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Unigine Returns with Two New GPU Benchmark Apps

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Why do they keep pushing Direct3D on Windows PC by default... they do know OpenGL runs on Windows too, right? Same with Futuremark and 3DMark Ice Storm... remind me again, WHY it's D3D9.0c and not it's coresponding OGL equivalent... since it's supposed to be a multiplatform benchmark after all... and what API do other platforms besides Windows run?... yup, that's right.
 
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Why do they keep pushing Direct3D on Windows PC by default... they do know OpenGL runs on Windows too, right? Same with Futuremark and 3DMark Ice Storm... remind me again, WHY it's D3D9.0c and not it's coresponding OGL equivalent... since it's supposed to be a multiplatform benchmark after all... and what API do other platforms besides Windows run?... yup, that's right.

Well, one good example:

I am not in position to disclose any details, but I was running many benchmarks of a certain game on Windows [using Direct3D and OpenGL renderers] and on Linux [using OpenGL renderer in two different modes]. I am not allowed to tell much, but I can say:
On Linux, OpenGL in both modes had much better performance than OpenGL on Windows. Mostly because the Windows GPU driver sux when it comes to OpenGL, while on Linux the GPU driver is more optimized and works way better with OpenGL workloads [which is its only mode].

Thus, defaulting to Direct3D on Windows is a sane thing to do.

/* meanwhile... */
To some of You: please, stop saying "DirectX" when it comes to graphics only. DirectX is an API that supplies a very wide range of services. Including, but not limited to: input, sound, networking, graphics, AV decoding, and so on. And the part that deals with graphics is Direct3D. Thus, when talking about the graphics portion of DirectX, please, say "Direct3D".
<sarcasm>...unless maybe Your GPU can do hardware acceleration on mouse input, for example. Which is part of DirectX, but not part of Direct3D.</sarcasm>
 
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Well the Heaven benchmark got beefed up considerably...
I'm on an i7-2600k @ 4.8 GHz, 2x 7970 @ 1200/1800, 13.2 beta 5 drivers

At 1440p resolution, maxed out with 4xAA, Heaven 3.0 gives me 89.6 fps and a score of 2256

At 1440p resolution, maxed out with 4xAA, Heaven 4.0 gives me 58.0 fps and a score of 1462
 
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Well, Valley is out and IMO it's tremendously underwhelming. It's not even as demanding as Heaven 4.0 - not even really close.

The lighting effects, especially with the dynamic weather and time of day, are nice. But the draw distances and pop-in on objects, textures, and shadows, are inexcusably bad for a benchmark.
 
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