Yes I got this this morning around 3AM local time and I can confirm A1 method works and In my case with PHITO patcher I was able to modify the latest Realtk driver available 6.0.1.8125 .
Both formats are working again DTS Interactive and Dolby Digital Live and HW encoding is finally engaged properly .
There is "issue" with SPATIAL but however it appears as issue it actually isn't , it should work this way and I writ this for final here as Im getting annoyed by people not reading and most of all not understanding standards, formats , encoded/decoded HW signal and PSEUDO SURROUND / 3D audio .
Ill try to present the differences in most simplified way as I can :
- SPATIAL , SRS , SONIC, 3D Audio ,VIRTUAL SURROUND, DFX , SBX X-Fi MB3/MB5,DOLBY DIGITAL PLUS are all PSEUDO SURROUND technologies designed to GIVE A SURROUND LIKE sound out of 2 (TWO) speakers ..thats it ..pure SOFTWARE solution a surround virtualization immersive 3D like sound out of 2 or 2.1 Speakers . This technolgy is CPU intensive and use CPU recources and AUDIO Hardware is just a transport device or lets put it this way AUDIO Interface to provide sound.
- DTS Interactive/Connect and Dolby Digital Live are HARDWARE solution which use ON BOARD AUDIO ENCODER part of ON-BOARD AUDIO PROCESSOR which is far less CPU intensive and thats what we want . We want our ON-BOARD AUDIO PROCESSOR to put at work istead of CPU and what else it does the job much better and appropriate in term of channeling multi channel systems .
This formats are DESIGNED to upscale in HARDWARE any 2 channel audio into DTS or DOLBY output thats why this "INTERACTIVE" and "LIVE" stands for again AUDIO PROCESSOR does it and AGAIN it reduce significantly CPU Load .
WHY DOSE IT BETTER ???? because of inbuilt highly developed ALGORITHMS within the AUDIO PROCESSOR which are polished to the finest to create a full SURROUND AUDIO out of only 2 channel audio .
For what is this good ??? For listening MUSIC and any other audio source that DOESN'T HAVE DTS or DOLBY Encoded streams .
IS IT 100% accurate ??? ..NO IT IS NOT as there is no original MULTI CHANNEL SOURCE so the ALGORITHMS are basically creating multi channel environment then it is ENCODED send to what ever system you have and then DECODED which in final SOME PEOPLE ADORE like me and some PEOPLE HATE mostly hard core audiophile dudes .
BIG BENEFIT as it is STANDARD set by DTS and DOLBY so Hardware manufacturers like Realtek & Creative have to FOLLOW as it is STANDARD well defined and set in other hand all this PSEUDO 3D mentioned above are NOT STANDARDS and are software solutions by respective developer .
Lesson here You dont want to MIX PSEUDO 3D with DTS Interactive and Dolby Digital LIVE as they are in FUNDAMENTAL CONFLICT technology wise and what you guys doing are fucking up the systems and yourself most of all .
1 . YOU DONT MIX or USE SPATIAL ,SRS with DTSI or DDL
2. USE SRS or any other PSEUDO 3D Audio technology exclusively with 2 or 2.1 Speaker setup
3. MULTI Channel users 5.1 , 7.1 and above use DTS Interactive or Dolby DIgital LIve as DEFAULT FORMAT and in players if available ENABLE PASS THROUGH as it will ensure that coded DTS Dolby Streams are set directly to your receivers it WONT BE MANIPULATED by DTSI or DDL .
The bug in this version is only that Microsoft should GRAY OUT and DISABLE SPATIAL TAB as soon as one select DTS I or DDL as they are in FORMAT CONFLICT .