TS) that keep the original gameplay, but fix dozens of bugs and exploits, add some new functionality and support the latest operating systems. They also have Yuri's Revenge and stand-alone mods. I'm personally hooked to Dawn of the Tiberium Age, which combines Tiberian Dawn and Red Alert 1 into a single game with some additions and balance improvements: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age

 
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Anyone playing Stellaris? I have more than 20 hours in it ... in five days. :(
 
Anyone playing Stellaris? I have more than 20 hours in it ... in five days. :(

I've had it since the Steam Summer Sale (Steam didn't have it on sale for as cheap as GMG did at the time tho ;) )...and while I like it I got distracted by other games. Not impressed with the $8 character DLC but its not required. What I do like is the overall experience has been very good and pretty well polished. I like the graphical presentation.

I do hope they'll be willing to add a little more tactical control to battles but its not a game breaker.
 
I've had it since the Steam Summer Sale (Steam didn't have it on sale for as cheap as GMG did at the time tho ;) )...and while I like it I got distracted by other games. Not impressed with the $8 character DLC but its not required. What I do like is the overall experience has been very good and pretty well polished. I like the graphical presentation.

I do hope they'll be willing to add a little more tactical control to battles but its not a game breaker.

How familiar with Paradox are you? Two years from now it will be a completely different game. :laugh: Also they have millions of DLC, but most of them are just cosmetic.

The upcoming patch that comes with the Fallen Empires DLC will add combat roles I think. But I don't think they'll revamp the combat system to make it more tactical. Not much more anyway, and not soon.
 
My first Paradox grand strategy game. So far I like it! Just been back into space sims so haven't given it as much screen time as of late. :)
 
CnCNet is nowadays practically the place for playing classic C&C online. They have modified versions of the original games (TD, RA1, TS) that keep the original gameplay, but fix dozens of bugs and exploits, add some new functionality and support the latest operating systems. They also have Yuri's Revenge and stand-alone mods. I'm personally hooked to Dawn of the Tiberium Age, which combines Tiberian Dawn and Red Alert 1 into a single game with some additions and balance improvements: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age

Thank you! Tiberium Dawn and Red Alert - my favourite games of the C&C series - merged into one game... That's awesome!
 
rather decent mistake in advertising. The screen/digital tabletop is far more enticing that the game.


I liked the game, my dad loves it lol.
 
I saw that ad when the game came out. It turned me off to even trying the game. Not only was I far more interested in the tabletop, but the assertion of the ad doesn't match any kind of strategy I'd enjoy. So somehow they're implying the same amount of resources when one has a massive air supported fleet and the other just a few bombardment cannon and a small armored division? Clearly the decoys must cost something and the amount destroyed had to be worth more than what was lost in the fleet invasion.

Not saying it's a bad game at all but that ad did the complete opposite of sell me on the game.

but again that tabletop shut up and take my money!
 
Been playing a lot of Ashes Escalations lately. Mostly the campaigns. The game is great, set the game speed on max and go. If you want some large scale scifi hovertank battles with massive armies and great graphics, look no further.

But for now somewhat beefy systems recommended especially if you want max graphics + AA. They are working on making the game play better on lower end systems and I do play it a little on my Dell 3540, well the original Ashes not escalation yet. I fear Escalation might be too much for that ol' laptop to handle.

A lotta folks that thought Ashes was missing out hoping for a SupCom FA replacement and were disappointed, Escalation is closer to what you want and hasn't disappointed at all IMHO. Still not all the way there, more units, content, improved UI...Escalation is to Ashes as FA is to SupCom. Even as-far-as being an "expandalone".

I play the original Ashes with my boy, as it's a good upgrade from SupCom2 for him and is easier to get in and have quick and fun rounds. The devs even came out and said that's how they viewed the original Ashes, was a more introductory game simplified to SupCom2 levels for fun and ease...and I think on that aspect they're pretty well spot on. It is fun, and quick n' easy to get into...so a little MP with my boy is a blast and we both have fun. The AI is challenging, the graphics are good, the MP is solid, win-win for us...I am an original backer so he got my spare key. :D

When he doesn't play, its Escalation vs AI for me and I can get a good challenge and plenty of action to enjoy watching...the graphics and effects in this game are really really enjoyable to watch play out. Both games are going to be updated regularly and I believe receive the some of the same DLC. I guess we'll find out in the future, but it sounded like there was a dev team for Ashes and another for Escalation since it sold well enough according to Draginol on Steam/Ashes forums at least. All I know is I've truly enjoyed my time in both titles...watching Ashes grow... and now really getting to dig in and see a more fleshed out RTS experience with Escalation.


