• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

TPU's Space Sims Appreciation Thread

$20USD for its launch 10/20 as per the game's own website: http://rebel-galaxy.com/

The one line from the IGN review... that the starting ship reminds them of the Serenity is almost enough to sell me on it! I'm on the line about this one with all the other games I have to play atm... but it sure seems interesting.

http://www.ign.com/articles/2015/10/16/rebel-galaxy-review

I'll gladly wait for the GPU review! :D
 
Yeah, I'll definitely pick that one up!
 
For folks that want to go the GOG route: http://www.gog.com/game/rebel_galaxy

More info/reviews:

http://games.highdefdigest.com/26965/rebel_galaxy_pc.html
http://www.polygon.com/features/2014/10/14/6974343/rebel-galaxy-diablo-torchlight-double-damage
https://steamcommunity.com/app/290300

Looks like I'll be dropping $20 on this title tomorrow. :D Just looks too damn awesome to not give a chance.

Though as I said a few posts ago...it kind of reminds me of Starpoint Gemini 2, which is a sweet game...I just could never get into it. This looks better fleshed out story-wise and looks like it has some amazing atmosphere which it should considering the creators of the Diablo series, Hellgate: London and Torchlight series are behind this one. Feeling hyped up...must...resist....

:toast:
 
i've read a bit up on it, i guess from people with access to the preview? seems like its going to be fun, but not fleshed out as well as it could with diversity and late game stuff as a AAA title could.

that said, DLC/expansions/sequels could easily remedy that if its popular, and $20 worth of entertainment looks about right to me.
 
with the load I have on the gaming front right now, I've time to wait for a good deal, and some of the bugs to work out :) But, I do keep this on my "Open daily" list, just to keep it on the horizon :)
 
i've read a bit up on it, i guess from people with access to the preview? seems like its going to be fun, but not fleshed out as well as it could with diversity and late game stuff as a AAA title could.

that said, DLC/expansions/sequels could easily remedy that if its popular, and $20 worth of entertainment looks about right to me.

NEW Quick Look up

http://www.giantbomb.com/videos/quick-look-rebel-galaxy/2300-10773/

this game looks fantastic. I can't wait to buy it tomorrow :p
 
what is really impressive about this game is that it uses the Torchlight engine hehe

 
Last edited:
Infinity: Battlescape might be worth watching if it makes its goal: https://www.kickstarter.com/projects/309114309/infinity-battlescape

They promise what I expected from Elite Dangerous before I bought it sorta.

It reminds me of a mix of Elite and Evochron, and I as a person with limited gaming time, appreciate the mention of being able to enjoy getting into the game for even just 30 minutes...with Elite and Evo, I feel like an hour or more is needed to get in and enjoy. Not that I dislike those.

I want Infinity Battlescape to work, but not sure I'm willing to back it...I'm kind of over backing space sims for now...though I may need to read up more..I just watched the main intro video and decided to share it here.

What are your thoughts? I should give credit to finding it thanks to an announcement on http://spacesimcentral.com/ .

:toast:

Edit: This looks pretty damn good...

 
Last edited:
I saw this last week from RPS, if I remember right, and took a quick look. Looks like it has potential, but like you, I've sworn off space funding for a bit heheh. Still, it would be nice to see it come forth!
 
It looks like there's hella potential if that 2hr stream is a prototype, and they're planning a Sept 2017 release.

Trying not to get hyped about this, but it checks a lot of the things off I agree with and want from a game...and hopefully it'll scale on hardware well both in the load/stress and control department.

The one thing I didn't gather yet was how these guys were controlling the game...though one stream shows the launch menu and keyboard + mouse setup. If they do this right....this would steal a lotta sales from those that are better with a HOTAS combo and I wouldn't mind either way, but it would be nice if both methods handled well.

I'll have to keep an eye on this one...has my attention more so than NMS at this moment.
 
So I watched a couple other streams from Infinity: Battlescape and I gotta say it seems to have what Elite is missing, I ended up backing it for $20. I figure I don't need to be in the beta...and if they meet their needs they might give people access anyways...almost all other successful kickstarted games end up doing so.

I really hope this one comes to fruition...and it seems to be more focused on combat which I'm all for. It also seems more tailored to MP, which many of you will be all for. I am still uber impressed for a "prototype" that they're playing, it seems like the years they've put into this has a good foundation to show...but also worries me that 9/2017 might not be enough time depending on what all they want to add (which is a lot...).

Anyways...I have also been playing Starpoint Gemini 2 and Rebel Galaxy...and boy could you have two similar games be any more different? I love it and because of Rebel Galaxy I'm finally able to get into SG2. I honestly think ya'all should own both! :D

But for my simming action, I am reinstalling Tie Fighter from GoG as we speak...after reading an article and watching the new Star Wars movie trailor...I need some SW action in my life again and Tie Fighter really took the cake...I played that game more than any other game ever...period.

