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This Is the Police 2: Out Now on Early Parole

Raevenlord

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Publisher THQ has just announced that the sequel to the well-received This is the Police, This is the Police 2, has now been released - for early parole! The previous August 2nd release date has been superseded by a sudden influx of criminality in Sharpwood - and gamers will now have the privilege of partaking in the crime-fighting brigade and become the new Sheriff in town.

This is the Police 2 improves on its 2016 predecessor in every which way, and it seems it's off to a good start, as reviews have already come out praisingly. A mixture of adventure and management, This is the Police II puts you in the boots of a Sheriff in Sharpwood, and you'll have to manage your retinue of police enforcers, their personal needs, their weakneses and their strenghts... much like in the real world. This editor enjoyed the easy-going nature of the first game, but it hits a little too close to home. The revamped This is the Police 2 now is saddled with much better code, deeper mechanics, and difficult moral choices as in the first game, and is now available on Steam, with Autumn availability for the PlayStation 4, Nintendo Switch, and Xbox One family of devices including Xbox One X. Head on after the break for the game trailer.






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You can't have female officers?
 
Could in the first game. The sequel might start in the early-mid 1900s where women weren't generally in the work force. End game they probably will be.
 
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You can't have hermaphrodite officers?

I don't expect video games to go that far in representation, so let's not be silly.

Still given the timeframe, female officers do not make sense.
 
Small towns as pictured generally don't have female beat officers anyway (they serve as parole officers, at jails, 911 operators, etc.). First game was in a large city where female officers are more common. 86.7% of Police officers are Male in the USA today.


I'm on the fence for getting this. The first game...wasn't as satisfying as I expected it to be.
 
I wonder how realistic this is, especially in the character building aspect, like does your character have a severe inferiority complex coupled with comorbid Authoritarian Personality Disorder (like numerous scholarly, peer reviewed studies have found concerning police)? Does your character take every single infraction/misdemeanor/crime extremely personally and thereby become irrational and emotionally charged in every situation? I hope they at least let you engage in serious forms of corruption like shaking down drug dealers or murdering innocent people and then being rewarded with paid vacation (administrative leave)....All I'm saying is that it'd be cool to have a bit of realism
 
I hope they at least let you engage in serious forms of corruption like shaking down drug dealers or murdering innocent people and then being rewarded with paid vacation (administrative leave)....
First game had that. There's also an RNG on officers asking off (because they're lazy, drunk, family incident, etc.). If you're wrong that they aren't just trying to play hooky, it really hurts their morale. It's difficult firing poor officers because there's not enough people in the first place to fill all the daily needs (pretty realistic in that regard).
 
I don't expect video games to go that far in representation, so let's not be silly.

Still given the timeframe, female officers do not make sense.
lmao, pretty sure that was sarcasm...
 
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Is that a picture of me?
 
I wonder how realistic this is, especially in the character building aspect, like does your character have a severe inferiority complex coupled with comorbid Authoritarian Personality Disorder (like numerous scholarly, peer reviewed studies have found concerning police)? Does your character take every single infraction/misdemeanor/crime extremely personally and thereby become irrational and emotionally charged in every situation? I hope they at least let you engage in serious forms of corruption like shaking down drug dealers or murdering innocent people and then being rewarded with paid vacation (administrative leave)....All I'm saying is that it'd be cool to have a bit of realism

They likely don't have those complexes, no. It's a game, after all - there are only so many variables that work from a mechanics perspective. And there is that, yes. But most don't "take every single infraction/misdemeanor/crime extremely personally and thereby become irrational and emotionally charged in every situation". I've actually never met anyone who has done that - yet.

First game had that. There's also an RNG on officers asking off (because they're lazy, drunk, family incident, etc.). If you're wrong that they aren't just trying to play hooky, it really hurts their morale. It's difficult firing poor officers because there's not enough people in the first place to fill all the daily needs (pretty realistic in that regard).

First game had some very tough moral choices, yes. And most of what you said is actually pretty important and realistic, if, again, simplified, because hey, it's really just a game. And yeah, lack of officers is the base problem for most headaches. There are some cool questions, like, do I take on this dude whose profile says he's lazy and not motivated? What do I do? I need officers. Do I want to take one like that, though? And where do I fit him in? A great, professional, proactive group, in hopes he picks up the pace? Or am I imploding the group's spirit and he'll drag some of them down? Will I put him in a non-rpoactive, lazy group just so I have bodies in the street but who I know won't be able to handle situations in the best manner?

But you have to decide. You can't linger forever. Even if it's just a game.

Ehh.
 
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