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Unreal Engine 5 City\Matrix Demo

stinger608

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God those were the days, gonna fire it up this weekend

What? If you are talking about UT or UT2003, or UT2004, I'd be all about it!!!!!!

Not sure what are time differences are, but I'm sure we could figure out some times to jump in and get some gaming in!!!!!! :toast: :toast: :toast:
 
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Not really sure what's the point of this demo, but I don't particularly like it. It seems that we spent over decade to move on from GTA 4 with ENB mods and now we are back. Same location basically with cyberpunk quality control. Not great. Pretty impressive model quality and detailedness, but other than that it's kinda boring. The fact that it's so demanding and is just okay visually isn't great either.

Magnet link isn't working
For magnet to work, check if DHT is enabled in client.
 
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Not really sure what's the point of this demo, but I don't particularly like it. It seems that we spent over decade to move on from GTA 4 with ENB mods and now we are back. Same location basically with cyberpunk quality control. Not great. Pretty impressive model quality and detailedness, but other than that it's kinda boring. The fact that it's so demanding and is just okay visually isn't great either.


For magnet to work, check if DHT is enabled in client.
It is I use qBittorrent and it's a default of on for DHT

edit: and now trying it again it now works
Sesame Street Idk GIF
 
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Yep! Thank you!

The reason I am asking is because I recreated your scene at these exact settings on my RTX 2060 laptop which has the raw performance of a desktop 1070.. Well, its running at 30 FPS on that spot.

Now I am wondering if that's because you are using the development build or if its because the engine does make very efficient use of the RT cores inside my machine.

Edit: nevermind, DLSS Quality is enabled by default in this build.

Well I checked it anyway, its giving me the same performance as the other build so ye the RTX card with default enabled DLSS explains it. :D
 
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i downloaded it yesterday from Epic but havnt got the bottle to try it yet but im building up to it :) .
 
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It is I use qBittorrent and it's a default of on for DHT

edit: and now trying it again it now works
Sesame Street Idk GIF
Odd. I don't have similar issues and I have used qB for years. I have read that some people have issues with latest 4.4.x versions of qB, including your issue. Just that I haven't seen it myself. If you have same problem in future, try same torrent in Transmission or Deluge.
 
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Odd. I don't have similar issues and I have used qB for years. I have read that some people have issues with latest 4.4.x versions of qB, including your issue. Just that I haven't seen it myself. If you have same problem in future, try same torrent in Transmission or Deluge.
yeah turns out it was an windows firewall problem somehow it had blocked qB anywho when I tried it again it asked if I wanted to allow qB through the firewall as soon as I said yes! it worked fine just like before...

as for running this I was getting 25~35fps at ground level walking around but when flying at around 150~200m up and looking down I was getting 45~55fps and looking straight up at the sky netted me a cool 65~70fps at 1080p couldn't figure a way to change any of the visual settings levels so it ran at what it would default to

Cpu usage was upto 70% on my R7 5800X @ 4750Mhz allcore OC but mmostly hung around the 56% mark on all 16 threads
GPU usage was bumping around from 66% to 85% never really doing as fast as it can

and if rumours of CDPR using UE5 for their next installment of The Witcher then I think it's going to run like shit on any mid range PC and only moderately well on high end gear

Your GPU is what's holding you back. The 5600X you have should good.
not it won't be thing will use 100% of his CPU all the time heck it uses ~56% of 16 threads on a 5800X so that = 100% of 8 cores all the time
 
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as for running this I was getting 25~35fps at ground level walking around but when flying at around 150~200m up and looking down I was getting 45~55fps and looking straight up at the sky netted me a cool 65~70fps at 1080p couldn't figure a way to change any of the visual settings levels so it ran at what it would default to

Cpu usage was upto 70% on my R7 5800X @ 4750Mhz allcore OC but mmostly hung around the 56% mark on all 16 threads
GPU usage was bumping around from 66% to 85% never really doing as fast as it can

and if rumours of CDPR using UE5 for their next installment of The Witcher then I think it's going to run like shit on any mid range PC and only moderately well on high end gear
That's big oof. And that's with RX 6800 and here I am sitting with detuned RX 580. To this day, whatever I play, I still manage to make it run at 1440p and at least 50 fps. The toughest game to run so far was Kingdom Come: Deliverance. I guess death to RX 580 is coming and it's back to 1024x768. Sucks to be budget gamer these days. We had GPU apocalypse ever since 2019, some of us see double digit inflation, no availability of any reasonable cards, only Quadro T600 or GT 1030 GDDR5, with occasional RX 550. Now, that GPU apocalypse is somewhat easing up, there's new kinda budget card, RX 6500 XT. It sucks, is worse than 5500 XT in every single way, lacks necessary features and is the most lethargic release of like 2 decades, but it's the cheapest modern GPU and is better than Quadro T600. Is selling at RX 580 price. And yeah it does suck and I wouldn't want to buy it, but it has some power, proper availability and is affordable, so in pinch it may be ok at 1080p medium-high. And then, the last thing is complete poo software during last years. RTX got introduced, kinda cool tech, but it still doesn't have proper quality and it doesn't run well. Horizon 5 is lauded as well optimized game, but at the same time is one of the worst looking games today at anything that's not high settings and legit looks worse than Horizon 1 at medium or lower settings. Basically anything else is more demanding and is hard to run or nearly impossible on affordable hardware at anything that isn't at 900p or lower. DLSS/FSR and whatever the fuck else is straight up annoying, when it is pushed as some solution to "weak" hardware. Tried FSR and was disappointed. Didn't do much to fps for me and it looked way worse than FXAA and overall bizarre enough to just instead opt for lower resolution. I guess, it might the crutch if you wanna run some game and you are already at 720p, so use it with some oversharpening and maybe it will help. I wouldn't want to use it as crutch to make games at 8K run "fine", like Huang advertised. Truly nothing exciting if you want to use lower end hardware or older hardware. It's just bad news after bad news and seemingly, game optimization is getting worse. Games like Walhalla have no business to look so poor and run so poor. It's getting completely ridiculous at this point. I don't really recall another point in time, when both hardware and software side were such a sad joke. Times are so stupid, that if you don't spend your month's wage on some piece of shit card, then you can't run broken, buggy, ugly POS of game, which is recycled iteration of series that are decade old. This stuff really made me look for other hobbies, because gaming is too depressing. Besides Horizon 5, there was no other modern title that I had desire to try. I just play old stuff like battlefield 1942, UT 2004 SP, Stalker and as exception, sometimes some Horizon 5.
 