But for now, EvoMerc is doing just fine...finally made a good CH map for my HOTAS and flying in that game has never felt so good. Started a new pilot...just a Mercenary. But I'm having A TON of fun.

I have decided to upload my current Elite Dangerous and Evo Merc control schemes as well...and found the CH Printer app which makes seeing what my controls are that much easier! I just have the Fighter Stick and Pro Throttle tho. No pedals, I just use a 4-way HAT for yaw...works great for me. :) I try to keep my control schemes similar between games to ease in the adjustment pains of switching between them. Especially someone more on the casual side like myself.

I plan on updating the OP at some point...I'd like to add stuff about the recent space games, update the Elite, SC and NMS stuff. Maybe make this thread worth sticky-ing at some point. :)

CH HOTAS Combo (FighterStick + Pro Throttle)

Download: http://www.chproducts.com/13-29170-Downloads-and-Community.php

Map Printer Download (to get the graphical config screens like I have below): http://www.ch-hangar.com/forum/index.php/files/file/174-cm-print-v450-beta-1/

I should add that, I use the combine devices to a single device with the maxed out options, and extra compatibility features.

Remember after opening you must not only download the profile to the device you must set it to Mapped Mode. You might need to relaunch the game in order for this to work. You will also need to load the profile for each game you want to use as control schemes will be different.

Elite: Dangerous - 10/2015

My control scheme relies on a couple of minor changes in the game. POV on the stick is used for power management, the thumb stick is used for lateral thruster axis. Beyond that all controls on the stick have a purpose...most on the throttle do. I should mention, my controls for me at least are more combat oriented.

elite-dangerous-01.jpg


elite-dangerous-02.jpg


Evochron Mercenary Controls - 10/2015 Beta 1

My control scheme relies on configuring the axis appropriately. Adjust to your liking.

evochron-mercenary-01.jpg


evochron-mercenary-02.jpg


Coming Soon...

Star Citizen Alpha x.xx

Tie Fighter

X-Wing (maybe)

EDIT: Updated OP to clean it up a little bit. :D
 

Attachments

Last edited:
Revised OP a little, added several titles and mini summaries. May add more content later, if you want a game up there let me know.

It's so awesome to be able to have so many options in this category!

Anyone a KS backer for Limit Theory???

Who else is excited about Infinity: Battlescapes?
 
Revised OP a little, added several titles and mini summaries. May add more content later, if you want a game up there let me know.

It's so awesome to be able to have so many options in this category!

Anyone a KS backer for Limit Theory???

Who else is excited about Infinity: Battlescapes?
I missed the cutoff for LT, but I follow.
It's a type of game I wanted. Solo universe sandbox.
 
I missed the cutoff for LT, but I follow.
It's a type of game I wanted. Solo universe sandbox.

+1

I was on the fence about that one and then lost out due to the time expiration. Good on him for not accepting any further backing beyond KS, and it sounds like he had a mental breakdown that he's still coming back from. But LT looks promising and fun as well...looks to be more mouse+KB oriented. I do like all that it promises to do, and have faith this guy will get it done eventually.
 
Nice! Looks like some old school arcade fun to me.
 
it has a 80's saturday morning cartoon vibe to it. chapters are called seasons and the pause screen looks like a VCR

3oEdv66GwQfhAxd8Ji.gif
 
That alone brings back enough memories to make the sale worth it...next pay day this is likely to end up in my collection! :D
 
All I can say is... DO WANT!! If Star Force actually gets released before the guy gets sued into oblivion...I'm buying a damn copy of this. Good thing I have Tie Fighter loaded up...was just getting ready to play another game...then watched this video and nostalgia hit hardcore... how did I miss this?!?!?!


For what the creator calls a pre-pre-pre-pre Alpha...looks fun. I was kinda hoping someone would've snuck a modded Tie Fighter on the Freespace 2 Open side of things for years...but I'll take the Unreal 4 engine too! :D

Now to just hope this is something real and not a joke...

What do you think @TheMailMan78 ? I know you're a Tie Fighter fan.
 
Nobody?

Even if this was a fake, I'm still excited at even a hint of a modern Tie Fighter spin off! Back to the 1998 GoG version I go! :toast:
 
What I really want from a space game is where I am a captain of a ship capable of few tens of crews. I am sick and tired of single manned fighters in space games. Sick of dog fights also. Give me automated turrets. I want to command my crew and I want RPG element while dealing with my crew and action when in battle.

X series came close to what I want but they blew it completely with X: Rebirth. Egosoft is done in my book. Give me a proper space game...
 
I could see that being sorta fun, I'd rather be a pilot and enjoy some good combat than micromanage others, but we all have preferences. But it'd be cool to see something executed in the vision you want to see.

I do enjoy the captain of ship 3rd person games like Rebel Galaxy and Starpoint Gemini 2, but those really have no crew control, though they do have AI turrent control options. I suppose if Star Citizen ever comes to full fruition you should be able to captain a large ship with multiple AI/Player crewmates that you could command. We can only hope!
 
Back
Top