This game flows really well with the new Metallica album when the battles are going btw! :rockout:

P.S. Anyone know that World in Conflict MP is sorta back up and running? Just by a group of dedicated players, but still pretty cool... but I can't be bothered to fire it up...my only available time and Escalations is consuming it! :D
 
i'll give escalation a go i guess, the original didnt do it for me (big supcom FA fan)
 
i'll give escalation a go i guess, the original didnt do it for me (big supcom FA fan)

I just started the second campaign, so far I'm really digging it and enjoying the challenge the AI is bringing to the table. The game runs great on my system though it does load the hell outta the GPU. It looks amazing and runs smooth.

I also like the option to use WASD for camera panning, but now I'm so used to SupCom-style zoom and aim that I rarely use it. LOL.

Hopefully you're enjoying it! :toast:
 
So I've been playing a bunch of AotS: Escalation and Battlezone 98 Redux. Both are damn good fun in all honesty. Battlezone is a FPS/RTS hybrid...more on the FPS-side of things but it has enough RTS in it I felt it was fitting to talk about here.

Ashes of the Singularity: Escalation

If you were disappointed in AotS's initial release, hoping for the next coming of SupCom... Escalations looks to somewhat fill that need. Large scope and scale, tactical zoom, more units and strategies, lots to do, and continuing to improve. The drawback right now is that you need a pretty decent system to play it smoothly. My kid's PC, Kid PC2 in my sig, is able to play it at 1080 on Medium with no AA, and it still looks pretty damn amazing and plays quite nicely so clearly they have improved it quite a bit. Their goal is to make AotS and Escalations more usable and enjoyable on lower end systems...but I hope they don't go too far. There's A LOT of RTS that low end systems can play, and if it's going to sacrifice the forward momentum of AotS and it's 64-bit DX12 engine, I'm against it. I can sorta play either title on my Dell 3540 laptop...but it's a huge struggle and the heat it makes is the worst of any game. That actually goes for all of my systems that play this title...it heats the GPU up like no other game out there...and can put a decent load on the CPU too.

I am looking forward to more maps, a better map maker, more races, units, sea units, more terrain types, and just more. This is a damn good game and any RTS fan should have no trouble getting plenty of enjoyment out of it. Escalations has the original game's campaign and 2 more, so plenty to do SP-wise. I also really enjoy going up against AI in skirmishes...the AI in this game I find to be a good challenge. Which it should be considering the CPU resources its allowed.

The gameplay is also much more polished than AotS was a year or more ago, and after patch 1.3 in the original AotS, gamespeed issues were totally resolved for me...the pace wasn't as lethargic or frozen molasses feeling. Those that want fast and furious battles should look at SC2 or PA: Titans IMHO. But the battles in Ashes, either version, are truly epic. Even after what is likely well over 100 hours in both games combined...I still find myself enjoying watching battles play out...watching missles, mortars, lasers, beams, etc...all fire across the battleground into an enemy or narrowly missing.

Knowing that I have several (or more) fronts to build up armies, defenses, and certain arrangements of forces on is also something I enjoy with this title. Depending on the kind of games you play in AotS you can really flesh out some various strategies. I tend to start with a foundation of a certain build order of units that works for my play style...but often I have to change overall build queues to something that will survive against the waves of enemies coming or bases and resources areas I plan to take.

Quanta...now that is the unique thing here. Quanta runs so much of the game...without it you will be left behind and crushed in most cases. Why? Because its your research. It's your armor and weapon boost. Its your maximum army population purchase. There's some strategy here, because you can't build 10 quanta stations at the start...and have an army to utilize said research. And to buy the orbital support facilities for the extra actions you can do isn't possible at the start. That's where the balance of building your armies and building your support research come into play. Different folks pick different times to get into the quanta research. Do you place them all at your main base, or do you place a few in your future proxy bases?

I personally like to build up my armies first, and expand expand expand. Until I can hold 2-3 fronts with numbers I have 1-2 quanta stations at most. I hit up the mid game with a spare engineer only for building quanta stations, usually all over the place...and then ramp up the unit boosts, build some orbital support, and start nuking the enemy. I will also produce a few jammers to prevent my main base and proxy bases from getting hit too hard.

