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TPU Minecraft Server

Not a clue. The authors for the main anti-griefing plug-in I use has been MIA, so no one knows when/if they will be updating to support 1.3.1. Most of the other plug-ins haven't been updated either.
 
That sounds...unpleasant. :(
 
May I be added to the white list. I don't play it too often but it would be fun to hop on the TPU server.

also because I am a noob, I ask is there any reason for not adding certain blocks to my inventory? I was playing single player survival yesterday. And for some reason when I dug down my i was picking up stone blocks but they were not being added to my inventory. I checked and it wasn't full so that threw me for a loop. And then I was able to gather sand without any issues.
 
Yes, PM me with your minecraft username.

As for not being able to pick up blocks, that isn't normal, it might be an issue with the local server that single player now uses.
 
Yeah, not being able to pick up blocks when the inventory has room is often due to lag/miscommunication. In multiplayer, it often ends up in getting kicked due to network issue.
 
Nope, it's even worse. It's because I am so noob I was using my hands. :) after playing a bit more I learned how dumb I was. Lol
 
Oh, ha! Yeah, you need a pickaxe to mine stone as cobble. No pickaxe means it doesn't drop.
 
Ya, I figured out the basic crafting. Is their any way to farm animals?
 
yes, but better read a little through the wiki at minecraftwiki.net
 
What is the current server version?

Oh and kudos to the producer of the video, it's spectacular... as far as the server content, mind blowing!
 
I want to give some update on the server, so here we go. The latest release of Minecraft(1.3.1) has revealed a gigantic issue with Minecraft, one that I've been worrying about for a while now. It isn't a bug with the program or a security problem or anything like that. It is an issue with the way Minecraft continues to evolve. People, understandably, get bored with Minecraft after a while. This becomes a problem though when you have plug-in developers that are creating plug-ins that people rely on to run servers. The plug-in community for Minecraft seems to be shrinking, developers are getting bored and moving on. This is leaving a lot of server admins, my self included, in a very bad situation.

I want to update the server to 1.3.1, but can't because a lot of the plug-ins break and even though it has been almost a week since the bukkit update to support 1.3.1 was released, a lot of the developers for popular plug-ins that we use are no where to be found. And this isn't uncommon. Since I started running the server a year and a half ago I've gone through 3 logging programs for anti-griefing. All 3 times the developer has just kind of disappeared. Other plug-ins have just faded away because the original developer disappeared . What is even worse is that a lot of developers never release their source code when they move on, so even if the community wanted to continue developing the plug-in, if another developer wanted to pick the plug-in up and continue work on it, they can't.

What really disappoints me is that a lot of this stuff is things that should be implemented directly in Minecraft, but Mojang is just lazy. Instead they waste time implementing an adventure mode that you can't even access that has no really use. Logging should be a native feature of the Minecraft server, but they'll never add it, so we have to rely on plug-in developers to do it instead. Hell, it took them almost a year just to add native whitelist support to the server side.

So right now updating the server is very frustrating and I have no clue when the server will be running 1.3.1. It it looking like another logging plug-in change, which is time consuming to setup but even more time consuming to learn how to work the plug-in. It also looks like the warp plug-in is dead too, which might mean we have to go through and recreate all the warps... Sometime banging your head on the wall is more productive...:banghead:
 
I want to give some update on the server, so here we go. The latest release of Minecraft(1.3.1) has revealed a gigantic issue with Minecraft, one that I've been worrying about for a while now. It isn't a bug with the program or a security problem or anything like that. It is an issue with the way Minecraft continues to evolve. People, understandably, get bored with Minecraft after a while. This becomes a problem though when you have plug-in developers that are creating plug-ins that people rely on to run servers. The plug-in community for Minecraft seems to be shrinking, developers are getting bored and moving on. This is leaving a lot of server admins, my self included, in a very bad situation.

I want to update the server to 1.3.1, but can't because a lot of the plug-ins break and even though it has been almost a week since the bukkit update to support 1.3.1 was released, a lot of the developers for popular plug-ins that we use are no where to be found. And this isn't uncommon. Since I started running the server a year and a half ago I've gone through 3 logging programs for anti-griefing. All 3 times the developer has just kind of disappeared. Other plug-ins have just faded away because the original developer disappeared . What is even worse is that a lot of developers never release their source code when they move on, so even if the community wanted to continue developing the plug-in, if another developer wanted to pick the plug-in up and continue work on it, they can't.

What really disappoints me is that a lot of this stuff is things that should be implemented directly in Minecraft, but Mojang is just lazy. Instead they waste time implementing an adventure mode that you can't even access that has no really use. Logging should be a native feature of the Minecraft server, but they'll never add it, so we have to rely on plug-in developers to do it instead. Hell, it took them almost a year just to add native whitelist support to the server side.

So right now updating the server is very frustrating and I have no clue when the server will be running 1.3.1. It it looking like another logging plug-in change, which is time consuming to setup but even more time consuming to learn how to work the plug-in. It also looks like the warp plug-in is dead too, which might mean we have to go through and recreate all the warps... Sometime banging your head on the wall is more productive...:banghead:

I feel your headbanging pain. 1.3.1 is new and certainly not without many of it's own bugs. As far as 3rd party developers, no doubt it'll take a while to catch-up.

Didn't notice that you posted the current version on the front of the thread, so sorry for the stupid question... but hey, I gave you a valid reason to rant :)
 
LOL, I was actually already in here writing up that post before you posted. :D I didn't see your post until after I posted mine.:toast:
 
...wall of text :laugh:...
I saw it coming too and I feel your pain. So... a plan going foward...