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What? If you are talking about UT or UT2003, or UT2004, I'd be all about it!!!!!!

Not sure what are time differences are, but I'm sure we could figure out some times to jump in and get some gaming in!!!!!! :toast: :toast: :toast:
Any UT before 3 is awesome so that doesn't really bother me, 99 is still so damn smooth that I might prefer it. 2004 does have some nice advantages over 99 like weapons, maps and being easier to set up (server). Time is going to be a tricky one, there's an eight hour difference, it's 20:30 over here. How about we create a separate thread to see if more people would like to join? Something like a TPU UT {insert version} server, we could attach a poll or something to gauge interest.

Well I checked it anyway, its giving me the same performance as the other build so ye the RTX card with default enabled DLSS explains it. :D
Aah that explains a lot. Don't wanna know how low FPS will dip with that disabled :')

I'd need a mortgage to upgrade it :D
Hey, at least you can survive with one kidney, winkwink, nudgenudge ;)
 
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Holy carp, the demo is 86GB?
 
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I get over 80fps on average in the demo. You just need to disable Lumen and enable DLSS quality. So enable hardware RT (replaces lumen, not the lumen hardware tick box)and DLSS there is a massive fps uplift on nvidia gpu's. This is with a RTX 3080 TI and a 10900k @ 5.1GHz. RAM DDR4 4000 CL15. The image quality does not change. Lumen causes the low fps, local hardware RT fixes that.
 
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Holy carp, the demo is 86GB?
More with the Unreal Engine 5 download its sits at 56.5GB on my hard disk but you can change the settings and create your own packaged demo. The difference is basically between 40-60fps or 80-90fps.

If your have a Nvidia card, then turn on hardware RT (Standalone Ray Traced (Deprecated)) and install DLSS. So edit, project settings and go to rendering. Set all mention of Lumen to Hardware RT (Standalone Ray Traced (Deprecated)). Turn on all the RT effects for hardware RT. Install DLSS plugin is easy. Turn off TSR, do not enable AA because DLSS has AA builtin. Watch this video for how to install DLSS

To install DLSS you just need to download it from NVidias website. Look for the UE5 DLSS plugin. There is a plugin folder in both the demo and Unreal Engine 5. You need to copy the DLSS folder, NIS folder and the DLSSMoviePipelineSupport folder into these plugin folders. DLSS found at this link on nvidia's website https://developer.nvidia.com/rtx/ray-tracing/dlss/get-started#ue-version To install the plugin you need to first enable it within the engine. This can be done by going to the edit menu and then plugins. Under plugins search for DLSS and tick the box.

Now that is done you need to run some console commands. See the video at 42:14

The commands to enter into the comsole in unreal engine 5.
r.DefailtFeature.Alialiasing(2,default)
r.TemporalAA.Upscalar(1,default)
r.Reflections.Denoiser(2,default)
r.BasPassForceOutputsVelocity(0,default) I set it too r.BasPassForceOutputsVelocity(1,default) but the document states 0.
r.NGX.DLSS.Enable(1,default)
r.NGX.DLSS.Quality(1,default)
-2:Ultra Performance
-1:performance (default)
0:Balanced
1:Quality
2:Ultra Quality

Note the cosole is found in the lower left, look for the text box with Cmd. It should state at the bottem, Content Drawer (this is were you browse to the map folder to load the big city), output log and then the one we want called Cmd.

Once DLSS is installed there is a menu added to the button on the upper left hand side, just below viewport 1. It looks like three lines, one on top of the other. You can set the DLSS mode there, quality-ultra performance.

If the target card is AMD its easier, just turn off Lumen, turn on hardware RT (Standalone Ray Traced (Deprecated)) and leave TSR enabled.

Options ticked under Rendering within Project Setting found via the edit menu option.
Global Illumination
Changed Lumen to Standalone Ray Traced (Deprecated)
Reflections
Changed Lumen to Standalone Ray Traced (Deprecated)
Support global clip plane for Planar Reflections
Hardware Ray Tracing
Ray Traced Shadows
Ray Traced Skylight
Path Tracing
Default Settings
Here you can set the Anti-Aliasing Method. TSR, TAA, MSAA and FXAA. Set it to none for DLSS.

Once you have created a package with hardware RT enabled and Lumen disabled. DLSS set to quality. Then that will cause a massive performance boost. Should run well north of 60fps with decent hardware.
 

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How about we create a separate thread to see if more people would like to join? Something like a TPU UT {insert version} server, we could attach a poll or something to gauge interest.

I like that idea!!!

And started a thread with a poll here:

 
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I only hope they don't repeat UE4's mistakes by over-obsessing on the eye candy so much they forget to get the basics right like borked default cursor key binding that fails to properly mirror WASD, or the weird ultrawide unfriendly Vert- scaling (vs Hor+ of UE1-3...)

Borderlands 3 still has problems to this day. UE games look great, but it isn't the best game engine if you want a good gaming experience
 
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