Frankly each game plays a little different, so does the AI...but overall I maintain a couple running strategies that work well for my playstyle. Its a lotta fun to try different things against the AI, and my son and I are able to enjoy this game in MP with ease.


Battlezone 98 Redux

Where to start. I played the original...even had the physical copy until a few years ago. Some remakes aren't as good...some take longer until they're good...but Battlezone 98 Redux is pretty top notch. It's not 100% perfect...but it's very enjoyable and harder than I remember. The controls are solid and smooth, the AI is competent for the SP experience. The campaign is as fun as I remembered...and I get my ass handed to me regularly in good fun! Steamworks support is a huge plus too...I've already deployed a few texture mods and an HD reticle mod. The game plays smooth on my laptop and PC.

If this had the tactical mode from Void Destroyer 2, it would be the best game ever for me right now. There are games that do the tactical zoom, allow you to FPS control a unit (Executive Assault does this too)...and I so wish this game did. But regardless...once you adjust to having to do all your RTS-ing from the FPS view it's not a big deal as the overall mechanics flow really well with it. BZ has a method to its chaos and it works very well. I find myself playing and replaying missions just to see if I can do them better, more efficiently, faster... I never do that in a new game... but as a 90s gamer, I used to do that all the time...it was part of the allure to gaming. This game left that ability fully realized and it's a helluva lotta fun!

The graphics aren't amazing, but they're clean and do a good enough job getting you into the mood to play in "what if" scenario created...me being a Cold War "what if" video game fan...this game was always right up my alley. I should add that having a nice computer now, this game plays great! Back in the day...my cheap PC had major issues. Major.

I didn't expect miracles with this title...and waited for months after release to see how it looked. Overall it is stable, smooth and easy. There's UI clunkiness but that seems more inherent to how it was back in the 90s, moreso than bringing it up to speed. Maybe my nostalgia glasses are so fogged over I'm willing to forgive and forget any glaring issues...but overall I don't have any that really annoy me. The AI is kinda clunky and pathfinding isn't always to your benefit...your guys need micromanaged to an extent... but that also keeps up with the pressured feeling of defending against the enemy and making sure all cylinders of the American War Machine are firing to fend off the enemies. WOOT!

This game is FUN, challenging and rewarding. I wish there was something brand new that was a sequel or more similar with some added depth and a Void Destroyer 2-like tactical RTS view to it...but at the end of the day, this is absolutely worth a few bucks. I've already sunk hours into this and there's no end in sight. I'm planning to load a user created Mod that adds all sorts of extras, notably BattleZone 2 stuff. Having the Steamworks integrated has really done favors to this game...and while it's not uber busy...what is there already is quite good.

I've yet to try MP, and I picked this up on the Steam Fall Sale for around $5 or $10 iirc, but after my experience I'd seriously consider paying $20 for it. The fact that this is so much more entertaining than some games I've paid 3-6 times more for...that are brand new...not almost 20...well that speaks volumes to me.

:toast:
 
I about bit on Reconquest but it seems to be lacking a little according to a few of my RTS pals. It did inspire me to re-install my disc of C&C 3 and start a new GDI campaign though! :D

Ashes of the Singularity received a hefty update release in the form of the official 1.5 release with some long awaited features. Between original and Escalations I've really enjoyed both, and am eager for more!

I've also decided to get back out into space, so playing Sins of a Solar Empire: Rebellion has been happening and it has been oh so good! I have to re-hone my skills here but its coming back to me. There have been some changes since I last played, and damn am I excited for Sins 2 on the same engine that Ashes and Escalation run...will be the most epic Space RTS/4X Lite ever.

In the Space RTS/4X lite arena, Shallow Space has been receiving a steady stream of updates and has been a blast testing out the new features and getting into all sorts of skirmishes. These guys are making waves...their dream is a mix of Homeworld and Nexus: The Jupiter Incident with a dose of 4X thrown in for good measure. Compared to what this title was even a few months ago has been a huge change. The recent release, 6, was dropped last night and makes some great UI changes. This game looks beautiful and runs great on my Dell 3540 laptop and big gaming PC-alike. Something Ashes cannot claim.

I feel for someone looking for something new to try and don't mind being a part of the game's development, I highly recommend it! The dev team is very interactive with their audience and are clear in the direction they want their game to go. Plus it's $15 when not on sale at the moment and I've already found plenty to do.