Here's the plugins installed:
1. GroupManager
2. Lockette
3. RepairChest
4. MyWarp
5. BukkitCompat
6. Permissions
7. GuestGuard
8. dynmap
9. HawkEye

Which ones are for sure good to go?
 
1. GroupManager - Good
2. Lockette - Good
3. RepairChest - Good
4. MyWarp - No word from the author since March but he has logged in recently
5. BukkitCompat - Good(provided by McMyAdmin)
6. Permissions - Good
7. GuestGuard - No word from the authors since June 20th but they have logged in recently
8. dynmap - Good
9. HawkEye - No word from the author since March 13th this is his last login date

There is some good news though. The author of MyWarp has logged into the Bukkit site today, according to his last login stat on his profile. He authors about 6 plug-ins so it is highly possible that he is just super busy updating them all and the MyWarp update just hasn't been complete yet. He certainly hasn't made any announcements about dropping MyWarp either, which I would think he would do if he wasn't going to update it. The same is basically true for GuestGuard as well, both authors involved with it have logged on either yesterday or Friday. That only leaves Hawkeye, and unfortunately the author for it hasn't logged in since March. However, there is some hope, as someone has claimed they have forked Hawkeye to update it for the latest bukkit build and are currently testing it before making an official release. Unfortunately Hawkeye is the one plug-in that I will not run the server without...
 
Hawkeye causes lag and the world is being backed up twice daily, is it not? It would be unfortunate to lose Hawkeye but I think we could manage without it.

I think we could get by without MyWarp too. It would suck, but that's the way it is.

We could certainly get by without GuestGuard for a while.
 
The lag issue is one of the things the new author is addressing, supposedly. The MySQL performance of Hawkeye is very poor. I won't go without Hawkeye, or a similar plug-in, because it leave the server open to people griefing without me being able to find out who did what. I can switch to LogBlock if I have to, but the lag it causes is even worse.

Yeah, I think we can live without MyWarp if we had to, and GuestGuard to I would just have to go back to a total whitelist for a while.
 
Oh, one problem with MyWarp is it will be a major chore to explore for the new biomes. We'd have to cross a lot of already discovered territory to get there.
 
Yeah, I thought about that. I could probably pop you and a few regulars in creative to fly around and explore new areas for a few hours.
 
So it is a good thing that there will be a railway connection between Kard, Winterfell and the spawn area one day, which partly solves the warping issue. ;)
And indeed, flying could be a solution too.

@Sasqui: the world in the video is long gone. We changed world twice since that video. :)
 
@Sasqui: the world in the video is long gone. We changed world twice since that video.

That saddens me :ohwell: But, I suspect it's better now, if that's even possible. I sat through the entire thing :)
 
Well, because we had a world after that one which consisted of a set of small islands in the spawn area we were forced to spread out unlike on the map in the video. After another world switch (the way the landscapes ("biomes") are generated changed over time so we wished to benefit from those changes), we therefore started to explore and spread out which allows for larger projects (examples of that are my "Winterfell" in the north and Ford's and KarL's "Kard" castle southwest of firstmentioned).
There is a link to a html map of the world we currently play on in my signature. Move your mouse pointer to the right edge of the window to see buttons to switch to isometric and/or night view.
 
1.3.2 is out but it just fixes minor issues in 1.3.1.


That saddens me :ohwell: But, I suspect it's better now, if that's even possible. I sat through the entire thing :)
The best part of the server was not in the video either. It was a gigantic hole (something like 80x40x30)...under ice, underwater, separated by a two-thick layer of glass. It had a massive 16 room (each 10x10) cabin (three stories tall) with an entirely obsidian roof.

From above, you could see a massive compass at 0,0 coords. From below, you could see the subway that ran through it as well as the TPU and Mario.


There's pictures of it somewhere in this thread.



The current world is far more grander than the old world. Tree farms are substantially bigger, food farms are substantially bigger, castles are substantially bigger, towers are substantially bigger, houses are substantially bigger. I think there's less variety because more people played on the old world but, that can change with time. :)
 
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1.3.2 is out but it just fixes minor issues in 1.3.1.



The best part of the server was not in the video either. It was a gigantic hole (something like 80x40x30)...under ice, underwater, separated by a two-thick layer of glass. It had a massive 16 room (each 10x10) cabin (three stories tall) with an entirely obsidian roof.

From above, you could see a massive compass at 0,0 coords. From below, you could see the subway that ran through it as well as the TPU and Mario.


There's pictures of it somewhere in this thread.



The current world is far more grander than the old world. Tree farms are substantially bigger, food farms are substantially bigger, castles are substantially bigger, towers are substantially bigger, houses are substantially bigger. I think there's less variety because more people played on the old world but, that can change with time. :)

I believe I found them:

The cabin is more or less done:

Exterior
http://img.techpowerup.org/110406/exterior.jpg

Interior - Main Entrance/Atrium
http://img.techpowerup.org/110406/atrium.jpg

Interior - Main Entrance/Atrium - View from the Top
http://img.techpowerup.org/110406/atrium_top_down.jpg

Interior - Top Floor
http://img.techpowerup.org/110406/top_floor.jpg

Interior - One of Eight Unfurnished Rooms:
http://img.techpowerup.org/110406/room.jpg
 
Yup, those are it. :D All my doggies I had to slaughter. :(
 
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