Annnnd, when I decide I want something different yet I return to Battlezone 98 Redux and get my hover tank FPS/RTS on! I'm still so happy that this game got revived in redux form..makes me hope someone'll buy the IP and run with a modern sequel, adding in a strategic RTS layer (kinda like Void Destroyer 2).

Then, last but definitely not least is Stellaris. Receiving updates all over the place, seems to be a different game than the one I bought and played a little bit of months ago. While I still haven't sat down to give it a fair shake...that day is coming soon. Every time I go to play Stellaris, I end up playing SoaSE:R because I prefer RTS, faster pace and controllable battles. Though the battles in SoaSE pale in comparison to the action found in Shallow Space. If SS keeps this up, it's going to be a surprise hit...and it seems to be well on track to my endless searching for that sweet spot between RTS, tactics and 4X. Not an easy feat in and of itself, and yet these guys are doing it quite admirably.

:rockout:
 
So been playing CNCNET's Tiberian Sun MP with my boys... they are hooked! Makes me proud. :D

Also props to CNCNET for their release version(s) of TibSun. Enjoying on all my Win10 PC's without any major issues...though some bugs here and there. Considering that's the game that really made me start this thread going on three years ago, I felt it was worth mentioning again and the CNCNET version is easier to play with and deploy on PC's than what I have in the OP. Plus their MP system works great! I recommend downloading the full offline version and using that for MP, though if you don't care about the campaigns the CNCNET MP version is more lightweight and faster to get into. I still prefer the full version and its more true-to-the-game menu. :)

A couple of games I picked up during the Steam Winter Sale were unexpected purchases for me...but I kept getting drawn to them. Notably, Particle Fleet: Emergence.

I've never played a Knuckle Cracker game before, but I have found that PFE is a very entertaining game....reminds me of a game I used to play on Android years ago that was a riot as well. PFE has more depth and strategy to it though.

I really find the simplistic graphics fit well, though I could imagine this with some better graphics, more lasers and effects and a touch more sci-fi. But really, I cannot complain and at the price I paid I feel it has been a very fun adventure thus far! Really it's quite fun because you have to fight the pressure of the enemy...and it's fun because you're constantly trying to push through what can, at-times seem like impossible odds. Unlocking more ships is solid...I have not edited any ships yet though. I like the damage and repair systems, the support systems. Once mechanics start clicking, it really helps how you play...it's like a flow physics chess...and I really really really enjoy it so far! I'd probably pay the full $15 pricetag knowing how fun it is.

I also picked up Creeper World 3: Arc Eternal as it was on sale and even cheaper. I have yet to try it, but I have been told by quite a few this is one helluva gem to play so I'm looking forward to it. :D I should also add some folks prefer this over Particle Fleet which is newer by a year or two. I'll try to update at some point soon when I play this!

Beyond that, I'm eagerly awaiting some of the future patches to drop for AotS Escalation and Shallow Space, both are a lotta fun! SS needs more content and expansion abilities... Escalation needs a couple of adjustments and some more units. I have plenty to keep me busy though. My boys also are getting more into PA: Titans, I installed the Legions mod on all of our copies and that is a very very very worthy mod!
 
Been playing Stellaris.... All i can think is its Endless space with a bit better customization. Same ship design features, same ideas but Endless Space GUI is far better. Stellaris does the underlying aspects a bit better though. In the end just makes me wish for Endless Space 2.
 
I just can't seem to get into Stellaris yet. Looks great, seems to load my systems fairly well...it has more polish then shortly after release when I bought it. Admittedly it wasn't bad back then either. I'll give it more time eventually. I will get at least my money's worth out of it!

Every time I play it I realize I need to learn another 4X and I go back to Sins of a Solar Empire Rebellion for combat and 3D (plus rolling with Star Wars mods now... HELL YES!!), and Distant Worlds Universe...which can get so in-depth with stuff going on and things to be controlled or automated it's just insane....though it's all 2D sprites. Hopefully I'll find a groove and get into Stellaris though, I have plenty of friends playing it too... but none of them liked DWU, thought it was too complex. Which it is at times.

There's a new mod out for Distant Worlds: Universe that is a combination of some of the best mods that have been released. Fixes UI, adds content from the likes of Stellaris, Elite: Dangerous, etc. It's called Better Universe 2.0, and if you own DWU, you owe yourself a favor to give it a go. Cleans up the UI, adds more ship designs and art to make the entire experience that much better.

I've also been playing a little more Ashes Escalations, damn does that game look and play amazing on a good system. My gaming rig and laptop both handle it at 1080P, but there'd be no way I could play Ultra at any higher resolution. I am looking forward to the upcoming patch and happenings. I am hoping someone'll add some 4X-lite gameplay to this or even go balls out and produce a Empire at War Space/Land 4X/RTS combo. I'd be game! I suppose we'll have to see what mod tools come out...and I think if anything space-related happens a mod that creates a sort-of Sins of a Solar Empire experience in that game engine would be where its at. Even the devs suggest that.

Still playing quite a bit of Particle Fleet: Emergence and even tried a little Creeper World 3. Both are so much damn fun. Just enough tactical depth to keep you involved and entertained. I love starting out at odds and having to work my way up through what the particulates or creeper have to challenge me. These are just damn fun little strategy games, I've yet to show my kids because they'll be hooked! Too bad there's no coop, at least that I've seen or looked for. The time I've put int PFE, I gotta say it has been worth every penny and I'm still working through it! :D

One game I'm refraining from getting back into for the sake of needing to maintain a job, a relationship with my wife and kids, is Rimworld. With the newer updates and now spherical maps...this one really seems far more interesting than it did during summer...which it was fun then but a little too slow for my taste. Watching some videos it seems they sped things up and added some more options and action. There's a lot of risk, consequence and reward to be had here...avoid...must...avoid!
 
Played some more Stellaris, and it was fun for a bit and then I lost interest again. I'll wait and see what 1.5 has to offer, and then maybe I'll just re-install the Star Wars mod and try that. Really the combat bugs me...though maybe if I install the ship scale, effects and battle mods that'll help. Regardless I've been trying other 4X, 3X, and lite titles to try and scratch that itch along with some AotS Escalation post-patch fun.

Played some more DW:U, which is pretty epic...I just so badly wish for a better UI and graphics...also it seems like DW2 might be officially announced soon. But I do turn to this from time-to-time...it's a serious investment but the living empire feeling this game gives nothing else comes close to. I do like the fleet management thus far, and can only dream of a blend of AotS engine and graphics, action, ui and effects with DW:U as the backbone, design and details.

To be honest I'm giving Swords of the Stars: Complete Collection and Sword of the Stars 2: Enhanced Edition a shot and really both are more fun than I remember having. After trying both I've decided to play a few rounds of the first to get more familiar with it and then migrate to 2 and give it a go. Seeing how different some of the systems are in 2, but the ship combat looks second-to-none. Sure it has had its issues over the years...I even pre-purchased this and haven't really given it more than a few minutes of my time in those years...after an hour earlier today I gotta say it was quite a good experience with more depth that I expected. Plus it looks pretty damn good still. Sweet!

I'm hoping these will scratch my itch on the eXtermination part of the 4X I'm seeking...a little more-so than Sins has been...though the Interregnum Star Wars mod has been a lotta fun and looks so very sweet. But after a round or two I gotta find something else.

Anyways...I'm just trying to find that sweet spot between empire development and combat in space. I'm also hoping Shallow Space will handle that need as well once it gets further along.

With that said, I should add I still really enjoy the turn-based combat found in the Moo-inspired 4X-lite Stars in Shadow. That game is so damn fun...it's easy to get into...plays nice on older hardware and a game I may use to get my oldest boy into 4X space games. Between it for TBS 4X and Sins of a Solar Empire: Rebellion for RTS 4X(ish). But really, if you want something a little more casual and fun that has some very solid systems and regular updates on something that's already really fun to play...this might be it. This is coming from an RTS fan too. Granted if you want a lot more depth and detail to your game, then look elsewhere. This isn't DW:U or even MoO2 in depth. The combat though...I love how they did it. Really is quite fun for a few quick rounds.
 
https://www.gog.com/game/hearthlands
$14
About: Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

The game is very flexible: you can build up a powerful realm and rule the lands with an iron grip, or establish a humble fishermen's village. Or create a trading empire. Or found a small, bur well-defended outpost or raider's camp. Or become a host of a wizard's manor.

All characters, from a hauler to a hero, have their own minds and behavior patterns. Sometimes it is interesting just to watch people scurry about minding their own business.
  • Build a medieval city
  • Play the game the way you like it: experiment with sandbox settings or try to survive in harsh environment
  • Keep your people happy by providing them with necessary resources and services
  • Gather resources, produce goods and build industries
  • See reports and tune up your economy
  • Build an army and protect your city from monsters and invasions
  • Trade and conduct diplomacy with neighbor realms, or go to war with them
 
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